main.qml Example File

qmlcustominput/qml/qmlcustominput/main.qml
/****************************************************************************
**
** Copyright (C) 2016 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of the Qt Data Visualization module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:GPL$
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** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3 or (at your option) any later version
** approved by the KDE Free Qt Foundation. The licenses are as published by
** the Free Software Foundation and appearing in the file LICENSE.GPL3
** included in the packaging of this file. Please review the following
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import QtQuick 2.1
import QtQuick.Layouts 1.0
import QtDataVisualization 1.0
import "."

Rectangle {
    id: mainView
    width: 1280
    height: 720

    Data {
        id: graphData
    }

    Item {
        id: dataView
        anchors.bottom: parent.bottom
        width: parent.width
        height: parent.height - buttonLayout.height

        Scatter3D {
            id: scatterGraph
            width: dataView.width
            height: dataView.height
            theme: Theme3D { type: Theme3D.ThemeDigia }
            shadowQuality: AbstractGraph3D.ShadowQualityMedium
            scene.activeCamera.yRotation: 30.0
            inputHandler: null

            Scatter3DSeries {
                id: scatterSeriesOne
                itemLabelFormat: "One - X:@xLabel Y:@yLabel Z:@zLabel"
                mesh: Abstract3DSeries.MeshCube

                ItemModelScatterDataProxy {
                    itemModel: graphData.modelOne
                    xPosRole: "xPos"
                    yPosRole: "yPos"
                    zPosRole: "zPos"
                }
            }

            Scatter3DSeries {
                id: scatterSeriesTwo
                itemLabelFormat: "Two - X:@xLabel Y:@yLabel Z:@zLabel"
                mesh: Abstract3DSeries.MeshCube

                ItemModelScatterDataProxy {
                    itemModel: graphData.modelTwo
                    xPosRole: "xPos"
                    yPosRole: "yPos"
                    zPosRole: "zPos"
                }
            }

            Scatter3DSeries {
                id: scatterSeriesThree
                itemLabelFormat: "Three - X:@xLabel Y:@yLabel Z:@zLabel"
                mesh: Abstract3DSeries.MeshCube

                ItemModelScatterDataProxy {
                    itemModel: graphData.modelThree
                    xPosRole: "xPos"
                    yPosRole: "yPos"
                    zPosRole: "zPos"
                }
            }
        }

        MouseArea {
            id: inputArea
            anchors.fill: parent
            hoverEnabled: true
            acceptedButtons: Qt.LeftButton | Qt.RightButton
            property int mouseX: -1
            property int mouseY: -1

            onPositionChanged: {
                mouseX = mouse.x;
                mouseY = mouse.y;
            }

            onWheel: {
                // Adjust zoom level based on what zoom range we're in.
                var zoomLevel = scatterGraph.scene.activeCamera.zoomLevel;
                if (zoomLevel > 100)
                    zoomLevel += wheel.angleDelta.y / 12.0;
                else if (zoomLevel > 50)
                    zoomLevel += wheel.angleDelta.y / 60.0;
                else
                    zoomLevel += wheel.angleDelta.y / 120.0;
                if (zoomLevel > 500)
                    zoomLevel = 500;
                else if (zoomLevel < 10)
                    zoomLevel = 10;

                scatterGraph.scene.activeCamera.zoomLevel = zoomLevel;
            }
        }

        Timer {
            id: reselectTimer
            interval: 10
            running: true
            repeat: true
            onTriggered: {
                scatterGraph.scene.selectionQueryPosition = Qt.point(inputArea.mouseX, inputArea.mouseY);
            }
        }
    }

    NumberAnimation {
        id: cameraAnimationX
        loops: Animation.Infinite
        running: true
        target: scatterGraph.scene.activeCamera
        property:"xRotation"
        from: 0.0
        to: 360.0
        duration: 20000
    }

    SequentialAnimation {
        id: cameraAnimationY
        loops: Animation.Infinite
        running: true

        NumberAnimation {
            target: scatterGraph.scene.activeCamera
            property:"yRotation"
            from: 5.0
            to: 45.0
            duration: 9000
            easing.type: Easing.InOutSine
        }

        NumberAnimation {
            target: scatterGraph.scene.activeCamera
            property:"yRotation"
            from: 45.0
            to: 5.0
            duration: 9000
            easing.type: Easing.InOutSine
        }
    }

    RowLayout {
        id: buttonLayout
        Layout.minimumHeight: shadowToggle.height
        width: parent.width
        anchors.left: parent.left
        spacing: 0

        NewButton {
            id: shadowToggle
            Layout.fillHeight: true
            Layout.minimumWidth: parent.width / 3 // 3 buttons divided equally in the layout
            text: scatterGraph.shadowsSupported ? "Hide Shadows" : "Shadows not supported"
            enabled: scatterGraph.shadowsSupported

            onClicked: {
                if (scatterGraph.shadowQuality === AbstractGraph3D.ShadowQualityNone) {
                    scatterGraph.shadowQuality = AbstractGraph3D.ShadowQualityMedium;
                    text = "Hide Shadows";
                } else {
                    scatterGraph.shadowQuality = AbstractGraph3D.ShadowQualityNone;
                    text = "Show Shadows";
                }
            }
        }

        NewButton {
            id: cameraToggle
            Layout.fillHeight: true
            Layout.minimumWidth: parent.width / 3
            text: "Pause Camera"

            onClicked: {
                cameraAnimationX.paused = !cameraAnimationX.paused;
                cameraAnimationY.paused = cameraAnimationX.paused;
                if (cameraAnimationX.paused) {
                    text = "Animate Camera";
                } else {
                    text = "Pause Camera";
                }
            }
        }

        NewButton {
            id: exitButton
            Layout.fillHeight: true
            Layout.minimumWidth: parent.width / 3
            text: "Quit"
            onClicked: Qt.quit(0);
        }
    }
}

© 2016 The Qt Company Ltd. Documentation contributions included herein are the copyrights of their respective owners. The documentation provided herein is licensed under the terms of the GNU Free Documentation License version 1.3 as published by the Free Software Foundation. Qt and respective logos are trademarks of The Qt Company Ltd. in Finland and/or other countries worldwide. All other trademarks are property of their respective owners.