main.qml Example File
interaction/qml/interaction/main.qml/**************************************************************************** ** ** Copyright (C) 2015 The Qt Company Ltd. ** Contact: http://www.qt.io/licensing/ ** ** This file is part of the QtCanvas3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL3$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see http://www.qt.io/terms-conditions. For further ** information use the contact form at http://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPLv3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or later as published by the Free ** Software Foundation and appearing in the file LICENSE.GPL included in ** the packaging of this file. Please review the following information to ** ensure the GNU General Public License version 2.0 requirements will be ** met: http://www.gnu.org/licenses/gpl-2.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ import QtQuick 2.0 import QtCanvas3D 1.0 import QtQuick.Controls 1.0 import QtQuick.Layouts 1.0 import "interaction.js" as GLCode Item { id: mainview width: 1280 height: 768 visible: true Canvas3D { id: canvas3d anchors.fill: parent focus: true property double xRotSlider: 0 property double yRotSlider: 0 property double zRotSlider: 0 // Emitted when one time initializations should happen onInitializeGL: { GLCode.initializeGL(canvas3d); } // Emitted each time Canvas3D is ready for a new frame onPaintGL: { GLCode.paintGL(canvas3d); } onResizeGL: { GLCode.resizeGL(canvas3d); } } RowLayout { id: controlLayout spacing: 5 x: 12 y: parent.height - 100 width: parent.width - (2 * x) height: 100 visible: true Label { id: xRotLabel Layout.alignment: Qt.AlignRight Layout.fillWidth: false text: "X-axis:" } Slider { id: xSlider Layout.alignment: Qt.AlignLeft Layout.fillWidth: true minimumValue: 0; maximumValue: 360; onValueChanged: canvas3d.xRotSlider = value; } Label { id: yRotLabel Layout.alignment: Qt.AlignRight Layout.fillWidth: false text: "Y-axis:" } Slider { id: ySlider Layout.alignment: Qt.AlignLeft Layout.fillWidth: true minimumValue: 0; maximumValue: 360; onValueChanged: canvas3d.yRotSlider = value; } Label { id: zRotLabel Layout.alignment: Qt.AlignRight Layout.fillWidth: false text: "Z-axis:" } Slider { id: zSlider Layout.alignment: Qt.AlignLeft Layout.fillWidth: true minimumValue: 0; maximumValue: 360; onValueChanged: canvas3d.zRotSlider = value; } } }
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