planets.js Example File

threejs/planets/planets.js
/****************************************************************************
**
** Copyright (C) 2015 The Qt Company Ltd.
** Contact: http://www.qt.io/licensing/
**
** This file is part of the QtCanvas3D module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL3$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see http://www.qt.io/terms-conditions. For further
** information use the contact form at http://www.qt.io/contact-us.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 3 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPLv3 included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 3 requirements
** will be met: https://www.gnu.org/licenses/lgpl.html.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 2.0 or later as published by the Free
** Software Foundation and appearing in the file LICENSE.GPL included in
** the packaging of this file. Please review the following information to
** ensure the GNU General Public License version 2.0 requirements will be
** met: http://www.gnu.org/licenses/gpl-2.0.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/

Qt.include("three.js")
Qt.include("threex.planets.js")

var SUN = 0;
var MERCURY = 1;
var VENUS = 2;
var EARTH = 3;
var MARS = 4;
var JUPITER = 5;
var SATURN = 6;
var URANUS = 7;
var NEPTUNE = 8;
var NUM_SELECTABLE_PLANETS = 9;
var MOON = 9;
var SOLAR_SYSTEM = 100;

var camera, scene, renderer;
var planetCanvas, mouse, raycaster;

var daysPerFrame;
var daysPerFrameScale;
var planetScale;
var cameraDistance;

var objects = []; // Planet objects
var planets = []; // Planet data info

var commonGeometry;
var solarDistance = 2600000;
var saturnOuterRadius = 120.700;
var uranusOuterRadius = 40;

var qmlView;

var oldFocusedPlanetPosition;
var oldCameraPosition;
var defaultCameraPosition;

var y = 2000;
var m = 1;
var D = 1;
// Time scale formula based on http://www.stjarnhimlen.se/comp/ppcomp.html
var startD = 367 * y - 7 * (y + (m + 9) / 12) / 4 + 275 * m / 9 + D - 730530;
var oldTimeD = startD;
var currTimeD = startD;

var auScale = 149597.870700; // AU in thousands of kilometers

var focusedScaling = false;
var focusedMinimumScale = 20;
var actualScale;

function initializeGL(canvas, eventSource, mainView) {

    planetCanvas = canvas;
    qmlView = mainView;

    camera = new THREE.PerspectiveCamera(45, canvas.width / canvas.height, 2500000, 20000000);
    defaultCameraPosition = new THREE.Vector3(solarDistance, solarDistance, solarDistance);
    camera.position.set(defaultCameraPosition.x, defaultCameraPosition.y, defaultCameraPosition.z);

    scene = new THREE.Scene();

    var starSphere = THREEx.Planets.createStarfield(8500000);
    scene.add(starSphere);

    var light = new THREE.PointLight(0x777777, 2);
    light.position.set(0, 0, 0);
    scene.add(light);

    scene.add(new THREE.AmbientLight(0x111111));

    loadPlanetData();
    createPlanets();
    setScale(1200);

    camera.lookAt(objects[0].position); // look at the Sun

    raycaster = new THREE.Raycaster();
    mouse = new THREE.Vector2();

    renderer = new THREE.Canvas3DRenderer(
                { canvas: canvas, antialias: true, devicePixelRatio: canvas.devicePixelRatio });

    renderer.setPixelRatio(canvas.devicePixelRatio);
    renderer.setSize(canvas.width, canvas.height);
    eventSource.mouseDown.connect(onDocumentMouseDown);
}

function loadPlanetData() {

    // Planet Data
    // radius - planet radius in millions of meters
    // tilt - planet axis angle
    // N1 N2 - longitude of the ascending node
    // i1 i2 - inclination to the ecliptic (plane of the Earth's orbit)
    // w1 w2 - argument of perihelion
    // a1 a2 - semi-major axis, or mean distance from Sun
    // e1 e2 - eccentricity (0=circle, 0-1=ellipse, 1=parabola)
    // M1 M2 - mean anomaly (0 at perihelion; increases uniformly with time)
    // period - sidereal rotation period
    // centerOfOrbit - the planet in the center of the orbit
    // (orbital elements based on http://www.stjarnhimlen.se/comp/ppcomp.html)

