Qt 3D

Qt 3D provides functionality for near-realtime simulation systems with support for 2D and 3D rendering in both Qt C++ and Qt Quick applications.

The functionality in Qt 3D is divided into the following C++ modules:

Qt3DCore

Qt 3D module contains functionality to support near-realtime simulation systems

Qt3DInput

Qt 3D Input module provides classes for handling user input in applications using Qt3D

Qt3DLogic

Qt 3D Logic module enables synchronizing frames with the Qt 3D backend

Qt3DRender

Qt 3D Render module contains functionality to support 2D and 3D rendering using Qt 3D

For Qt Quick applications, Qt 3D provides the following QML modules:

Qt3D.Input

Provides QML types for Qt 3D user input

Qt3D.Logic

Provides QML types to synchronize frames with the 3D backend

Qt3D.Core

Provides core Qt 3D QML types

Qt3D.Render

Provides Qt 3D QML types for rendering

Getting Started

For a C++ application that performs 2D or 3D rendering, collision detection, and also handle user input, add the following line to its qmake .pro file:

QT += 3dcore 3drender 3dinput 3dlogic

To include the definitions of the modules' classes, use the following directives:

#include <Qt3DCore>
#include <Qt3DRender>
#include <Qt3DInput>
#include <Qt3DLogic>

A Qt Quick application requires also additional dependencies:

QT += 3dcore 3drenderer 3dinput qml quick 3dquick

Overview

The high level design and motivation for Qt 3D is described in the Qt 3D Overview. The Qt 3D Render aspect offers support for data-driven configuration as described in Qt 3D Render Framegraph.

Reference

Qt 3D Platform Support

In this Technology Preview Qt 3D has the following support for platforms:

  • Microsoft Windows (win32) - Supported
  • Linux X11 - Supported
  • macOS - Supported although there may be some retina scaling issues
  • Android - Supported
  • Embedded Linux - Supported
  • iOS - Not supported yet (coming in Qt 5.6)
  • WinRT - Not supported yet
  • Windows CE - Compiles but not tested

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