Qt 3D C++ Classes

The Qt 3D module provides the foundations and core types used for near-realtime simulations built on the Qt 3D framework.

Namespaces

Qt3DCore

Contains classes that are the foundation for Qt 3D simulation framework, as well as classes that provide the ability to render using the Qt 3D framework

Qt3DExtras

Contains classes from the Qt3DExtras module

Qt3DRender

Contains classes that enable 2D and 3D rendering

Qt3DInput

Contains classes that enable user input

Qt3DLogic

Contains classes that enable frame synchronization

Classes

Qt 3D Core Module

Qt3DCore::QAbstractAspect

The base class for aspects that provide a vertical slice of behavior

Qt3DCore::QAspectEngine

Responsible for handling all the QAbstractAspect subclasses that have been registered with the scene

Qt3DCore::QComponentAddedChange

Used to notify when a component is added to an entity

Qt3DCore::QComponentRemovedChange

Used to notify when a component is removed from an entity

Qt3DCore::QDynamicPropertyUpdatedChange

Used to notify when a dynamic property value is updated

Qt3DCore::QNodeCreatedChange

Used to notify when a node is created

Qt3DCore::QNodeCreatedChangeBase

The base class for all NodeCreated QSceneChange events

Qt3DCore::QNodeDestroyedChange

Used to notify when a node is destroyed

Qt3DCore::QPropertyNodeAddedChange

Used to notify when a node is added to a property

Qt3DCore::QPropertyNodeRemovedChange

Used to notify when a node is removed from a property

Qt3DCore::QPropertyUpdatedChange

Used to notify when a property value is updated

Qt3DCore::QPropertyUpdatedChangeBase

The base class for all PropertyUpdated QSceneChange events

Qt3DCore::QPropertyValueAddedChange

Used to notify when a value is added to a property

Qt3DCore::QPropertyValueAddedChangeBase

The base class for all PropertyValueAdded QSceneChange events

Qt3DCore::QPropertyValueRemovedChange

Used to notify when a value is added to a property

Qt3DCore::QPropertyValueRemovedChangeBase

The base class for all PropertyValueRemoved QSceneChange events

Qt3DCore::QSceneChange

Base class for changes that can be sent and received by Qt3D's change notification system

Qt3DCore::QStaticPropertyUpdatedChangeBase

The base class for all static PropertyUpdated QSceneChange events

Qt3DCore::QStaticPropertyValueAddedChangeBase

The base class for all static PropertyValueAdded QSceneChange events

Qt3DCore::QStaticPropertyValueRemovedChangeBase

The base class for all static PropertyValueRemoved QSceneChange events

Qt3DCore::QAspectJob

Base class for jobs executed in an aspect

Qt3DCore::QBackendNode

Base class for all Qt3D backend nodes

Qt3DCore::QBackendNodeMapper

Creates and maps backend nodes to their respective frontend nodes

Qt3DCore::QComponent

Base class of scene nodes that can be aggregated by Qt3DCore::QEntity instances as a component

Qt3DCore::QEntity

Qt3DCore::QEntity is a Qt3DCore::QNode subclass that can aggregate several Qt3DCore::QComponent instances that will specify its behavior

Qt3DCore::QNode

The base class of all Qt3D node classes used to build a Qt3D scene

Qt3DCore::QNodeId

Uniquely identifies a QNode

Qt3DCore::QTransform

Used to perform transforms on meshes

Qt3DCore::Quick::QQmlAspectEngine

Environment for the QAspectEngine and a method for instantiating QML components

Qt 3D Input Module

Qt3DInput::QAbstractActionInput

The base class for the Action Input and all Aggregate Action Inputs

Qt3DInput::QAbstractAxisInput

QAbstractActionInput is the base class for all Axis Input

Qt3DInput::QAbstractPhysicalDevice

The base class used by Qt3d to interact with arbitrary input devices

Qt3DInput::QAction

Links a set of QAbstractActionInput that trigger the same event

Qt3DInput::QActionInput

Stores Device and Buttons used to trigger an input event

Qt3DInput::QAnalogAxisInput

An axis input controlled by an analog input The axis value is controlled like a traditional analog input such as a joystick