    var sun = { radius: 694.439, tilt: 63.87, period: 25.05 };
    planets.push(sun);
    var mercury = {
        radius: 2.433722, tilt: 0.04, N1: 48.3313, N2: 0.0000324587,
        i1: 7.0047, i2: 0.0000000500, w1: 29.1241, w2: 0.0000101444,
        a1: 0.387098, a2: 0, e1: 0.205635, e2: 0.000000000559,
        M1: 168.6562, M2: 4.0923344368, period: 58.646,
        centerOfOrbit: SUN
    };
    planets.push(mercury);
    var venus = {
        radius: 6.046079, tilt: 177.36, N1: 76.6799, N2: 0.0000246590,
        i1: 3.3946, i2: 0.0000000275, w1: 54.8910, w2: 0.0000138374,
        a1: 0.723330, a2: 0, e1: 0.006773, e2: -0.000000001302,
        M1: 48.0052, M2: 1.6021302244, period: 243.0185,
        centerOfOrbit: SUN
    };
    planets.push(venus);
    var earth = {
        radius: 6.371, tilt: 25.44, N1: 174.873, N2: 0,
        i1: 0.00005, i2: 0, w1: 102.94719, w2: 0,
        a1: 1, a2: 0, e1: 0.01671022, e2: 0,
        M1: 357.529, M2: 0.985608, period: 0.997,
        centerOfOrbit: SUN
    };
    planets.push(earth);
    var mars = {
        radius: 3.389372, tilt: 25.19, N1: 49.5574, N2: 0.0000211081,
        i1: 1.8497, i2: -0.0000000178, w1: 286.5016, w2: 0.0000292961,
        a1: 1.523688, a2: 0, e1: 0.093405, e2: 0.000000002516,
        M1: 18.6021, M2: 0.5240207766, period: 1.025957,
        centerOfOrbit: SUN
    };
    planets.push(mars);
    var jupiter = {
        radius: 71.41254, tilt: 3.13, N1: 100.4542, N2: 0.0000276854,
        i1: 1.3030, i2: -0.0000001557, w1: 273.8777, w2: 0.0000164505,
        a1: 5.20256, a2: 0, e1: 0.048498, e2: 0.000000004469,
        M1: 19.8950, M2: 0.0830853001, period: 0.4135,
        centerOfOrbit: SUN
    };
    planets.push(jupiter);
    var saturn = {
        radius: 60.19958, tilt: 26.73, N1: 113.6634, N2: 0.0000238980,
        i1: 2.4886, i2: -0.0000001081, w1: 339.3939, w2: 0.0000297661,
        a1: 9.55475, a2: 0, e1: 0.055546, e2: -0.000000009499,
        M1: 316.9670, M2: 0.0334442282, period: 0.4395,
        centerOfOrbit: SUN
    };
    planets.push(saturn);
    var uranus = {
        radius: 25.5286, tilt: 97.77, N1: 74.0005, N2: 0.000013978,
        i1: 0.7733, i2: 0.000000019, w1: 96.6612, w2: 0.000030565,
        a1: 19.18171, a2: -0.0000000155, e1: 0.047318, e2: 0.00000000745,
        M1: 142.5905, M2: 0.011725806, period: 0.71833,
        centerOfOrbit: SUN
    };
    planets.push(uranus);
    var neptune = {
        radius: 24.73859, tilt: 28.32, N1: 131.7806, N2: 0.000030173,
        i1: 1.7700, i2: -0.000000255, w1: 272.8461, w2: 0.000006027,
        a1: 30.05826, a2: 0.00000003313, e1: 0.008606, e2: 0.00000000215,
        M1: 260.2471, M2: 0.005995147, period: 0.6713,
        centerOfOrbit: SUN
    };
    planets.push(neptune);
    var moon = {
        radius: 1.5424, tilt: 28.32, N1: 125.1228, N2: -0.0529538083,
        i1: 5.1454, i2: 0, w1: 318.0634, w2: 0.1643573223,
        a1: 0.273, a2: 0, e1: 0.054900, e2: 0,
        M1: 115.3654, M2: 13.0649929509, period: 27.321582,
        centerOfOrbit: EARTH
    };
    planets.push(moon);

