- QOpenGLFunctions_4_5_Core()
- ~QOpenGLFunctions_4_5_Core()
- d_ptr : QAbstractOpenGLFunctionsPrivate *
- glActiveShaderProgram(GLuint, GLuint)
- glActiveTexture(GLenum)
- glAttachShader(GLuint, GLuint)
- glBeginConditionalRender(GLuint, GLenum)
- glBeginQuery(GLenum, GLuint)
- glBeginQueryIndexed(GLenum, GLuint, GLuint)
- glBeginTransformFeedback(GLenum)
- glBindAttribLocation(GLuint, GLuint, const GLchar *)
- glBindBuffer(GLenum, GLuint)
- glBindBufferBase(GLenum, GLuint, GLuint)
- glBindBufferRange(GLenum, GLuint, GLuint, GLintptr, GLsizeiptr)
- glBindBuffersBase(GLenum, GLuint, GLsizei, const GLuint *)
- glBindBuffersRange(GLenum, GLuint, GLsizei, const GLuint *, const GLintptr *, const GLsizeiptr *)
- glBindFragDataLocation(GLuint, GLuint, const GLchar *)
- glBindFragDataLocationIndexed(GLuint, GLuint, GLuint, const GLchar *)
- glBindFramebuffer(GLenum, GLuint)
- glBindImageTexture(GLuint, GLuint, GLint, GLboolean, GLint, GLenum, GLenum)
- glBindImageTextures(GLuint, GLsizei, const GLuint *)
- glBindProgramPipeline(GLuint)
- glBindRenderbuffer(GLenum, GLuint)
- glBindSampler(GLuint, GLuint)
- glBindSamplers(GLuint, GLsizei, const GLuint *)
- glBindTexture(GLenum, GLuint)
- glBindTextureUnit(GLuint, GLuint)
- glBindTextures(GLuint, GLsizei, const GLuint *)
- glBindTransformFeedback(GLenum, GLuint)
- glBindVertexArray(GLuint)
- glBindVertexBuffer(GLuint, GLuint, GLintptr, GLsizei)
- glBindVertexBuffers(GLuint, GLsizei, const GLuint *, const GLintptr *, const GLsizei *)
- glBlendColor(GLfloat, GLfloat, GLfloat, GLfloat)
- glBlendEquation(GLenum)
- glBlendEquationSeparate(GLenum, GLenum)
- glBlendEquationSeparatei(GLuint, GLenum, GLenum)
- glBlendEquationi(GLuint, GLenum)
- glBlendFunc(GLenum, GLenum)
- glBlendFuncSeparate(GLenum, GLenum, GLenum, GLenum)
- glBlendFuncSeparatei(GLuint, GLenum, GLenum, GLenum, GLenum)
- glBlendFunci(GLuint, GLenum, GLenum)
- glBlitFramebuffer(GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLbitfield, GLenum)
- glBlitNamedFramebuffer(GLuint, GLuint, GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLbitfield, GLenum)
- glBufferData(GLenum, GLsizeiptr, const void *, GLenum)
- glBufferStorage(GLenum, GLsizeiptr, const void *, GLbitfield)
- glBufferSubData(GLenum, GLintptr, GLsizeiptr, const void *)
- glCheckFramebufferStatus(GLenum) : GLenum
- glCheckNamedFramebufferStatus(GLuint, GLenum) : GLenum
- glClampColor(GLenum, GLenum)
- glClear(GLbitfield)
- glClearBufferData(GLenum, GLenum, GLenum, GLenum, const void *)
- glClearBufferSubData(GLenum, GLenum, GLintptr, GLsizeiptr, GLenum, GLenum, const void *)
- glClearBufferfi(GLenum, GLint, GLfloat, GLint)
- glClearBufferfv(GLenum, GLint, const GLfloat *)
- glClearBufferiv(GLenum, GLint, const GLint *)
- glClearBufferuiv(GLenum, GLint, const GLuint *)
- glClearColor(GLfloat, GLfloat, GLfloat, GLfloat)
- glClearDepth(GLdouble)
- glClearDepthf(GLfloat)
- glClearNamedBufferData(GLuint, GLenum, GLenum, GLenum, const void *)
- glClearNamedBufferSubData(GLuint, GLenum, GLintptr, GLsizei, GLenum, GLenum, const void *)
- glClearNamedFramebufferfi(GLuint, GLenum, GLfloat, GLint)
- glClearNamedFramebufferfv(GLuint, GLenum, GLint, const GLfloat *)
- glClearNamedFramebufferiv(GLuint, GLenum, GLint, const GLint *)
- glClearNamedFramebufferuiv(GLuint, GLenum, GLint, const GLuint *)
- glClearStencil(GLint)
- glClearTexImage(GLuint, GLint, GLenum, GLenum, const void *)
- glClearTexSubImage(GLuint, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const void *)
- glClientWaitSync(GLsync, GLbitfield, GLuint64) : GLenum
- glClipControl(GLenum, GLenum)
- glColorMask(GLboolean, GLboolean, GLboolean, GLboolean)
- glColorMaski(GLuint, GLboolean, GLboolean, GLboolean, GLboolean)
- glCompileShader(GLuint)
- glCompressedTexImage1D(GLenum, GLint, GLenum, GLsizei, GLint, GLsizei, const void *)
- glCompressedTexImage2D(GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, const void *)
- glCompressedTexImage3D(GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, const void *)
- glCompressedTexSubImage1D(GLenum, GLint, GLint, GLsizei, GLenum, GLsizei, const void *)
- glCompressedTexSubImage2D(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, const void *)
- glCompressedTexSubImage3D(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, const void *)
- glCompressedTextureSubImage1D(GLuint, GLint, GLint, GLsizei, GLenum, GLsizei, const void *)
- glCompressedTextureSubImage2D(GLuint, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, const void *)
