QScenePropertyChange Class
(Qt3DCore::QScenePropertyChange)Header: | #include <QScenePropertyChange> |
qmake: | QT += 3dcore |
Inherits: | Qt3DCore::QSceneChange |
Inherited By: |
Public Functions
QScenePropertyChange(ChangeFlag type, ObservableType observableType, const QNodeId &subjectId, Priority priority = Standard) | |
virtual | ~QScenePropertyChange() |
const char * | propertyName() const |
void | setPropertyName(const char *name) |
void | setValue(const QVariant &value) |
QVariant | value() const |
- 5 public functions inherited from Qt3DCore::QSceneChange
Protected Functions
QScenePropertyChange(QScenePropertyChangePrivate &dd, ChangeFlag type, ObservableType observableType, const QNodeId &subjectId, Priority priority = Standard) |
Detailed Description
Member Function Documentation
QScenePropertyChange::QScenePropertyChange(ChangeFlag type, ObservableType observableType, const QNodeId &subjectId, Priority priority = Standard)
Default constructs an instance of QScenePropertyChange.
[protected]
QScenePropertyChange::QScenePropertyChange(QScenePropertyChangePrivate &dd, ChangeFlag type, ObservableType observableType, const QNodeId &subjectId, Priority priority = Standard)
Copy constructor.
[virtual]
QScenePropertyChange::~QScenePropertyChange()
Destroys the instance of QScenePropertyChange. The destructor is virtual.
const char *QScenePropertyChange::propertyName() const
See also setPropertyName().
void QScenePropertyChange::setPropertyName(const char *name)
See also propertyName().
void QScenePropertyChange::setValue(const QVariant &value)
See also value().
QVariant QScenePropertyChange::value() const
See also setValue().
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