}

function createPlanets() {

    objects = [];

    commonGeometry = new THREE.BufferGeometry().fromGeometry(new THREE.SphereGeometry(1, 64, 64));

    var ringSegments = 70;
    var mesh, innerRadius, outerRadius, ring;

    for (var i = 0; i < planets.length; i ++) {
        switch (i) {
        case SUN:
            mesh = createSun(planets[i]["radius"]);
            mesh.position.set(0, 0, 0);
            break;
        case MERCURY:
            mesh = createPlanet(planets[i]["radius"], 0.005, 'images/mercurymap.jpg',
                                'images/mercurybump.jpg');
            break;
        case VENUS:
            mesh = createPlanet(planets[i]["radius"], 0.005, 'images/venusmap.jpg',
                                'images/venusbump.jpg');
            break;
        case EARTH:
            mesh = createPlanet(planets[i]["radius"], 0.05, 'images/earthmap1k.jpg',
                                'images/earthbump1k.jpg', 'images/earthspec1k.jpg');
            createEarthCloud(mesh);
            break;
        case MARS:
            mesh = createPlanet(planets[i]["radius"], 0.05, 'images/marsmap1k.jpg',
                                'images/marsbump1k.jpg');
            break;
        case JUPITER:
            mesh = createPlanet(planets[i]["radius"], 0.02, 'images/jupitermap.jpg',
                                'images/jupitermap.jpg');
            break;
        case SATURN:
            mesh = createPlanet(planets[i]["radius"], 0.05, 'images/saturnmap.jpg',
                                'images/saturnmap.jpg');
            innerRadius = (planets[i]["radius"] + 6.630) / planets[i]["radius"];
            outerRadius = (planets[i]["radius"] + saturnOuterRadius) / planets[i]["radius"];
            ring = createRing(innerRadius, outerRadius, ringSegments,
                                  'qrc:images/saturnringcolortrans.png');
            ring.receiveShadow = true;
            ring.castShadow = true;
            mesh.add(ring);
            break;
        case URANUS:
            mesh = createPlanet(planets[i]["radius"], 0.05, 'images/uranusmap.jpg',
                                'images/uranusmap.jpg');
            innerRadius = (planets[i]["radius"] + 2) / planets[i]["radius"];
            outerRadius = (planets[i]["radius"] + uranusOuterRadius) / planets[i]["radius"];
            ring = createRing(innerRadius, outerRadius, ringSegments,
                                  'qrc:images/uranusringcolortrans.png');
            ring.receiveShadow = true;
            ring.castShadow = true;
            mesh.add(ring);
            break;
        case NEPTUNE:
            mesh = createPlanet(planets[i]["radius"], 0.05, 'images/neptunemap.jpg',
                                'images/neptunemap.jpg');
            break;
        case MOON:
            mesh = createPlanet(planets[i]["radius"], 0.05, 'images/moonmap1k.jpg',
                                'images/moonbump1k.jpg');
            break;
        }

        objects.push(mesh);
        scene.add(mesh);
    }

}

function createSun(radius) {

    var texture = THREE.ImageUtils.loadTexture('images/sunmap.jpg');
    var material = new THREE.MeshBasicMaterial({
                                                   map: texture,
                                                   bumpMap: texture,
                                                   bumpScale: 0.05
                                               });
    var mesh = new THREE.Mesh(commonGeometry, material);
    mesh.scale.set(radius, radius, radius);

    mesh.receiveShadow = false;
    mesh.castShadow = false;

    return mesh;
}

function createPlanet(radius, bumpMapScale, mapTexture, bumpTexture, specularTexture) {

    var material = new THREE.MeshPhongMaterial({
                                                   map: THREE.ImageUtils.loadTexture(mapTexture),
                                                   bumpMap: THREE.ImageUtils.loadTexture(bumpTexture),
                                                   bumpScale: bumpMapScale
                                               });

    if (specularTexture) {
        material.specularMap = THREE.ImageUtils.loadTexture(specularTexture);
        material.specular = new THREE.Color('grey');
        material.shininess = 50.0;
    } else {
        material.shininess = 1.0;
    }

    var mesh = new THREE.Mesh(commonGeometry, material);
    mesh.scale.set(radius, radius, radius);

    return mesh;

