main.cpp Example File

animation/moveblocks/main.cpp
/****************************************************************************
**
** Copyright (C) 2015 The Qt Company Ltd.
** Contact: http://www.qt.io/licensing/
**
** This file is part of the QtCore module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:BSD$
** You may use this file under the terms of the BSD license as follows:
**
** "Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions are
** met:
**   * Redistributions of source code must retain the above copyright
**     notice, this list of conditions and the following disclaimer.
**   * Redistributions in binary form must reproduce the above copyright
**     notice, this list of conditions and the following disclaimer in
**     the documentation and/or other materials provided with the
**     distribution.
**   * Neither the name of The Qt Company Ltd nor the names of its
**     contributors may be used to endorse or promote products derived
**     from this software without specific prior written permission.
**
**
** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
**
** $QT_END_LICENSE$
**
****************************************************************************/

#include <QtCore>
#include <QtGui>

class StateSwitchEvent: public QEvent
{
public:
    StateSwitchEvent()
        : QEvent(Type(StateSwitchType))
    {
    }

    StateSwitchEvent(int rand)
        : QEvent(Type(StateSwitchType)),
          m_rand(rand)
    {
    }

    enum { StateSwitchType = QEvent::User + 256 };

    int rand() const { return m_rand; }

private:
    int m_rand;
};

class QGraphicsRectWidget : public QGraphicsWidget
{
public:
    void paint(QPainter *painter, const QStyleOptionGraphicsItem *,
               QWidget *)
    {
        painter->fillRect(rect(), Qt::blue);
    }
};

class StateSwitchTransition: public QAbstractTransition
{
public:
    StateSwitchTransition(int rand)
        : QAbstractTransition(),
          m_rand(rand)
    {
    }

protected:
    virtual bool eventTest(QEvent *event)
    {
        return (event->type() == QEvent::Type(StateSwitchEvent::StateSwitchType))
            && (static_cast<StateSwitchEvent *>(event)->rand() == m_rand);
    }

    virtual void onTransition(QEvent *) {}

private:
    int m_rand;
};

class StateSwitcher : public QState
{
    Q_OBJECT
public:
    StateSwitcher(QStateMachine *machine)
        : QState(machine), m_stateCount(0), m_lastIndex(0)
    { }

    virtual void onEntry(QEvent *)
    {
        int n;
        while ((n = (qrand() % m_stateCount + 1)) == m_lastIndex)
        { }
        m_lastIndex = n;
        machine()->postEvent(new StateSwitchEvent(n));
    }
    virtual void onExit(QEvent *) {}

    void addState(QState *state, QAbstractAnimation *animation) {
        StateSwitchTransition *trans = new StateSwitchTransition(++m_stateCount);
        trans->setTargetState(state);
        addTransition(trans);
        trans->addAnimation(animation);
    }

private:
    int m_stateCount;
    int m_lastIndex;
};

QState *createGeometryState(QObject *w1, const QRect &rect1,
                            QObject *w2, const QRect &rect2,
                            QObject *w3, const QRect &rect3,
                            QObject *w4, const QRect &rect4,
                            QState *parent)
{
    QState *result = new QState(parent);
    result->assignProperty(w1, "geometry", rect1);
    result->assignProperty(w2, "geometry", rect2);
    result->assignProperty(w3, "geometry", rect3);
    result->assignProperty(w4, "geometry", rect4);

    return result;
}

class GraphicsView : public QGraphicsView
{
    Q_OBJECT
public:
    GraphicsView(QGraphicsScene *scene, QWidget *parent = NULL) : QGraphicsView(scene, parent)
    {
    }

protected:
    virtual void resizeEvent(QResizeEvent *event)
    {
        fitInView(scene()->sceneRect());
        QGraphicsView::resizeEvent(event);
    }
};

int main(int argc, char **argv)
{
    QApplication app(argc, argv);

    QGraphicsRectWidget *button1 = new QGraphicsRectWidget;
    QGraphicsRectWidget *button2 = new QGraphicsRectWidget;
    QGraphicsRectWidget *button3 = new QGraphicsRectWidget;
    QGraphicsRectWidget *button4 = new QGraphicsRectWidget;
    button2->setZValue(1);
    button3->setZValue(2);
    button4->setZValue(3);
    QGraphicsScene scene(0, 0, 300, 300);
    scene.setBackgroundBrush(Qt::black);
    scene.addItem(button1);
    scene.addItem(button2);
    scene.addItem(button3);
    scene.addItem(button4);
    GraphicsView window(&scene);
    window.setFrameStyle(0);
    window.setAlignment(Qt::AlignLeft | Qt::AlignTop);
    window.setHorizontalScrollBarPolicy(Qt::ScrollBarAlwaysOff);
    window.setVerticalScrollBarPolicy(Qt::ScrollBarAlwaysOff);
    QStateMachine machine;