Qt3DInput::QAxis

Stores QAbstractAxisInputs used to trigger an input event

Qt3DInput::QAxisAccumulator

Processes velocity or acceleration data from a QAxis

Qt3DInput::QAxisSetting

Stores settings for the specified list of Axis

Qt3DInput::QButtonAxisInput

An axis input controlled by buttons The axis value is controlled by buttons rather than a traditional analog input such as a joystick

Qt3DInput::QInputAspect

Responsible for creating physical devices and handling associated jobs

Qt3DInput::QInputChord

Represents a set of QAbstractActionInput's that must be triggerd at once

Qt3DInput::QInputSequence

Represents a set of QAbstractActionInput's that must be triggerd one after the other

Qt3DInput::QInputSettings

Holds the pointer to an input event source object

Qt3DInput::QKeyboardDevice

In charge of dispatching keyboard events to attached QQKeyboardHandler objects

Qt3DInput::QKeyboardHandler

Provides keyboard event notification

Qt3DInput::QKeyEvent

Event type send by KeyBoardHandler

Qt3DInput::QLogicalDevice

Allows the user to define a set of actions that they wish to use within an application

Qt3DInput::QMouseDevice

Delegates mouse events to the attached MouseHandler objects

Qt3DInput::QMouseEvent

Qt3DCore::QMouseEvent contains parameters that describe a mouse event

Qt3DInput::QWheelEvent

Contains parameters that describe a mouse wheel event

Qt3DInput::QMouseHandler

Provides a means of being notified about mouse events when attached to a QMouseDevice instance

Qt 3D Logic Module

Qt3DLogic::QFrameAction

Provides a way to have a synchronous function executed each frame

Qt3DLogic::QLogicAspect

Responsible for handling frame synchronization jobs

Qt 3D Render Module

Qt3DRender::AssimpIO

Provides a generic way of loading various 3D assets format into a Qt3D scene

Qt3DRender::QCameraSelector

Class to allow for selection of camera to be used

Qt3DRender::QClearBuffers

Class to clear buffers

Qt3DRender::QDispatchCompute

FrameGraph node to issue work for the compute shader on GPU

Qt3DRender::QFrameGraphNode

Base class of all FrameGraph configuration nodes

Qt3DRender::QFrustumCulling

Enable frustum culling for the FrameGraph

Qt3DRender::QLayerFilter

Controls layers Drawn in a frame graph branch

Qt3DRender::QNoDraw

When a Qt3DRender::QNoDraw node is present in a FrameGraph branch, this prevents the renderer from rendering any primitive

Qt3DRender::QRenderCapture

Frame graph node for render capture

Qt3DRender::QRenderCaptureReply

Receives the result of render capture request

Qt3DRender::QRenderPassFilter

Provides storage for vectors of Filter Keys and Parameters

Qt3DRender::QRenderStateSet

FrameGraph node offers a way of specifying a set of QRenderState objects to be applied during the execution of a framegraph branch

Qt3DRender::QRenderSurfaceSelector

Provides a way of specifying the render surface

Qt3DRender::QRenderTargetSelector

Provides a way of specifying a render target

Qt3DRender::QSortPolicy

Provides storage for the sort types to be used

Qt3DRender::QTechniqueFilter

Provides storage for vectors of Filter Keys and Parameters

Qt3DRender::QViewport

A viewport on the Qt3D Scene

Qt3DRender::QAbstractFunctor

Abstract base class for all functors

Qt3DRender::QCamera

Defines a view point through which the scene will be rendered

Qt3DRender::QCameraLens

Qt3DRender::QCameraLens specifies the projection matrix that will be used to define a Camera for a 3D scene

