jsonmodels.qml Example File
jsonmodels/qml/jsonmodels/jsonmodels.qml/**************************************************************************** ** ** Copyright (C) 2015 The Qt Company Ltd. ** Contact: http://www.qt.io/licensing/ ** ** This file is part of the QtCanvas3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL3$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see http://www.qt.io/terms-conditions. For further ** information use the contact form at http://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPLv3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or later as published by the Free ** Software Foundation and appearing in the file LICENSE.GPL included in ** the packaging of this file. Please review the following information to ** ensure the GNU General Public License version 2.0 requirements will be ** met: http://www.gnu.org/licenses/gpl-2.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ import QtQuick 2.2 import QtQuick.Window 2.1 import QtCanvas3D 1.0 import QtQuick.Controls 1.1 import QtQuick.Layouts 1.1 import "jsonmodels.js" as GLCode Window { visible: true width: 1200 height: 900 color: "#e6e6e6" property int previousY: 0 property int previousX: 0 Rectangle { id: valuePanel width: 150 height: 100 anchors.left: parent.left anchors.top: parent.top opacity: 0.3 border.color: "black" border.width: 2 radius: 5 z: 1 } ColumnLayout { width: valuePanel.width height: valuePanel.height x: 10 z: 2 Label { font.pixelSize: 20 text: "x angle: " + angle readonly property int angle: canvas3d.xRot } Label { font.pixelSize: 20 text: "y angle: " + angle readonly property int angle: canvas3d.yRot } Label { font.pixelSize: 20 text: "distance: " + distance readonly property int distance: canvas3d.distance * 10 } } ColumnLayout { anchors.fill: parent RowLayout { Layout.fillHeight: true Layout.fillWidth: true Canvas3D { id: canvas3d Layout.fillHeight: true Layout.fillWidth: true property double xRot: 0.0 property double yRot: 45.0 property double distance: 2.0 property double itemSize: 1.0 property double lightX: 0.0 property double lightY: 45.0 property double lightDistance: 2.0 property bool animatingLight: false property bool animatingCamera: false property bool drawWireframe: false onInitializeGL: { GLCode.initializeGL(canvas3d); } onPaintGL: { GLCode.paintGL(canvas3d); } onResizeGL: { GLCode.resizeGL(canvas3d); } MouseArea { anchors.fill: parent onMouseXChanged: { // Do not rotate if we don't have previous value if (previousY !== 0) canvas3d.yRot += mouseY - previousY previousY = mouseY // Limit the rotation to -90...90 degrees if (canvas3d.yRot > 90) canvas3d.yRot = 90 if (canvas3d.yRot < -90) canvas3d.yRot = -90 } onMouseYChanged: { // Do not rotate if we don't have previous value if (previousX !== 0) canvas3d.xRot += mouseX - previousX previousX = mouseX // Wrap the rotation around if (canvas3d.xRot > 180) canvas3d.xRot -= 360 if (canvas3d.xRot < -180) canvas3d.xRot += 360 } onReleased: { // Reset previous mouse positions to avoid rotation jumping previousX = 0 previousY = 0 } onWheel: { canvas3d.distance -= wheel.angleDelta.y / 1000.0 // Limit the distance to 0.5...10 if (canvas3d.distance < 0.5) canvas3d.distance = 0.5 if (canvas3d.distance > 10) canvas3d.distance = 10 } } } } RowLayout { Layout.fillWidth: true Button { id: lightButton Layout.fillWidth: true text: "Animate Light" checkable: true onCheckedChanged: canvas3d.animatingLight = checked } Button { id: cameraButton Layout.fillWidth: true text: "Animate Camera" checkable: true onCheckedChanged: canvas3d.animatingCamera = checked } Button { id: drawButton Layout.fillWidth: true text: "Wireframe" checkable: true onCheckedChanged: canvas3d.drawWireframe = checked } Button { Layout.fillWidth: true text: "Reset" onClicked: { canvas3d.xRot = 0.0 canvas3d.yRot = 45.0 canvas3d.distance = 2.0 canvas3d.itemSize = 1.0 canvas3d.lightX = 0.0 canvas3d.lightY = 45.0 canvas3d.lightDistance = 2.0 lightButton.checked = false cameraButton.checked = false drawButton.checked = false } } Button { Layout.fillWidth: true text: "Quit" onClicked: Qt.quit() } } } SequentialAnimation { loops: Animation.Infinite running: canvas3d.animatingLight NumberAnimation { target: canvas3d property: "lightX" from: 0.0 to: 360.0 duration: 5000 } } SequentialAnimation { loops: Animation.Infinite running: canvas3d.animatingLight NumberAnimation { target: canvas3d property: "lightY" from: 0.0 to: 90.0 duration: 10000 } NumberAnimation { target: canvas3d property: "lightY" from: 90.0 to: 0.0 duration: 10000 } } SequentialAnimation { loops: Animation.Infinite running: canvas3d.animatingLight NumberAnimation { target: canvas3d property: "lightDistance" from: 10.0 to: 0.5 duration: 30000 } NumberAnimation { target: canvas3d property: "lightDistance" from: 0.5 to: 10.0 duration: 30000 } } SequentialAnimation { loops: Animation.Infinite running: canvas3d.animatingCamera NumberAnimation { target: canvas3d property: "xRot" from: -180.0 to: 180.0 duration: 5000 easing.type: Easing.InOutSine } NumberAnimation { target: canvas3d property: "xRot" from: 180.0 to: -180.0 duration: 5000 easing.type: Easing.InOutSine } } SequentialAnimation { loops: Animation.Infinite running: canvas3d.animatingCamera NumberAnimation { target: canvas3d property: "yRot" from: 0.0 to: 90.0 duration: 10000 easing.type: Easing.InOutSine } NumberAnimation { target: canvas3d property: "yRot" from: 90.0 to: 0.0 duration: 10000 easing.type: Easing.InOutSine } } SequentialAnimation { loops: Animation.Infinite running: canvas3d.animatingCamera NumberAnimation { target: canvas3d property: "distance" from: 10.0 to: 0.5 duration: 30000 easing.type: Easing.InOutSine } NumberAnimation { target: canvas3d property: "distance" from: 0.5 to: 10.0 duration: 30000 easing.type: Easing.InOutSine } } }
© 2017 The Qt Company Ltd. Documentation contributions included herein are the copyrights of their respective owners. The documentation provided herein is licensed under the terms of the GNU Free Documentation License version 1.3 as published by the Free Software Foundation. Qt and respective logos are trademarks of The Qt Company Ltd. in Finland and/or other countries worldwide. All other trademarks are property of their respective owners.