main.qml Example File

qmlmultigraph/qml/qmlmultigraph/main.qml
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** Copyright (C) 2016 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
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** This file is part of the Qt Data Visualization module of the Qt Toolkit.
**
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import QtQuick 2.1
import QtQuick.Layouts 1.0
import QtDataVisualization 1.0
import "."

Rectangle {
    id: mainView
    width: 800
    height: 600

    Data {
        id: data
    }

    GridLayout {
        id: gridLayout
        columns: 2
        Layout.fillHeight: true
        Layout.fillWidth: true
        anchors.top: mainView.top
        anchors.bottom: mainView.bottom
        anchors.left: mainView.left
        anchors.right: mainView.right

        Rectangle {
            Layout.fillHeight: true
            Layout.fillWidth: true
            border.color: surfaceGraph.theme.gridLineColor
            border.width: 2

            Surface3D {
                id: surfaceGraph
                anchors.fill: parent
                anchors.margins: parent.border.width
                theme: Theme3D {
                    type: Theme3D.ThemePrimaryColors
                    font.pointSize: 60
                }
                scene.activeCamera.cameraPreset: Camera3D.CameraPresetIsometricLeftHigh

                Surface3DSeries {
                    itemLabelFormat: "Pop density at (@xLabel N, @zLabel E): @yLabel"
                    ItemModelSurfaceDataProxy {
                        itemModel: data.sharedData
                        // The surface data points are not neatly lined up in rows and columns,
                        // so we define explicit row and column roles.
                        rowRole: "row"
                        columnRole: "col"
                        xPosRole: "latitude"
                        zPosRole: "longitude"
                        yPosRole: "pop_density"
                    }
                }
            }
        }

        // We'll use one grid cell for buttons
        Rectangle {
            Layout.fillHeight: true
            Layout.fillWidth: true

            GridLayout {
                anchors.right: parent.right
                anchors.left: parent.left
                anchors.top: parent.top
                anchors.bottom: parent.bottom
                columns: 2

                NewButton {
                    Layout.minimumWidth: parent.width / 2
                    Layout.fillHeight: true
                    Layout.fillWidth: true
                    text: "Clear Selections"
                    onClicked: clearSelections() // call a helper function to keep button itself simpler
                }

                NewButton {
                    Layout.minimumWidth: parent.width / 2
                    Layout.fillHeight: true
                    Layout.fillWidth: true
                    text: "Quit"
                    onClicked: Qt.quit(0);
                }

                NewButton {
                    Layout.fillHeight: true
                    Layout.fillWidth: true
                    text: "Reset Cameras"
                    onClicked: resetCameras() // call a helper function to keep button itself simpler
                }

                NewButton {
                    Layout.fillHeight: true
                    Layout.fillWidth: true
                    text: "Toggle Mesh Styles"
                    onClicked: toggleMeshStyle() // call a helper function to keep button itself simpler
                }
            }
        }

        Rectangle {
            Layout.fillHeight: true
            Layout.fillWidth: true
            border.color: scatterGraph.theme.gridLineColor
            border.width: 2

            Scatter3D {
                id: scatterGraph
                anchors.fill: parent
                anchors.margins: parent.border.width
                theme: Theme3D {
                    type: Theme3D.ThemeDigia
                    font.pointSize: 60
                }
                scene.activeCamera.cameraPreset: Camera3D.CameraPresetIsometricLeftHigh

                Scatter3DSeries {
                    itemLabelFormat: "Pop density at (@xLabel N, @zLabel E): @yLabel"
                    ItemModelScatterDataProxy {
                        itemModel: data.sharedData
                        // Mapping model roles to scatter series item coordinates.
                        xPosRole: "latitude"
                        zPosRole: "longitude"
                        yPosRole: "pop_density"
                    }
                }
            }
        }

        Rectangle {
            Layout.fillHeight: true
            Layout.fillWidth: true
            border.color: barGraph.theme.gridLineColor
            border.width: 2

            Bars3D {
                id: barGraph
                anchors.fill: parent
                anchors.margins: parent.border.width
                theme: Theme3D {
                    type: Theme3D.ThemeQt
                    font.pointSize: 60
                }
                selectionMode: AbstractGraph3D.SelectionItemAndRow | AbstractGraph3D.SelectionSlice
                scene.activeCamera.cameraPreset: Camera3D.CameraPresetIsometricLeftHigh

                Bar3DSeries {
                    itemLabelFormat: "@seriesName: @valueLabel"
                    name: "Population density"

                    ItemModelBarDataProxy {
                        itemModel: data.sharedData
                        // Mapping model roles to bar series rows, columns, and values.
                        rowRole: "row"
                        columnRole: "col"
                        valueRole: "pop_density"
                    }
                }
            }
        }
    }

    function clearSelections() {
        barGraph.clearSelection()
        scatterGraph.clearSelection()
        surfaceGraph.clearSelection()
    }

    function resetCameras() {
        surfaceGraph.scene.activeCamera.cameraPreset = Camera3D.CameraPresetIsometricLeftHigh
        scatterGraph.scene.activeCamera.cameraPreset = Camera3D.CameraPresetIsometricLeftHigh
        barGraph.scene.activeCamera.cameraPreset = Camera3D.CameraPresetIsometricLeftHigh
        surfaceGraph.scene.activeCamera.zoomLevel = 100.0
        scatterGraph.scene.activeCamera.zoomLevel = 100.0
        barGraph.scene.activeCamera.zoomLevel = 100.0
    }

    function toggleMeshStyle() {
        if (barGraph.seriesList[0].meshSmooth === true) {
            barGraph.seriesList[0].meshSmooth = false
            if (surfaceGraph.seriesList[0].flatShadingSupported)
                surfaceGraph.seriesList[0].flatShadingEnabled = true
            scatterGraph.seriesList[0].meshSmooth = false
        } else {
            barGraph.seriesList[0].meshSmooth = true
            surfaceGraph.seriesList[0].flatShadingEnabled = false
            scatterGraph.seriesList[0].meshSmooth = true
        }
    }
}

© 2016 The Qt Company Ltd. Documentation contributions included herein are the copyrights of their respective owners. The documentation provided herein is licensed under the terms of the GNU Free Documentation License version 1.3 as published by the Free Software Foundation. Qt and respective logos are trademarks of The Qt Company Ltd. in Finland and/or other countries worldwide. All other trademarks are property of their respective owners.