main.cpp Example File

gltf/main.cpp
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#include <window.h>
#include <Qt3DRender/qrenderaspect.h>
#include <Qt3DInput/QInputAspect>
#include <Qt3DQuick/QQmlAspectEngine>

#include <QGuiApplication>
#include <QOpenGLContext>
#include <QtQml>

int main(int argc, char* argv[])
{
    QGuiApplication app(argc, argv);

    Window view;
    Qt3DCore::Quick::QQmlAspectEngine engine;

    engine.aspectEngine()->registerAspect(new Qt3DRender::QRenderAspect());
    engine.aspectEngine()->registerAspect(new Qt3DInput::QInputAspect());

    QVariantMap data;
    data.insert(QStringLiteral("surface"), QVariant::fromValue(static_cast<QSurface *>(&view)));
    data.insert(QStringLiteral("eventSource"), QVariant::fromValue(&view));
    engine.aspectEngine()->setData(data);

    engine.setSource(QUrl("qrc:/main.qml"));
    view.show();

    const bool isES = QOpenGLContext::openGLModuleType() == QOpenGLContext::LibGLES
        || view.requestedFormat().renderableType() == QSurfaceFormat::OpenGLES;
    if (!isES)
        qDebug("Using a non-OpenGL ES context. This may result in no material on the model "
               "as currently the standard glTF format only includes OpenGL ES 2.0 shaders. "
               "To overcome this, run the application on OpenGL ES or use the qgltf tool "
               "with -g to generate a slightly extended glTF asset from the original COLLADA source.");

    return app.exec();
}

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