Qt3DRender::QComputeCommand

QComponent to issue work for the compute shader on GPU

Qt3DRender::QLayer

Way of filtering which entities will be rendered

Qt3DRender::QPickingSettings

Specifies how entity picking is handled

Qt3DRender::QRenderAspect

Qt3DRender::QRenderSettings

Holds settings related to rendering process and host the active FrameGraph

Qt3DRender::QRenderTarget

Encapsulates a target (usually a frame buffer object) which the renderer can render into

Qt3DRender::QRenderTargetOutput

Allows the specification of an attachment of a render target (whether it is a color texture, a depth texture, etc... )

Qt3DRender::QAttribute

Defines an attribute and how data should be read from a QBuffer

Qt3DRender::QBuffer

Provides a data store for raw data to later be used as vertices or uniforms

Qt3DRender::QBufferDataGenerator

Provides a mechanism to generate buffer data from a job

Qt3DRender::QGeometry

Qt3DRender::QGeometryRenderer

Qt3DRender::QMesh

A custom mesh

Qt3DRender::QSceneLoader

Provides the facility to load an existing Scene

Qt3DRender::QAbstractLight

Encapsulate a QAbstractLight object in a Qt 3D scene

Qt3DRender::QDirectionalLight

Encapsulate a Directional Light object in a Qt 3D scene

Qt3DRender::QPointLight

Encapsulate a Point Light object in a Qt 3D scene

Qt3DRender::QSpotLight

Encapsulate a Spot Light object in a Qt 3D scene

Qt3DRender::QEffect

Base class for effects in a Qt 3D scene

Qt3DRender::QFilterKey

Storage for filter keys and their values

Qt3DRender::QGraphicsApiFilter

Identifies the API required for the attached QTechnique

Qt3DRender::QMaterial

Provides an abstract class that should be the base of all material component classes in a scene

Qt3DRender::QParameter

Provides storage for a name and value pair

Qt3DRender::QRenderPass

Encapsulates a Render Pass

Qt3DRender::QShaderData

Provides a way of specifying values of a Uniform Block or a shader structure

Qt3DRender::QShaderProgram

Encapsulates a Shader Program

Qt3DRender::QTechnique

Encapsulates a Technique

Qt3DRender::QObjectPicker

Instantiates a component that can be used to interact with a QEntity by a process known as picking

Qt3DRender::QPickEvent

Holds information when an object is picked

Qt3DRender::QPickTriangleEvent

Holds information when a triangle is picked

Qt3DRender::QAlphaCoverage

Enable alpha-to-coverage multisampling mode

Qt3DRender::QAlphaTest

Specify alpha reference test

Qt3DRender::QBlendEquation

Specifies the equation used for both the RGB blend equation and the Alpha blend equation

Qt3DRender::QBlendEquationArguments

Encapsulates blending information: specifies how the incoming values (what's going to be drawn) are going to affect the existing values (what is already drawn)

Qt3DRender::QClipPlane

Enables an additional OpenGL clipping plane that can be in shaders using gl_ClipDistance

Qt3DRender::QColorMask

Allows specifying which color components should be written to the currently bound frame buffer

Qt3DRender::QCullFace

Specifies whether front or back face culling are enabled

Qt3DRender::QDepthTest

Tests the fragment shader's depth value against the depth of a sample being written to

Qt3DRender::QDithering

Enable dithering

Qt3DRender::QFrontFace

Defines front and back facing polygons

Qt3DRender::QMultiSampleAntiAliasing

Enable multisample antialiasing

Qt3DRender::QNoDepthMask

Disable depth write

Qt3DRender::QPointSize

Specifies the size of rasterized points. May either be set statically or by shader programs

Qt3DRender::QPolygonOffset

Sets the scale and steps to calculate depth values for polygon offsets

Qt3DRender::QRenderState

An abstract base class for all render states

Qt3DRender::QScissorTest

Discards fragments that fall outside of a certain rectangular portion of the screen