}

function createEarthCloud(earthMesh) {

    var material = new THREE.MeshPhongMaterial({
                                                   map: THREE.ImageUtils.loadTexture('qrc:images/earthcloudmapcolortrans.png'),
                                                   side: THREE.BackSide,
                                                   transparent: true,
                                                   opacity: 0.8
                                               });
    var mesh = new THREE.Mesh(commonGeometry, material);

    var material2 = new THREE.MeshPhongMaterial({
                                                   map: THREE.ImageUtils.loadTexture('qrc:images/earthcloudmapcolortrans.png'),
                                                   side: THREE.FrontSide,
                                                   transparent: true,
                                                   opacity: 0.8
                                               });
    var mesh2 = new THREE.Mesh(commonGeometry, material2);

    mesh.scale.set(1.02, 1.02, 1.02);
    earthMesh.add(mesh);
    mesh2.scale.set(1.02, 1.02, 1.02);
    earthMesh.add(mesh2);
}

function createRing(radius, width, height, texture) {

    var geometry = new THREE.BufferGeometry().fromGeometry(
                new THREEx.Planets._RingGeometry(radius, width, height));

    var material = new THREE.MeshPhongMaterial({
                                                   map: THREE.ImageUtils.loadTexture(texture),
                                                   side: THREE.DoubleSide,
                                                   transparent: true,
                                                   opacity: 0.8
                                               });
    material.map.minFilter = THREE.NearestFilter;
    var mesh = new THREE.Mesh(geometry, material);
    mesh.lookAt(new THREE.Vector3(0, 90, 0));

    return mesh;

}

function createStarfield(radius) {

    var texture = THREE.ImageUtils.loadTexture('images/galaxy_starfield.png')
    var material = new THREE.MeshBasicMaterial({
                                                   map: texture,
                                                   side: THREE.BackSide
                                               })
    var geometry = new THREE.BufferGeometry().fromGeometry(new THREE.SphereGeometry(radius, 32, 32));
    var mesh = new THREE.Mesh(geometry, material)

    return mesh

}

function onResizeGL(canvas) {

    if (camera === undefined) return;

    camera.aspect = canvas.width / canvas.height;
    camera.updateProjectionMatrix();
    renderer.setPixelRatio(canvas.devicePixelRatio);
    renderer.setSize(canvas.width, canvas.height);

}

function onSpeedChanged(value) {

    daysPerFrameScale = value;

}

function setScale(value, focused) {

    // Save actual scale in focus mode
    if (!focused)
        actualScale = value;

    // Limit minimum scaling in focus mode to avoid jitter caused by rounding errors
    if (value <= focusedMinimumScale && (focusedScaling || focused)) {
        planetScale = focusedMinimumScale;
    } else {
        planetScale = actualScale;
    }

    for (var i = 0; i < objects.length; i++) {
        var object = objects[i];
        // first reset scale
        object.scale.set(planets[i]["radius"], planets[i]["radius"], planets[i]["radius"]);
        if (i === SUN) {
            object.scale.multiplyScalar(planetScale / 100);
        } else {
            object.scale.multiplyScalar(planetScale);
        }
    }

}

function prepareFocusedPlanetAnimation() {

    oldCameraPosition = camera.position.clone();

    var planet = SUN;
    if (qmlView.oldPlanet !== SOLAR_SYSTEM)
        planet = qmlView.oldPlanet;
    oldFocusedPlanetPosition = objects[planet].position.clone();
    qmlView.oldPlanet = qmlView.focusedPlanet;

    if (qmlView.focusedPlanet !== SOLAR_SYSTEM && actualScale <= focusedMinimumScale) {
        // Limit minimum scaling in focus mode to avoid jitter caused by rounding errors
        planetScale = focusedMinimumScale;
        setScale(focusedMinimumScale, true);
        focusedScaling = true;
    } else if (focusedScaling === true) {
        // Restore normal scaling
        focusedScaling = false;
        setScale(actualScale);
    }

    calculateLookAtOffset();
    calculateCameraOffset();

}

function setCameraDistance(distance) {

    cameraDistance = distance;

}

function calculateLookAtOffset() {

    var offset = oldFocusedPlanetPosition.clone();

    var planet = 0;
    if (qmlView.focusedPlanet !== SOLAR_SYSTEM)
        planet = qmlView.oldPlanet;

    var focusedPlanetPosition = objects[planet].position.clone();
    offset.sub(focusedPlanetPosition);

    qmlView.xLookAtOffset = offset.x;
    qmlView.yLookAtOffset = offset.y;
    qmlView.zLookAtOffset = offset.z;