- glCompressedTextureSubImage3D(GLuint, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, const void *)
- glCopyBufferSubData(GLenum, GLenum, GLintptr, GLintptr, GLsizeiptr)
- glCopyImageSubData(GLuint, GLenum, GLint, GLint, GLint, GLint, GLuint, GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei)
- glCopyNamedBufferSubData(GLuint, GLuint, GLintptr, GLintptr, GLsizei)
- glCopyTexImage1D(GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLint)
- glCopyTexImage2D(GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint)
- glCopyTexSubImage1D(GLenum, GLint, GLint, GLint, GLint, GLsizei)
- glCopyTexSubImage2D(GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei)
- glCopyTexSubImage3D(GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei)
- glCopyTextureSubImage1D(GLuint, GLint, GLint, GLint, GLint, GLsizei)
- glCopyTextureSubImage2D(GLuint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei)
- glCopyTextureSubImage3D(GLuint, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei)
- glCreateBuffers(GLsizei, GLuint *)
- glCreateFramebuffers(GLsizei, GLuint *)
- glCreateProgram() : GLuint
- glCreateProgramPipelines(GLsizei, GLuint *)
- glCreateQueries(GLenum, GLsizei, GLuint *)
- glCreateRenderbuffers(GLsizei, GLuint *)
- glCreateSamplers(GLsizei, GLuint *)
- glCreateShader(GLenum) : GLuint
- glCreateShaderProgramv(GLenum, GLsizei, const GLchar * const *) : GLuint
- glCreateTextures(GLenum, GLsizei, GLuint *)
- glCreateTransformFeedbacks(GLsizei, GLuint *)
- glCreateVertexArrays(GLsizei, GLuint *)
- glCullFace(GLenum)
- glDebugMessageCallback(GLDEBUGPROC, const void *)
- glDebugMessageControl(GLenum, GLenum, GLenum, GLsizei, const GLuint *, GLboolean)
- glDebugMessageInsert(GLenum, GLenum, GLuint, GLenum, GLsizei, const GLchar *)
- glDeleteBuffers(GLsizei, const GLuint *)
- glDeleteFramebuffers(GLsizei, const GLuint *)
- glDeleteProgram(GLuint)
- glDeleteProgramPipelines(GLsizei, const GLuint *)
- glDeleteQueries(GLsizei, const GLuint *)
- glDeleteRenderbuffers(GLsizei, const GLuint *)
- glDeleteSamplers(GLsizei, const GLuint *)
- glDeleteShader(GLuint)
- glDeleteSync(GLsync)
- glDeleteTextures(GLsizei, const GLuint *)
- glDeleteTransformFeedbacks(GLsizei, const GLuint *)
- glDeleteVertexArrays(GLsizei, const GLuint *)
- glDepthFunc(GLenum)
- glDepthMask(GLboolean)
- glDepthRange(GLdouble, GLdouble)
- glDepthRangeArrayv(GLuint, GLsizei, const GLdouble *)
- glDepthRangeIndexed(GLuint, GLdouble, GLdouble)
- glDepthRangef(GLfloat, GLfloat)
- glDetachShader(GLuint, GLuint)
- glDisable(GLenum)
- glDisableVertexArrayAttrib(GLuint, GLuint)
- glDisableVertexAttribArray(GLuint)
- glDisablei(GLenum, GLuint)
- glDispatchCompute(GLuint, GLuint, GLuint)
- glDispatchComputeIndirect(GLintptr)
- glDrawArrays(GLenum, GLint, GLsizei)
- glDrawArraysIndirect(GLenum, const void *)
- glDrawArraysInstanced(GLenum, GLint, GLsizei, GLsizei)
- glDrawArraysInstancedBaseInstance(GLenum, GLint, GLsizei, GLsizei, GLuint)
- glDrawBuffer(GLenum)
- glDrawBuffers(GLsizei, const GLenum *)
- glDrawElements(GLenum, GLsizei, GLenum, const void *)
- glDrawElementsBaseVertex(GLenum, GLsizei, GLenum, const void *, GLint)
- glDrawElementsIndirect(GLenum, GLenum, const void *)
- glDrawElementsInstanced(GLenum, GLsizei, GLenum, const void *, GLsizei)
- glDrawElementsInstancedBaseInstance(GLenum, GLsizei, GLenum, const void *, GLsizei, GLuint)
- glDrawElementsInstancedBaseVertex(GLenum, GLsizei, GLenum, const void *, GLsizei, GLint)
- glDrawElementsInstancedBaseVertexBaseInstance(GLenum, GLsizei, GLenum, const void *, GLsizei, GLint, GLuint)
- glDrawRangeElements(GLenum, GLuint, GLuint, GLsizei, GLenum, const void *)
- glDrawRangeElementsBaseVertex(GLenum, GLuint, GLuint, GLsizei, GLenum, const void *, GLint)
- glDrawTransformFeedback(GLenum, GLuint)
- glDrawTransformFeedbackInstanced(GLenum, GLuint, GLsizei)
- glDrawTransformFeedbackStream(GLenum, GLuint, GLuint)
- glDrawTransformFeedbackStreamInstanced(GLenum, GLuint, GLuint, GLsizei)
- glEnable(GLenum)
- glEnableVertexArrayAttrib(GLuint, GLuint)
- glEnableVertexAttribArray(GLuint)
- glEnablei(GLenum, GLuint)
- glEndConditionalRender()
- glEndQuery(GLenum)
- glEndQueryIndexed(GLenum, GLuint)
- glEndTransformFeedback()
- glFenceSync(GLenum, GLbitfield) : GLsync
- glFinish()
- glFlush()
- glFlushMappedBufferRange(GLenum, GLintptr, GLsizeiptr)
- glFlushMappedNamedBufferRange(GLuint, GLintptr, GLsizei)
- glFramebufferParameteri(GLenum, GLenum, GLint)
