QNodeCommand Class
(Qt3DCore::QNodeCommand)The QNodeCommand class is the base class for all CommandRequested QSceneChange events More...
Header: | #include <Qt3DCore/QNodeCommand> |
qmake: | QT += 3dcore |
Since: | Qt 5.10 |
Inherits: | Qt3DCore::QSceneChange |
Public Types
typedef | CommandId |
Public Functions
QNodeCommand(QNodeId id) | |
~QNodeCommand() | |
CommandId | commandId() const |
QVariant | data() const |
CommandId | inReplyTo() const |
QString | name() const |
void | setData(const QVariant &data) |
void | setName(const QString &name) |
void | setReplyToCommandId(CommandId id) |
- 4 public functions inherited from Qt3DCore::QSceneChange
Protected Functions
QNodeCommand(QNodeCommandPrivate &dd, QNodeId id) |
Related Non-Members
typedef | QNodeCommandPtr |
Detailed Description
The QNodeCommand class is the base class for all CommandRequested QSceneChange events
The QNodeCommand class is the base class for all QSceneChange events that have the changeType() CommandRequested.
You can subclass this to create your own node update types for communication between your QNode and QBackendNode subclasses when writing your own aspects.
Member Function Documentation
QNodeCommand::QNodeCommand(QNodeId id)
Constructs a new QNodeCommand with node.
[protected]
QNodeCommand::QNodeCommand(QNodeCommandPrivate &dd, QNodeId id)
Copy constructor.
QNodeCommand::~QNodeCommand()
Destroys the instance of QNodeCommand.
CommandId QNodeCommand::commandId() const
Returns commandId.
QVariant QNodeCommand::data() const
Returns data.
See also setData().
CommandId QNodeCommand::inReplyTo() const
QString QNodeCommand::name() const
Returns name.
See also setName().
void QNodeCommand::setData(const QVariant &data)
See also data().
void QNodeCommand::setName(const QString &name)
See also name().
void QNodeCommand::setReplyToCommandId(CommandId id)
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