}

function calculateCameraOffset() {

    var offset = oldCameraPosition.clone();

    var planet = 0;
    if (qmlView.focusedPlanet !== SOLAR_SYSTEM)
        planet = qmlView.focusedPlanet;

    var newCameraPosition = getNewCameraPosition(getOuterRadius(planet));

    if (qmlView.focusedPlanet !== SUN)
        offset.sub(newCameraPosition);

    if (qmlView.focusedPlanet === SUN && qmlView.oldPlanet === SOLAR_SYSTEM) {
        qmlView.xCameraOffset = Math.abs(offset.x);
        qmlView.yCameraOffset = Math.abs(offset.y);
        qmlView.zCameraOffset = Math.abs(offset.z);
    } else { // from a planet to another
        qmlView.xCameraOffset = offset.x;
        qmlView.yCameraOffset = offset.y;
        qmlView.zCameraOffset = offset.z;
    }

}

function getNewCameraPosition( radius ) {

    var position;
    if (qmlView.focusedPlanet === SOLAR_SYSTEM) {
        position = defaultCameraPosition.clone();
        position.multiplyScalar(cameraDistance);
    } else if (qmlView.focusedPlanet === SUN) {
        position = new THREE.Vector3(radius * planetScale * 2,
                                     radius * planetScale * 2,
                                     radius * planetScale * 2);
        position.multiplyScalar(cameraDistance);

    } else {
        var vec1 = objects[qmlView.focusedPlanet].position.clone();
        var vec2 = new THREE.Vector3(0, 1, 0);
        vec1.normalize();
        vec2.cross(vec1);
        vec2.multiplyScalar(radius * planetScale * cameraDistance * 4);
        vec2.add(objects[qmlView.focusedPlanet].position);
        vec1.set(0, radius * planetScale, 0);
        vec2.add(vec1);
        position = vec2;
    }
    return position;
}

function onDocumentMouseDown(x, y) {

    // Mouse selection for planets and Solar system, not for the Moon

    mouse.set((x / planetCanvas.width) * 2 - 1, - (y / planetCanvas.height ) * 2 + 1);

    raycaster.setFromCamera(mouse, camera);

    var intersects = raycaster.intersectObjects(objects);
    var selectedPlanet;

    if (intersects.length > 0) {
        var intersect = intersects[0];

        var i = 0;
        while (i < objects.length - 1) {
            if (intersect.object === objects[i]) {
                selectedPlanet = i;
                break;
            }
            i++;
        }
        if (selectedPlanet < NUM_SELECTABLE_PLANETS) {
            qmlView.focusedPlanet = selectedPlanet;
            // Limit minimum scaling in focus mode to avoid jitter caused by rounding errors
            if (actualScale <= focusedMinimumScale) {
                planetScale = focusedMinimumScale;
                setScale(focusedMinimumScale, true);
            }
            focusedScaling = true;
        }
    } else {
        qmlView.focusedPlanet = SOLAR_SYSTEM;
        // Restore normal scaling
        if (focusedScaling === true) {
            focusedScaling = false;
            setScale(actualScale);
        }
    }

}

function paintGL(canvas) {

    if (qmlView.focusedPlanet === SOLAR_SYSTEM)
        daysPerFrame = daysPerFrameScale * 10;
    else
        daysPerFrame = daysPerFrameScale * planets[qmlView.focusedPlanet]["period"] / 100;

    // Advance the time in days
    oldTimeD = currTimeD;
    currTimeD = currTimeD + daysPerFrame;
    var deltaTimeD = currTimeD - oldTimeD;

    // Position the planets orbiting the sun
    for (var i = 1; i < objects.length; i ++) {
        var object = objects[i];
        var planet = planets[i];

        // Bumpmaps of mercury, venus, jupiter and moon need special handling
        if (i == MERCURY || i == VENUS || i == JUPITER || i == MOON)
            object.material.bumpScale = 0.03 * planetScale;
        else
            object.material.bumpScale = 0.3 * planetScale;

        // Calculate the planet orbital elements from the current time in days
        var N =  (planet["N1"] + planet["N2"] * currTimeD) * Math.PI / 180;
        var iPlanet = (planet["i1"] + planet["i2"] * currTimeD) * Math.PI / 180;
        var w =  (planet["w1"] + planet["w2"] * currTimeD) * Math.PI / 180;
        var a = planet["a1"] + planet["a2"] * currTimeD;
        var e = planet["e1"] + planet["e2"] * currTimeD;
        var M = (planet["M1"] + planet["M2"] * currTimeD) * Math.PI / 180;
        var E = M + e * Math.sin(M) * (1.0 + e * Math.cos(M));

        var xv = a * (Math.cos(E) - e);
        var yv = a * (Math.sqrt(1.0 - e * e) * Math.sin(E));
        var v = Math.atan2(yv, xv);