- glFramebufferRenderbuffer(GLenum, GLenum, GLenum, GLuint)
- glFramebufferTexture(GLenum, GLenum, GLuint, GLint)
- glFramebufferTexture1D(GLenum, GLenum, GLenum, GLuint, GLint)
- glFramebufferTexture2D(GLenum, GLenum, GLenum, GLuint, GLint)
- glFramebufferTexture3D(GLenum, GLenum, GLenum, GLuint, GLint, GLint)
- glFramebufferTextureLayer(GLenum, GLenum, GLuint, GLint, GLint)
- glFrontFace(GLenum)
- glGenBuffers(GLsizei, GLuint *)
- glGenFramebuffers(GLsizei, GLuint *)
- glGenProgramPipelines(GLsizei, GLuint *)
- glGenQueries(GLsizei, GLuint *)
- glGenRenderbuffers(GLsizei, GLuint *)
- glGenSamplers(GLsizei, GLuint *)
- glGenTextures(GLsizei, GLuint *)
- glGenTransformFeedbacks(GLsizei, GLuint *)
- glGenVertexArrays(GLsizei, GLuint *)
- glGenerateMipmap(GLenum)
- glGenerateTextureMipmap(GLuint)
- glGetActiveAtomicCounterBufferiv(GLuint, GLuint, GLenum, GLint *)
- glGetActiveAttrib(GLuint, GLuint, GLsizei, GLsizei *, GLint *, GLenum *, GLchar *)
- glGetActiveSubroutineName(GLuint, GLenum, GLuint, GLsizei, GLsizei *, GLchar *)
- glGetActiveSubroutineUniformName(GLuint, GLenum, GLuint, GLsizei, GLsizei *, GLchar *)
- glGetActiveSubroutineUniformiv(GLuint, GLenum, GLuint, GLenum, GLint *)
- glGetActiveUniform(GLuint, GLuint, GLsizei, GLsizei *, GLint *, GLenum *, GLchar *)
- glGetActiveUniformBlockName(GLuint, GLuint, GLsizei, GLsizei *, GLchar *)
- glGetActiveUniformBlockiv(GLuint, GLuint, GLenum, GLint *)
- glGetActiveUniformName(GLuint, GLuint, GLsizei, GLsizei *, GLchar *)
- glGetActiveUniformsiv(GLuint, GLsizei, const GLuint *, GLenum, GLint *)
- glGetAttachedShaders(GLuint, GLsizei, GLsizei *, GLuint *)
- glGetAttribLocation(GLuint, const GLchar *) : GLint
- glGetBooleani_v(GLenum, GLuint, GLboolean *)
- glGetBooleanv(GLenum, GLboolean *)
- glGetBufferParameteri64v(GLenum, GLenum, GLint64 *)
- glGetBufferParameteriv(GLenum, GLenum, GLint *)
- glGetBufferPointerv(GLenum, GLenum, void **)
- glGetBufferSubData(GLenum, GLintptr, GLsizeiptr, void *)
- glGetCompressedTexImage(GLenum, GLint, void *)
- glGetCompressedTextureImage(GLuint, GLint, GLsizei, void *)
- glGetCompressedTextureSubImage(GLuint, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLsizei, void *)
- glGetDebugMessageLog(GLuint, GLsizei, GLenum *, GLenum *, GLuint *, GLenum *, GLsizei *, GLchar *) : GLuint
- glGetDoublei_v(GLenum, GLuint, GLdouble *)
- glGetDoublev(GLenum, GLdouble *)
- glGetError() : GLenum
- glGetFloati_v(GLenum, GLuint, GLfloat *)
- glGetFloatv(GLenum, GLfloat *)
- glGetFragDataIndex(GLuint, const GLchar *) : GLint
- glGetFragDataLocation(GLuint, const GLchar *) : GLint
- glGetFramebufferAttachmentParameteriv(GLenum, GLenum, GLenum, GLint *)
- glGetFramebufferParameteriv(GLenum, GLenum, GLint *)
- glGetGraphicsResetStatus() : GLenum
- glGetInteger64i_v(GLenum, GLuint, GLint64 *)
- glGetInteger64v(GLenum, GLint64 *)
- glGetIntegeri_v(GLenum, GLuint, GLint *)
- glGetIntegerv(GLenum, GLint *)
- glGetInternalformati64v(GLenum, GLenum, GLenum, GLsizei, GLint64 *)
- glGetInternalformativ(GLenum, GLenum, GLenum, GLsizei, GLint *)
- glGetMultisamplefv(GLenum, GLuint, GLfloat *)
- glGetNamedBufferParameteri64v(GLuint, GLenum, GLint64 *)
- glGetNamedBufferParameteriv(GLuint, GLenum, GLint *)
- glGetNamedBufferPointerv(GLuint, GLenum, void **)
- glGetNamedBufferSubData(GLuint, GLintptr, GLsizei, void *)
- glGetNamedFramebufferAttachmentParameteriv(GLuint, GLenum, GLenum, GLint *)
- glGetNamedFramebufferParameteriv(GLuint, GLenum, GLint *)
- glGetNamedRenderbufferParameteriv(GLuint, GLenum, GLint *)
- glGetObjectLabel(GLenum, GLuint, GLsizei, GLsizei *, GLchar *)
- glGetObjectPtrLabel(const void *, GLsizei, GLsizei *, GLchar *)
- glGetProgramBinary(GLuint, GLsizei, GLsizei *, GLenum *, void *)
- glGetProgramInfoLog(GLuint, GLsizei, GLsizei *, GLchar *)
- glGetProgramInterfaceiv(GLuint, GLenum, GLenum, GLint *)
- glGetProgramPipelineInfoLog(GLuint, GLsizei, GLsizei *, GLchar *)
- glGetProgramPipelineiv(GLuint, GLenum, GLint *)
- glGetProgramResourceIndex(GLuint, GLenum, const GLchar *) : GLuint
- glGetProgramResourceLocation(GLuint, GLenum, const GLchar *) : GLint
- glGetProgramResourceLocationIndex(GLuint, GLenum, const GLchar *) : GLint
- glGetProgramResourceName(GLuint, GLenum, GLuint, GLsizei, GLsizei *, GLchar *)
- glGetProgramResourceiv(GLuint, GLenum, GLuint, GLsizei, const GLenum *, GLsizei, GLsizei *, GLint *)
- glGetProgramStageiv(GLuint, GLenum, GLenum, GLint *)
- glGetProgramiv(GLuint, GLenum, GLint *)
- glGetQueryIndexediv(GLenum, GLuint, GLenum, GLint *)
