QBackendNode Class

(Qt3DCore::QBackendNode)

The base class for all Qt3D backend nodes More...

Header: #include <Qt3DCore/QBackendNode>
qmake: QT += 3dcore

Public Types

enum Mode { ReadOnly, ReadWrite }

Public Functions

QBackendNode(Mode mode = ReadOnly)
virtual ~QBackendNode()
bool isEnabled() const
Mode mode() const
QNodeId peerId() const
void setEnabled(bool enabled)

Protected Functions

void notifyObservers(const QSceneChangePtr &e)
virtual void sceneChangeEvent(const QSceneChangePtr &e)
QNodeCommand::CommandId sendCommand(const QString &name, const QVariant &data, QNodeCommand::CommandId replyTo = QNodeCommand::CommandId())
void sendReply(const QNodeCommandPtr &command)

Detailed Description

The base class for all Qt3D backend nodes

Member Type Documentation

enum QBackendNode::Mode

The mode for the backend node.

ConstantValue
Qt3DCore::QBackendNode::ReadOnly0
Qt3DCore::QBackendNode::ReadWrite1

Member Function Documentation

QBackendNode::QBackendNode(Mode mode = ReadOnly)

Default constructs an instance of QBackendNode.

[virtual] QBackendNode::~QBackendNode()

Destroys the instance of QBackendNode. The destructor is virtual.

bool QBackendNode::isEnabled() const

Returns true if the backend node is enabled.

Mode QBackendNode::mode() const

Returns the mode of the backend mode.

[protected] void QBackendNode::notifyObservers(const QSceneChangePtr &e)

Notifies observers of scene change e.

QNodeId QBackendNode::peerId() const

Returns the peer id of the backend node.

[virtual protected] void QBackendNode::sceneChangeEvent(const QSceneChangePtr &e)

TODO e

[protected] QNodeCommand::CommandId QBackendNode::sendCommand(const QString &name, const QVariant &data, QNodeCommand::CommandId replyTo = QNodeCommand::CommandId())

[protected] void QBackendNode::sendReply(const QNodeCommandPtr &command)

void QBackendNode::setEnabled(bool enabled)

Enables or disables the backend node by enabled.

See also isEnabled().

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