QShaderData Class

(Qt3DRender::QShaderData)

Provides a way of specifying values of a Uniform Block or a shader structure. More...

Header: #include <QShaderData>
qmake: QT += 3drender
Since: Qt 5.5
Inherits: Qt3DCore::QComponent
Inherited By:

Qt3DRender::QLight

Public Types

enum TransformType { ModelToEye, ModelToWorld }

Public Functions

QShaderData(Qt3DCore::QNode *parent = Q_NULLPTR)
~QShaderData()
PropertyReaderInterfacePtr propertyReader() const

Protected Functions

QShaderData(QShaderDataPrivate &dd, Qt3DCore::QNode *parent = Q_NULLPTR)
void copy(const Qt3DCore::QNode *ref)

Additional Inherited Members

Detailed Description

Provides a way of specifying values of a Uniform Block or a shader structure.

Note: When subclassing and adding properties to QShaderData, note that if you need to nest an inner Qt3DRender::QShaderData, the data type of the property should be Qt3DRender::QShaderData* instead of the name of your subclass.

Member Type Documentation

enum QShaderData::TransformType

Member Function Documentation

QShaderData::QShaderData(Qt3DCore::QNode *parent = Q_NULLPTR)

Default constructs an instance of QShaderData.

[protected] QShaderData::QShaderData(QShaderDataPrivate &dd, Qt3DCore::QNode *parent = Q_NULLPTR)

Copy constructor.

QShaderData::~QShaderData()

Destroys the instance of QShaderData.

[protected] void QShaderData::copy(const Qt3DCore::QNode *ref)

PropertyReaderInterfacePtr QShaderData::propertyReader() const

© 2017 The Qt Company Ltd. Documentation contributions included herein are the copyrights of their respective owners. The documentation provided herein is licensed under the terms of the GNU Free Documentation License version 1.3 as published by the Free Software Foundation. Qt and respective logos are trademarks of The Qt Company Ltd. in Finland and/or other countries worldwide. All other trademarks are property of their respective owners.