- glGetQueryObjecti64v(GLuint, GLenum, GLint64 *)
- glGetQueryObjectiv(GLuint, GLenum, GLint *)
- glGetQueryObjectui64v(GLuint, GLenum, GLuint64 *)
- glGetQueryObjectuiv(GLuint, GLenum, GLuint *)
- glGetQueryiv(GLenum, GLenum, GLint *)
- glGetRenderbufferParameteriv(GLenum, GLenum, GLint *)
- glGetSamplerParameterIiv(GLuint, GLenum, GLint *)
- glGetSamplerParameterIuiv(GLuint, GLenum, GLuint *)
- glGetSamplerParameterfv(GLuint, GLenum, GLfloat *)
- glGetSamplerParameteriv(GLuint, GLenum, GLint *)
- glGetShaderInfoLog(GLuint, GLsizei, GLsizei *, GLchar *)
- glGetShaderPrecisionFormat(GLenum, GLenum, GLint *, GLint *)
- glGetShaderSource(GLuint, GLsizei, GLsizei *, GLchar *)
- glGetShaderiv(GLuint, GLenum, GLint *)
- glGetString(GLenum) : const GLubyte *
- glGetStringi(GLenum, GLuint) : const GLubyte *
- glGetSubroutineIndex(GLuint, GLenum, const GLchar *) : GLuint
- glGetSubroutineUniformLocation(GLuint, GLenum, const GLchar *) : GLint
- glGetSynciv(GLsync, GLenum, GLsizei, GLsizei *, GLint *)
- glGetTexImage(GLenum, GLint, GLenum, GLenum, void *)
- glGetTexLevelParameterfv(GLenum, GLint, GLenum, GLfloat *)
- glGetTexLevelParameteriv(GLenum, GLint, GLenum, GLint *)
- glGetTexParameterIiv(GLenum, GLenum, GLint *)
- glGetTexParameterIuiv(GLenum, GLenum, GLuint *)
- glGetTexParameterfv(GLenum, GLenum, GLfloat *)
- glGetTexParameteriv(GLenum, GLenum, GLint *)
- glGetTextureImage(GLuint, GLint, GLenum, GLenum, GLsizei, void *)
- glGetTextureLevelParameterfv(GLuint, GLint, GLenum, GLfloat *)
- glGetTextureLevelParameteriv(GLuint, GLint, GLenum, GLint *)
- glGetTextureParameterIiv(GLuint, GLenum, GLint *)
- glGetTextureParameterIuiv(GLuint, GLenum, GLuint *)
- glGetTextureParameterfv(GLuint, GLenum, GLfloat *)
- glGetTextureParameteriv(GLuint, GLenum, GLint *)
- glGetTextureSubImage(GLuint, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, GLsizei, void *)
- glGetTransformFeedbackVarying(GLuint, GLuint, GLsizei, GLsizei *, GLsizei *, GLenum *, GLchar *)
- glGetTransformFeedbacki64_v(GLuint, GLenum, GLuint, GLint64 *)
- glGetTransformFeedbacki_v(GLuint, GLenum, GLuint, GLint *)
- glGetTransformFeedbackiv(GLuint, GLenum, GLint *)
- glGetUniformBlockIndex(GLuint, const GLchar *) : GLuint
- glGetUniformIndices(GLuint, GLsizei, const GLchar * const *, GLuint *)
- glGetUniformLocation(GLuint, const GLchar *) : GLint
- glGetUniformSubroutineuiv(GLenum, GLint, GLuint *)
- glGetUniformdv(GLuint, GLint, GLdouble *)
- glGetUniformfv(GLuint, GLint, GLfloat *)
- glGetUniformiv(GLuint, GLint, GLint *)
- glGetUniformuiv(GLuint, GLint, GLuint *)
- glGetVertexArrayIndexed64iv(GLuint, GLuint, GLenum, GLint64 *)
- glGetVertexArrayIndexediv(GLuint, GLuint, GLenum, GLint *)
- glGetVertexArrayiv(GLuint, GLenum, GLint *)
- glGetVertexAttribIiv(GLuint, GLenum, GLint *)
- glGetVertexAttribIuiv(GLuint, GLenum, GLuint *)
- glGetVertexAttribLdv(GLuint, GLenum, GLdouble *)
- glGetVertexAttribPointerv(GLuint, GLenum, void **)
- glGetVertexAttribdv(GLuint, GLenum, GLdouble *)
- glGetVertexAttribfv(GLuint, GLenum, GLfloat *)
- glGetVertexAttribiv(GLuint, GLenum, GLint *)
- glGetnCompressedTexImage(GLenum, GLint, GLsizei, void *)
- glGetnTexImage(GLenum, GLint, GLenum, GLenum, GLsizei, void *)
- glGetnUniformdv(GLuint, GLint, GLsizei, GLdouble *)
- glGetnUniformfv(GLuint, GLint, GLsizei, GLfloat *)
- glGetnUniformiv(GLuint, GLint, GLsizei, GLint *)
- glGetnUniformuiv(GLuint, GLint, GLsizei, GLuint *)
- glHint(GLenum, GLenum)
- glInvalidateBufferData(GLuint)
- glInvalidateBufferSubData(GLuint, GLintptr, GLsizeiptr)
- glInvalidateFramebuffer(GLenum, GLsizei, const GLenum *)
- glInvalidateNamedFramebufferData(GLuint, GLsizei, const GLenum *)
- glInvalidateNamedFramebufferSubData(GLuint, GLsizei, const GLenum *, GLint, GLint, GLsizei, GLsizei)
- glInvalidateSubFramebuffer(GLenum, GLsizei, const GLenum *, GLint, GLint, GLsizei, GLsizei)
- glInvalidateTexImage(GLuint, GLint)
- glInvalidateTexSubImage(GLuint, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei)
- glIsBuffer(GLuint) : GLboolean
- glIsEnabled(GLenum) : GLboolean
- glIsEnabledi(GLenum, GLuint) : GLboolean
- glIsFramebuffer(GLuint) : GLboolean
- glIsProgram(GLuint) : GLboolean
- glIsProgramPipeline(GLuint) : GLboolean
- glIsQuery(GLuint) : GLboolean
- glIsRenderbuffer(GLuint) : GLboolean
- glIsSampler(GLuint) : GLboolean
|
- glIsShader(GLuint) : GLboolean
- glIsSync(GLsync) : GLboolean
- glIsTexture(GLuint) : GLboolean
- glIsTransformFeedback(GLuint) : GLboolean
- glIsVertexArray(GLuint) : GLboolean