        // Calculate the distance (radius)
        var r = Math.sqrt(xv * xv + yv * yv);

        // From http://www.davidcolarusso.com/astro/
        // Modified to compensate for the right handed coordinate system of OpenGL
        var xh = r * (Math.cos(N) * Math.cos(v + w)
                      - Math.sin(N) * Math.sin(v + w) * Math.cos(iPlanet));
        var zh = -r * (Math.sin(N) * Math.cos(v + w)
                       + Math.cos(N) * Math.sin(v + w) * Math.cos(iPlanet));
        var yh = r * (Math.sin(w + v) * Math.sin(iPlanet));

        // Apply the position offset from the center of orbit to the bodies
        var centerOfOrbit = objects[planet["centerOfOrbit"]];
        object.position.set(centerOfOrbit.position.x + xh * auScale,
                            centerOfOrbit.position.y + yh * auScale,
                            centerOfOrbit.position.z + zh * auScale);

        // Calculate and apply the appropriate axis tilt to the bodies
        // and rotate them around the axis
        var radians = planet["tilt"] * Math.PI / 180; // tilt in radians
        object.rotation.order = 'ZXY';
        object.rotation.x = 0;
        object.rotation.y += (deltaTimeD / planet["period"]) * 2 * Math.PI;
        object.rotation.z = radians;
        object.updateMatrix();

    }

    // rotate the Sun
    var sun = objects[SUN];
    sun.rotation.order = 'ZXY';
    sun.rotation.x = 0;
    sun.rotation.y += (deltaTimeD / planets[SUN]["period"]) * 2 * Math.PI;
    sun.rotation.z = planets[SUN]["tilt"] * Math.PI / 180; // tilt in radians
    sun.updateMatrix();

    // calculate the outer radius of the focused item
    var outerRadius = getOuterRadius(qmlView.focusedPlanet);

    // get the appropriate near plane position for the camera and animate it with QML animations
    qmlView.cameraNear = outerRadius;

    camera.near = qmlView.cameraNear;
    camera.updateProjectionMatrix();

    // Calculate and set camera position
    var cameraPosition = getNewCameraPosition(outerRadius);
    var cameraOffset = new THREE.Vector3(qmlView.xCameraOffset,
                                         qmlView.yCameraOffset,
                                         qmlView.zCameraOffset);
    cameraPosition.add(cameraOffset);
    camera.position.set(cameraPosition.x, cameraPosition.y, cameraPosition.z);

    // Calculate and set camera look-at point
    var lookAtPlanet = SUN;
    if (qmlView.focusedPlanet !== SOLAR_SYSTEM)
        lookAtPlanet = qmlView.focusedPlanet;
    var cameraLookAt = objects[lookAtPlanet].position.clone();
    var lookAtOffset = new THREE.Vector3(qmlView.xLookAtOffset,
                                         qmlView.yLookAtOffset,
                                         qmlView.zLookAtOffset);
    cameraLookAt.add(lookAtOffset);
    camera.lookAt(cameraLookAt);

    // Render the scene
    renderer.render(scene, camera);

}

function getOuterRadius( planet ) {

    var outerRadius = solarDistance;
    if (planet !== SOLAR_SYSTEM) {
        outerRadius = planets[planet]["radius"];
        if (planet === SATURN) {
            outerRadius =+ saturnOuterRadius;
        } else if (planet === URANUS) {
            outerRadius =+ uranusOuterRadius;
        } else if (planet === SUN) {
            outerRadius = planets[planet]["radius"] / 100;
        }
    }

    return outerRadius;
}

© 2017 The Qt Company Ltd. Documentation contributions included herein are the copyrights of their respective owners. The documentation provided herein is licensed under the terms of the GNU Free Documentation License version 1.3 as published by the Free Software Foundation. Qt and respective logos are trademarks of The Qt Company Ltd. in Finland and/or other countries worldwide. All other trademarks are property of their respective owners.