    QState *group = new QState();
    group->setObjectName("group");
    QTimer timer;
    timer.setInterval(1250);
    timer.setSingleShot(true);
    QObject::connect(group, SIGNAL(entered()), &timer, SLOT(start()));

    QState *state1;
    QState *state2;
    QState *state3;
    QState *state4;
    QState *state5;
    QState *state6;
    QState *state7;

    state1 = createGeometryState(button1, QRect(100, 0, 50, 50),
                                 button2, QRect(150, 0, 50, 50),
                                 button3, QRect(200, 0, 50, 50),
                                 button4, QRect(250, 0, 50, 50),
                                 group);
    state2 = createGeometryState(button1, QRect(250, 100, 50, 50),
                                 button2, QRect(250, 150, 50, 50),
                                 button3, QRect(250, 200, 50, 50),
                                 button4, QRect(250, 250, 50, 50),
                                 group);
    state3 = createGeometryState(button1, QRect(150, 250, 50, 50),
                                 button2, QRect(100, 250, 50, 50),
                                 button3, QRect(50, 250, 50, 50),
                                 button4, QRect(0, 250, 50, 50),
                                 group);
    state4 = createGeometryState(button1, QRect(0, 150, 50, 50),
                                 button2, QRect(0, 100, 50, 50),
                                 button3, QRect(0, 50, 50, 50),
                                 button4, QRect(0, 0, 50, 50),
                                 group);
    state5 = createGeometryState(button1, QRect(100, 100, 50, 50),
                                 button2, QRect(150, 100, 50, 50),
                                 button3, QRect(100, 150, 50, 50),
                                 button4, QRect(150, 150, 50, 50),
                                 group);
    state6 = createGeometryState(button1, QRect(50, 50, 50, 50),
                                 button2, QRect(200, 50, 50, 50),
                                 button3, QRect(50, 200, 50, 50),
                                 button4, QRect(200, 200, 50, 50),
                                 group);
    state7 = createGeometryState(button1, QRect(0, 0, 50, 50),
                                 button2, QRect(250, 0, 50, 50),
                                 button3, QRect(0, 250, 50, 50),
                                 button4, QRect(250, 250, 50, 50),
                                 group);
    group->setInitialState(state1);

    QParallelAnimationGroup animationGroup;
    QSequentialAnimationGroup *subGroup;

    QPropertyAnimation *anim = new QPropertyAnimation(button4, "geometry");
    anim->setDuration(1000);
    anim->setEasingCurve(QEasingCurve::OutElastic);
    animationGroup.addAnimation(anim);

    subGroup = new QSequentialAnimationGroup(&animationGroup);
    subGroup->addPause(100);
    anim = new QPropertyAnimation(button3, "geometry");
    anim->setDuration(1000);
    anim->setEasingCurve(QEasingCurve::OutElastic);
    subGroup->addAnimation(anim);

    subGroup = new QSequentialAnimationGroup(&animationGroup);
    subGroup->addPause(150);
    anim = new QPropertyAnimation(button2, "geometry");
    anim->setDuration(1000);
    anim->setEasingCurve(QEasingCurve::OutElastic);
    subGroup->addAnimation(anim);

    subGroup = new QSequentialAnimationGroup(&animationGroup);
    subGroup->addPause(200);
    anim = new QPropertyAnimation(button1, "geometry");
    anim->setDuration(1000);
    anim->setEasingCurve(QEasingCurve::OutElastic);
    subGroup->addAnimation(anim);

    StateSwitcher *stateSwitcher = new StateSwitcher(&machine);
    stateSwitcher->setObjectName("stateSwitcher");
    group->addTransition(&timer, SIGNAL(timeout()), stateSwitcher);
    stateSwitcher->addState(state1, &animationGroup);
    stateSwitcher->addState(state2, &animationGroup);
    stateSwitcher->addState(state3, &animationGroup);
    stateSwitcher->addState(state4, &animationGroup);
    stateSwitcher->addState(state5, &animationGroup);
    stateSwitcher->addState(state6, &animationGroup);
    stateSwitcher->addState(state7, &animationGroup);

    machine.addState(group);
    machine.setInitialState(group);
    machine.start();

#if defined(Q_WS_S60) || defined(Q_WS_MAEMO_5)
    window.showMaximized();
    window.fitInView(scene.sceneRect() );
#else
    window.resize(300, 300);
    window.show();
#endif

    qsrand(QTime(0,0,0).secsTo(QTime::currentTime()));

    return app.exec();
}

#include "main.moc"

© 2016 The Qt Company Ltd. Documentation contributions included herein are the copyrights of their respective owners. The documentation provided herein is licensed under the terms of the GNU Free Documentation License version 1.3 as published by the Free Software Foundation. Qt and respective logos are trademarks of The Qt Company Ltd. in Finland and/or other countries worldwide. All other trademarks are property of their respective owners.