- glLineWidth(GLfloat)
- glLinkProgram(GLuint)
- glLogicOp(GLenum)
- glMapBuffer(GLenum, GLenum) : void *
- glMapBufferRange(GLenum, GLintptr, GLsizeiptr, GLbitfield) : void *
- glMapNamedBuffer(GLuint, GLenum) : void *
- glMapNamedBufferRange(GLuint, GLintptr, GLsizei, GLbitfield) : void *
- glMemoryBarrier(GLbitfield)
- glMemoryBarrierByRegion(GLbitfield)
- glMinSampleShading(GLfloat)
- glMultiDrawArrays(GLenum, const GLint *, const GLsizei *, GLsizei)
- glMultiDrawArraysIndirect(GLenum, const void *, GLsizei, GLsizei)
- glMultiDrawElements(GLenum, const GLsizei *, GLenum, const void * const *, GLsizei)
- glMultiDrawElementsBaseVertex(GLenum, const GLsizei *, GLenum, const void * const *, GLsizei, const GLint *)
- glMultiDrawElementsIndirect(GLenum, GLenum, const void *, GLsizei, GLsizei)
- glNamedBufferData(GLuint, GLsizei, const void *, GLenum)
- glNamedBufferStorage(GLuint, GLsizei, const void *, GLbitfield)
- glNamedBufferSubData(GLuint, GLintptr, GLsizei, const void *)
- glNamedFramebufferDrawBuffer(GLuint, GLenum)
- glNamedFramebufferDrawBuffers(GLuint, GLsizei, const GLenum *)
- glNamedFramebufferParameteri(GLuint, GLenum, GLint)
- glNamedFramebufferReadBuffer(GLuint, GLenum)
- glNamedFramebufferRenderbuffer(GLuint, GLenum, GLenum, GLuint)
- glNamedFramebufferTexture(GLuint, GLenum, GLuint, GLint)
- glNamedFramebufferTextureLayer(GLuint, GLenum, GLuint, GLint, GLint)
- glNamedRenderbufferStorage(GLuint, GLenum, GLsizei, GLsizei)
- glNamedRenderbufferStorageMultisample(GLuint, GLsizei, GLenum, GLsizei, GLsizei)
- glObjectLabel(GLenum, GLuint, GLsizei, const GLchar *)
- glObjectPtrLabel(const void *, GLsizei, const GLchar *)
- glPatchParameterfv(GLenum, const GLfloat *)
- glPatchParameteri(GLenum, GLint)
- glPauseTransformFeedback()
- glPixelStoref(GLenum, GLfloat)
- glPixelStorei(GLenum, GLint)
- glPointParameterf(GLenum, GLfloat)
- glPointParameterfv(GLenum, const GLfloat *)
- glPointParameteri(GLenum, GLint)
- glPointParameteriv(GLenum, const GLint *)
- glPointSize(GLfloat)
- glPolygonMode(GLenum, GLenum)
- glPolygonOffset(GLfloat, GLfloat)
- glPopDebugGroup()
- glPrimitiveRestartIndex(GLuint)
- glProgramBinary(GLuint, GLenum, const void *, GLsizei)
- glProgramParameteri(GLuint, GLenum, GLint)
- glProgramUniform1d(GLuint, GLint, GLdouble)
- glProgramUniform1dv(GLuint, GLint, GLsizei, const GLdouble *)
- glProgramUniform1f(GLuint, GLint, GLfloat)
- glProgramUniform1fv(GLuint, GLint, GLsizei, const GLfloat *)
- glProgramUniform1i(GLuint, GLint, GLint)
- glProgramUniform1iv(GLuint, GLint, GLsizei, const GLint *)
- glProgramUniform1ui(GLuint, GLint, GLuint)
- glProgramUniform1uiv(GLuint, GLint, GLsizei, const GLuint *)
- glProgramUniform2d(GLuint, GLint, GLdouble, GLdouble)
- glProgramUniform2dv(GLuint, GLint, GLsizei, const GLdouble *)
- glProgramUniform2f(GLuint, GLint, GLfloat, GLfloat)
- glProgramUniform2fv(GLuint, GLint, GLsizei, const GLfloat *)
- glProgramUniform2i(GLuint, GLint, GLint, GLint)
- glProgramUniform2iv(GLuint, GLint, GLsizei, const GLint *)
- glProgramUniform2ui(GLuint, GLint, GLuint, GLuint)
- glProgramUniform2uiv(GLuint, GLint, GLsizei, const GLuint *)
- glProgramUniform3d(GLuint, GLint, GLdouble, GLdouble, GLdouble)
- glProgramUniform3dv(GLuint, GLint, GLsizei, const GLdouble *)
- glProgramUniform3f(GLuint, GLint, GLfloat, GLfloat, GLfloat)
- glProgramUniform3fv(GLuint, GLint, GLsizei, const GLfloat *)
- glProgramUniform3i(GLuint, GLint, GLint, GLint, GLint)
- glProgramUniform3iv(GLuint, GLint, GLsizei, const GLint *)
- glProgramUniform3ui(GLuint, GLint, GLuint, GLuint, GLuint)
- glProgramUniform3uiv(GLuint, GLint, GLsizei, const GLuint *)
- glProgramUniform4d(GLuint, GLint, GLdouble, GLdouble, GLdouble, GLdouble)
- glProgramUniform4dv(GLuint, GLint, GLsizei, const GLdouble *)
- glProgramUniform4f(GLuint, GLint, GLfloat, GLfloat, GLfloat, GLfloat)
- glProgramUniform4fv(GLuint, GLint, GLsizei, const GLfloat *)
- glProgramUniform4i(GLuint, GLint, GLint, GLint, GLint, GLint)
- glProgramUniform4iv(GLuint, GLint, GLsizei, const GLint *)
- glProgramUniform4ui(GLuint, GLint, GLuint, GLuint, GLuint, GLuint)
- glProgramUniform4uiv(GLuint, GLint, GLsizei, const GLuint *)
- glProgramUniformMatrix2dv(GLuint, GLint, GLsizei, GLboolean, const GLdouble *)
- glProgramUniformMatrix2fv(GLuint, GLint, GLsizei, GLboolean, const GLfloat *)
- glProgramUniformMatrix2x3dv(GLuint, GLint, GLsizei, GLboolean, const GLdouble *)
- glProgramUniformMatrix2x3fv(GLuint, GLint, GLsizei, GLboolean, const GLfloat *)
