QMaterial Class
(Qt3DRender::QMaterial)Provides an abstract class that should be the base of all Material component classes in a scene. More...
Header: | #include <QMaterial> |
qmake: | QT += 3drender |
Instantiated By: | Material |
Inherits: | Qt3DCore::QComponent |
Inherited By: | Qt3DRender::QDiffuseMapMaterial, Qt3DRender::QDiffuseSpecularMapMaterial, Qt3DRender::QGoochMaterial, Qt3DRender::QNormalDiffuseMapMaterial, Qt3DRender::QNormalDiffuseSpecularMapMaterial, Qt3DRender::QPerVertexColorMaterial, Qt3DRender::QPhongAlphaMaterial, and Qt3DRender::QPhongMaterial |
Properties
- effect : Qt3DRender::QEffect *
- 1 property inherited from Qt3DCore::QComponent
- 2 properties inherited from Qt3DCore::QNode
- 1 property inherited from QObject
Public Functions
QMaterial(Qt3DCore::QNode *parent = Q_NULLPTR) | |
~QMaterial() | |
void | addParameter(QParameter *parameter) |
QEffect * | effect() const |
QList<QParameter *> | parameters() const |
void | removeParameter(QParameter *parameter) |
void | setTextureParameter(QString name, QAbstractTextureProvider *tex) |
TextureDict | textureValues() const |
- 2 public functions inherited from Qt3DCore::QComponent
- 6 public functions inherited from Qt3DCore::QNode
- 31 public functions inherited from QObject
Public Slots
void | setEffect(QEffect *effect) |
- 1 public slot inherited from Qt3DCore::QComponent
- 2 public slots inherited from Qt3DCore::QNode
- 1 public slot inherited from QObject
Signals
void | effectChanged(QEffect *effect) |
- 2 signals inherited from Qt3DCore::QComponent
- 2 signals inherited from Qt3DCore::QNode
- 2 signals inherited from QObject
Protected Functions
QMaterial(QMaterialPrivate &dd, Qt3DCore::QNode *parent = Q_NULLPTR) | |
void | copy(const Qt3DCore::QNode *ref) |
- 1 protected function inherited from Qt3DCore::QComponent
- 3 protected functions inherited from Qt3DCore::QNode
- 9 protected functions inherited from QObject
Additional Inherited Members
- 11 static public members inherited from QObject
- 1 static protected member inherited from Qt3DCore::QNode
Detailed Description
Provides an abstract class that should be the base of all Material component classes in a scene.
QAbstractMaterial provide a way to specify the rendering of an Entity. Any aspect can define its own subclass of QAbstractMaterial so that a Material can be used to describe a visual element; for example, the way sound should reflect off an element, the temperature of a surface, and so on.
See also QEffect, QMesh, and QComponent.
Property Documentation
effect : Qt3DRender::QEffect *
Access functions:
Notifier signal:
void | effectChanged(QEffect *effect) |
Member Function Documentation
QMaterial::QMaterial(Qt3DCore::QNode *parent = Q_NULLPTR)
Default constructs an instance of QMaterial.
[protected]
QMaterial::QMaterial(QMaterialPrivate &dd, Qt3DCore::QNode *parent = Q_NULLPTR)
Copy constructor.
QMaterial::~QMaterial()
Destroys the instance of QMaterial.
void QMaterial::addParameter(QParameter *parameter)
[protected]
void QMaterial::copy(const Qt3DCore::QNode *ref)
QEffect *QMaterial::effect() const
Returns the effect used by the Material.
Note: Getter function for property effect.
See also setEffect().
QList<QParameter *> QMaterial::parameters() const
void QMaterial::removeParameter(QParameter *parameter)
[slot]
void QMaterial::setEffect(QEffect *effect)
Sets the effect to be used with the Material.
Note: Setter function for property effect.
See also effect().
void QMaterial::setTextureParameter(QString name, QAbstractTextureProvider *tex)
TextureDict QMaterial::textureValues() const
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