- glProgramUniformMatrix2x4dv(GLuint, GLint, GLsizei, GLboolean, const GLdouble *)
- glProgramUniformMatrix2x4fv(GLuint, GLint, GLsizei, GLboolean, const GLfloat *)
- glProgramUniformMatrix3dv(GLuint, GLint, GLsizei, GLboolean, const GLdouble *)
- glProgramUniformMatrix3fv(GLuint, GLint, GLsizei, GLboolean, const GLfloat *)
- glProgramUniformMatrix3x2dv(GLuint, GLint, GLsizei, GLboolean, const GLdouble *)
- glProgramUniformMatrix3x2fv(GLuint, GLint, GLsizei, GLboolean, const GLfloat *)
- glProgramUniformMatrix3x4dv(GLuint, GLint, GLsizei, GLboolean, const GLdouble *)
- glProgramUniformMatrix3x4fv(GLuint, GLint, GLsizei, GLboolean, const GLfloat *)
- glProgramUniformMatrix4dv(GLuint, GLint, GLsizei, GLboolean, const GLdouble *)
- glProgramUniformMatrix4fv(GLuint, GLint, GLsizei, GLboolean, const GLfloat *)
- glProgramUniformMatrix4x2dv(GLuint, GLint, GLsizei, GLboolean, const GLdouble *)
- glProgramUniformMatrix4x2fv(GLuint, GLint, GLsizei, GLboolean, const GLfloat *)
- glProgramUniformMatrix4x3dv(GLuint, GLint, GLsizei, GLboolean, const GLdouble *)
- glProgramUniformMatrix4x3fv(GLuint, GLint, GLsizei, GLboolean, const GLfloat *)
- glProvokingVertex(GLenum)
- glPushDebugGroup(GLenum, GLuint, GLsizei, const GLchar *)
- glQueryCounter(GLuint, GLenum)
- glReadBuffer(GLenum)
- glReadPixels(GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, void *)
- glReadnPixels(GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, GLsizei, void *)
- glReleaseShaderCompiler()
- glRenderbufferStorage(GLenum, GLenum, GLsizei, GLsizei)
- glRenderbufferStorageMultisample(GLenum, GLsizei, GLenum, GLsizei, GLsizei)
- glResumeTransformFeedback()
- glSampleCoverage(GLfloat, GLboolean)
- glSampleMaski(GLuint, GLbitfield)
- glSamplerParameterIiv(GLuint, GLenum, const GLint *)
- glSamplerParameterIuiv(GLuint, GLenum, const GLuint *)
- glSamplerParameterf(GLuint, GLenum, GLfloat)
- glSamplerParameterfv(GLuint, GLenum, const GLfloat *)
- glSamplerParameteri(GLuint, GLenum, GLint)
- glSamplerParameteriv(GLuint, GLenum, const GLint *)
- glScissor(GLint, GLint, GLsizei, GLsizei)
- glScissorArrayv(GLuint, GLsizei, const GLint *)
- glScissorIndexed(GLuint, GLint, GLint, GLsizei, GLsizei)
- glScissorIndexedv(GLuint, const GLint *)
- glShaderBinary(GLsizei, const GLuint *, GLenum, const void *, GLsizei)
- glShaderSource(GLuint, GLsizei, const GLchar * const *, const GLint *)
- glShaderStorageBlockBinding(GLuint, GLuint, GLuint)
- glStencilFunc(GLenum, GLint, GLuint)
- glStencilFuncSeparate(GLenum, GLenum, GLint, GLuint)
- glStencilMask(GLuint)
- glStencilMaskSeparate(GLenum, GLuint)
- glStencilOp(GLenum, GLenum, GLenum)
- glStencilOpSeparate(GLenum, GLenum, GLenum, GLenum)
- glTexBuffer(GLenum, GLenum, GLuint)
- glTexBufferRange(GLenum, GLenum, GLuint, GLintptr, GLsizeiptr)
- glTexImage1D(GLenum, GLint, GLint, GLsizei, GLint, GLenum, GLenum, const void *)
- glTexImage2D(GLenum, GLint, GLint, GLsizei, GLsizei, GLint, GLenum, GLenum, const void *)
- glTexImage2DMultisample(GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLboolean)
- glTexImage3D(GLenum, GLint, GLint, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const void *)
- glTexImage3DMultisample(GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLsizei, GLboolean)
- glTexParameterIiv(GLenum, GLenum, const GLint *)
- glTexParameterIuiv(GLenum, GLenum, const GLuint *)
- glTexParameterf(GLenum, GLenum, GLfloat)
- glTexParameterfv(GLenum, GLenum, const GLfloat *)
- glTexParameteri(GLenum, GLenum, GLint)
- glTexParameteriv(GLenum, GLenum, const GLint *)
- glTexStorage1D(GLenum, GLsizei, GLenum, GLsizei)
- glTexStorage2D(GLenum, GLsizei, GLenum, GLsizei, GLsizei)
- glTexStorage2DMultisample(GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLboolean)
- glTexStorage3D(GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLsizei)
- glTexStorage3DMultisample(GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLsizei, GLboolean)
- glTexSubImage1D(GLenum, GLint, GLint, GLsizei, GLenum, GLenum, const void *)
- glTexSubImage2D(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, const void *)
- glTexSubImage3D(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const void *)
- glTextureBarrier()
- glTextureBuffer(GLuint, GLenum, GLuint)
- glTextureBufferRange(GLuint, GLenum, GLuint, GLintptr, GLsizei)
- glTextureParameterIiv(GLuint, GLenum, const GLint *)
- glTextureParameterIuiv(GLuint, GLenum, const GLuint *)
- glTextureParameterf(GLuint, GLenum, GLfloat)
- glTextureParameterfv(GLuint, GLenum, const GLfloat *)
- glTextureParameteri(GLuint, GLenum, GLint)
- glTextureParameteriv(GLuint, GLenum, const GLint *)
- glTextureStorage1D(GLuint, GLsizei, GLenum, GLsizei)
- glTextureStorage2D(GLuint, GLsizei, GLenum, GLsizei, GLsizei)
- glTextureStorage2DMultisample(GLuint, GLsizei, GLenum, GLsizei, GLsizei, GLboolean)
- glTextureStorage3D(GLuint, GLsizei, GLenum, GLsizei, GLsizei, GLsizei)
- glTextureStorage3DMultisample(GLuint, GLsizei, GLenum, GLsizei, GLsizei, GLsizei, GLboolean)
- glTextureSubImage1D(GLuint, GLint, GLint, GLsizei, GLenum, GLenum, const void *)
- glTextureSubImage2D(GLuint, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, const void *)
- glTextureSubImage3D(GLuint, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const void *)
- glTextureView(GLuint, GLenum, GLuint, GLenum, GLuint, GLuint, GLuint, GLuint)
- glTransformFeedbackBufferBase(GLuint, GLuint, GLuint)
- glTransformFeedbackBufferRange(GLuint, GLuint, GLuint, GLintptr, GLsizei)
- glTransformFeedbackVaryings(GLuint, GLsizei, const GLchar * const *, GLenum)
- glUniform1d(GLint, GLdouble)
- glUniform1dv(GLint, GLsizei, const GLdouble *)
- glUniform1f(GLint, GLfloat)
- glUniform1fv(GLint, GLsizei, const GLfloat *)
- glUniform1i(GLint, GLint)
- glUniform1iv(GLint, GLsizei, const GLint *)
- glUniform1ui(GLint, GLuint)
- glUniform1uiv(GLint, GLsizei, const GLuint *)
- glUniform2d(GLint, GLdouble, GLdouble)
- glUniform2dv(GLint, GLsizei, const GLdouble *)
- glUniform2f(GLint, GLfloat, GLfloat)
- glUniform2fv(GLint, GLsizei, const GLfloat *)
- glUniform2i(GLint, GLint, GLint)
- glUniform2iv(GLint, GLsizei, const GLint *)
- glUniform2ui(GLint, GLuint, GLuint)
- glUniform2uiv(GLint, GLsizei, const GLuint *)
- glUniform3d(GLint, GLdouble, GLdouble, GLdouble)
- glUniform3dv(GLint, GLsizei, const GLdouble *)
- glUniform3f(GLint, GLfloat, GLfloat, GLfloat)
- glUniform3fv(GLint, GLsizei, const GLfloat *)
- glUniform3i(GLint, GLint, GLint, GLint)
- glUniform3iv(GLint, GLsizei, const GLint *)
- glUniform3ui(GLint, GLuint, GLuint, GLuint)
- glUniform3uiv(GLint, GLsizei, const GLuint *)
- glUniform4d(GLint, GLdouble, GLdouble, GLdouble, GLdouble)
- glUniform4dv(GLint, GLsizei, const GLdouble *)
- glUniform4f(GLint, GLfloat, GLfloat, GLfloat, GLfloat)
- glUniform4fv(GLint, GLsizei, const GLfloat *)
- glUniform4i(GLint, GLint, GLint, GLint, GLint)
- glUniform4iv(GLint, GLsizei, const GLint *)
- glUniform4ui(GLint, GLuint, GLuint, GLuint, GLuint)
- glUniform4uiv(GLint, GLsizei, const GLuint *)
- glUniformBlockBinding(GLuint, GLuint, GLuint)
- glUniformMatrix2dv(GLint, GLsizei, GLboolean, const GLdouble *)
- glUniformMatrix2fv(GLint, GLsizei, GLboolean, const GLfloat *)
- glUniformMatrix2x3dv(GLint, GLsizei, GLboolean, const GLdouble *)
- glUniformMatrix2x3fv(GLint, GLsizei, GLboolean, const GLfloat *)
- glUniformMatrix2x4dv(GLint, GLsizei, GLboolean, const GLdouble *)
- glUniformMatrix2x4fv(GLint, GLsizei, GLboolean, const GLfloat *)
- glUniformMatrix3dv(GLint, GLsizei, GLboolean, const GLdouble *)
- glUniformMatrix3fv(GLint, GLsizei, GLboolean, const GLfloat *)
- glUniformMatrix3x2dv(GLint, GLsizei, GLboolean, const GLdouble *)
- glUniformMatrix3x2fv(GLint, GLsizei, GLboolean, const GLfloat *)
- glUniformMatrix3x4dv(GLint, GLsizei, GLboolean, const GLdouble *)
- glUniformMatrix3x4fv(GLint, GLsizei, GLboolean, const GLfloat *)
- glUniformMatrix4dv(GLint, GLsizei, GLboolean, const GLdouble *)
- glUniformMatrix4fv(GLint, GLsizei, GLboolean, const GLfloat *)
- glUniformMatrix4x2dv(GLint, GLsizei, GLboolean, const GLdouble *)
- glUniformMatrix4x2fv(GLint, GLsizei, GLboolean, const GLfloat *)
- glUniformMatrix4x3dv(GLint, GLsizei, GLboolean, const GLdouble *)
- glUniformMatrix4x3fv(GLint, GLsizei, GLboolean, const GLfloat *)
- glUniformSubroutinesuiv(GLenum, GLsizei, const GLuint *)
- glUnmapBuffer(GLenum) : GLboolean
- glUnmapNamedBuffer(GLuint) : GLboolean
- glUseProgram(GLuint)
- glUseProgramStages(GLuint, GLbitfield, GLuint)
- glValidateProgram(GLuint)
- glValidateProgramPipeline(GLuint)
- glVertexArrayAttribBinding(GLuint, GLuint, GLuint)
- glVertexArrayAttribFormat(GLuint, GLuint, GLint, GLenum, GLboolean, GLuint)
- glVertexArrayAttribIFormat(GLuint, GLuint, GLint, GLenum, GLuint)
- glVertexArrayAttribLFormat(GLuint, GLuint, GLint, GLenum, GLuint)
- glVertexArrayBindingDivisor(GLuint, GLuint, GLuint)
- glVertexArrayElementBuffer(GLuint, GLuint)
- glVertexArrayVertexBuffer(GLuint, GLuint, GLuint, GLintptr, GLsizei)
- glVertexArrayVertexBuffers(GLuint, GLuint, GLsizei, const GLuint *, const GLintptr *, const GLsizei *)
- glVertexAttrib1d(GLuint, GLdouble)
- glVertexAttrib1dv(GLuint, const GLdouble *)
- glVertexAttrib1f(GLuint, GLfloat)
- glVertexAttrib1fv(GLuint, const GLfloat *)
- glVertexAttrib1s(GLuint, GLshort)
- glVertexAttrib1sv(GLuint, const GLshort *)
- glVertexAttrib2d(GLuint, GLdouble, GLdouble)
- glVertexAttrib2dv(GLuint, const GLdouble *)
- glVertexAttrib2f(GLuint, GLfloat, GLfloat)
- glVertexAttrib2fv(GLuint, const GLfloat *)
- glVertexAttrib2s(GLuint, GLshort, GLshort)
- glVertexAttrib2sv(GLuint, const GLshort *)
- glVertexAttrib3d(GLuint, GLdouble, GLdouble, GLdouble)
- glVertexAttrib3dv(GLuint, const GLdouble *)
- glVertexAttrib3f(GLuint, GLfloat, GLfloat, GLfloat)
- glVertexAttrib3fv(GLuint, const GLfloat *)
- glVertexAttrib3s(GLuint, GLshort, GLshort, GLshort)
- glVertexAttrib3sv(GLuint, const GLshort *)
- glVertexAttrib4Nbv(GLuint, const GLbyte *)
- glVertexAttrib4Niv(GLuint, const GLint *)
- glVertexAttrib4Nsv(GLuint, const GLshort *)
- glVertexAttrib4Nub(GLuint, GLubyte, GLubyte, GLubyte, GLubyte)
- glVertexAttrib4Nubv(GLuint, const GLubyte *)
- glVertexAttrib4Nuiv(GLuint, const GLuint *)
- glVertexAttrib4Nusv(GLuint, const GLushort *)
- glVertexAttrib4bv(GLuint, const GLbyte *)
- glVertexAttrib4d(GLuint, GLdouble, GLdouble, GLdouble, GLdouble)
- glVertexAttrib4dv(GLuint, const GLdouble *)
- glVertexAttrib4f(GLuint, GLfloat, GLfloat, GLfloat, GLfloat)
- glVertexAttrib4fv(GLuint, const GLfloat *)
- glVertexAttrib4iv(GLuint, const GLint *)
- glVertexAttrib4s(GLuint, GLshort, GLshort, GLshort, GLshort)
- glVertexAttrib4sv(GLuint, const GLshort *)
- glVertexAttrib4ubv(GLuint, const GLubyte *)
- glVertexAttrib4uiv(GLuint, const GLuint *)
- glVertexAttrib4usv(GLuint, const GLushort *)
- glVertexAttribBinding(GLuint, GLuint)
- glVertexAttribDivisor(GLuint, GLuint)
- glVertexAttribFormat(GLuint, GLint, GLenum, GLboolean, GLuint)
- glVertexAttribI1i(GLuint, GLint)
- glVertexAttribI1iv(GLuint, const GLint *)
- glVertexAttribI1ui(GLuint, GLuint)
- glVertexAttribI1uiv(GLuint, const GLuint *)
- glVertexAttribI2i(GLuint, GLint, GLint)
- glVertexAttribI2iv(GLuint, const GLint *)
- glVertexAttribI2ui(GLuint, GLuint, GLuint)
- glVertexAttribI2uiv(GLuint, const GLuint *)
- glVertexAttribI3i(GLuint, GLint, GLint, GLint)
- glVertexAttribI3iv(GLuint, const GLint *)
- glVertexAttribI3ui(GLuint, GLuint, GLuint, GLuint)
- glVertexAttribI3uiv(GLuint, const GLuint *)
- glVertexAttribI4bv(GLuint, const GLbyte *)
- glVertexAttribI4i(GLuint, GLint, GLint, GLint, GLint)
- glVertexAttribI4iv(GLuint, const GLint *)
- glVertexAttribI4sv(GLuint, const GLshort *)
- glVertexAttribI4ubv(GLuint, const GLubyte *)
- glVertexAttribI4ui(GLuint, GLuint, GLuint, GLuint, GLuint)
- glVertexAttribI4uiv(GLuint, const GLuint *)
- glVertexAttribI4usv(GLuint, const GLushort *)
- glVertexAttribIFormat(GLuint, GLint, GLenum, GLuint)
- glVertexAttribIPointer(GLuint, GLint, GLenum, GLsizei, const void *)
- glVertexAttribL1d(GLuint, GLdouble)
- glVertexAttribL1dv(GLuint, const GLdouble *)
- glVertexAttribL2d(GLuint, GLdouble, GLdouble)
- glVertexAttribL2dv(GLuint, const GLdouble *)
- glVertexAttribL3d(GLuint, GLdouble, GLdouble, GLdouble)
- glVertexAttribL3dv(GLuint, const GLdouble *)
- glVertexAttribL4d(GLuint, GLdouble, GLdouble, GLdouble, GLdouble)
- glVertexAttribL4dv(GLuint, const GLdouble *)
- glVertexAttribLFormat(GLuint, GLint, GLenum, GLuint)
- glVertexAttribLPointer(GLuint, GLint, GLenum, GLsizei, const void *)
- glVertexAttribP1ui(GLuint, GLenum, GLboolean, GLuint)
- glVertexAttribP1uiv(GLuint, GLenum, GLboolean, const GLuint *)
- glVertexAttribP2ui(GLuint, GLenum, GLboolean, GLuint)
- glVertexAttribP2uiv(GLuint, GLenum, GLboolean, const GLuint *)
- glVertexAttribP3ui(GLuint, GLenum, GLboolean, GLuint)
- glVertexAttribP3uiv(GLuint, GLenum, GLboolean, const GLuint *)
- glVertexAttribP4ui(GLuint, GLenum, GLboolean, GLuint)
- glVertexAttribP4uiv(GLuint, GLenum, GLboolean, const GLuint *)
- glVertexAttribPointer(GLuint, GLint, GLenum, GLboolean, GLsizei, const void *)
- glVertexBindingDivisor(GLuint, GLuint)
- glViewport(GLint, GLint, GLsizei, GLsizei)
- glViewportArrayv(GLuint, GLsizei, const GLfloat *)
- glViewportIndexedf(GLuint, GLfloat, GLfloat, GLfloat, GLfloat)
- glViewportIndexedfv(GLuint, const GLfloat *)
- glWaitSync(GLsync, GLbitfield, GLuint64)
- initializeOpenGLFunctions() : bool
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