Qt3DRender::QSeamlessCubemap

Enables seamless cubemap texture filtering

Qt3DRender::QStencilMask

Controls the front and back writing of individual bits in the stencil planes

Qt3DRender::QStencilOperation

Specifies stencil operation

Qt3DRender::QStencilOperationArguments

Sets the actions to be taken when stencil and depth tests fail

Qt3DRender::QStencilTest

Specifies arguments for the stecil test

Qt3DRender::QStencilTestArguments

Specifies arguments for stencil test

Qt3DRender::QAbstractTexture

A base class to be used to provide textures

Qt3DRender::QAbstractTextureImage

Encapsulates the necessary information to create an OpenGL texture image

Qt3DRender::QTexture1D

A QAbstractTexture with a Target1D target format

Qt3DRender::QTexture1DArray

A QAbstractTexture with a Target1DArray target format

Qt3DRender::QTexture2D

A QAbstractTexture with a Target2D target format

Qt3DRender::QTexture2DArray

A QAbstractTexture with a Target2DArray target format

Qt3DRender::QTexture2DMultisample

A QAbstractTexture with a Target2DMultisample target format

Qt3DRender::QTexture2DMultisampleArray

A QAbstractTexture with a Target2DMultisampleArray target format

Qt3DRender::QTexture3D

A QAbstractTexture with a Target3D target format

Qt3DRender::QTextureBuffer

A QAbstractTexture with a TargetBuffer target format

Qt3DRender::QTextureCubeMap

A QAbstractTexture with a TargetCubeMap target format

Qt3DRender::QTextureCubeMapArray

A QAbstractTexture with a TargetCubeMapArray target format

Qt3DRender::QTextureRectangle

A QAbstractTexture with a TargetRectangle target format

Qt3DRender::QTextureData

Stores texture information such as the target, height, width, depth, layers, wrap, and if mipmaps are enabled

Qt3DRender::QTextureImage

Encapsulates the necessary information to create an OpenGL texture image from an image source

Qt3DRender::QTextureImageData

Stores data representing a texture

Qt3DRender::QTextureImageDataGenerator

Provides texture image data for QAbstractTextureImage

Qt3DRender::QTextureWrapMode

Defines the wrap mode a Qt3DRender::QAbstractTexture should apply to a texture

Qt 3D Extras Module

Qt3DExtras::QDiffuseMapMaterial

Default implementation of the phong lighting effect where the diffuse light component is read from a texture map

Qt3DExtras::QDiffuseSpecularMapMaterial

Default implementation of the phong lighting effect where the diffuse and specular light components are read from texture maps

Qt3DExtras::QFirstPersonCameraController

Allows controlling the scene camera from the first person perspective

Qt3DExtras::QForwardRenderer

Default FrameGraph implementation of a forward renderer

Qt3DExtras::QGoochMaterial

Material that implements the Gooch shading model, popular in CAD and CAM applications

Qt3DExtras::QNormalDiffuseMapAlphaMaterial

Specialization of QNormalDiffuseMapMaterial with alpha coverage and a depth test performed in the rendering pass

Qt3DExtras::QNormalDiffuseMapMaterial

Default implementation of the phong lighting and bump effect where the diffuse light component is read from a texture map and the normals of the mesh being rendered from a normal texture map

Qt3DExtras::QNormalDiffuseSpecularMapMaterial

Default implementation of the phong lighting and bump effect where the diffuse and specular light components are read from texture maps and the normals of the mesh being rendered from a normal texture map

Qt3DExtras::QOrbitCameraController

Allows controlling the scene camera along orbital path

Qt3DExtras::QPerVertexColorMaterial

Default implementation for rendering the color properties set for each vertex

Qt3DExtras::QPhongAlphaMaterial

Default implementation of the phong lighting effect with alpha

Qt3DExtras::QPhongMaterial

Default implementation of the phong lighting effect

Qt3DExtras::QConeGeometry

Allows creation of a cone in 3D space

Qt3DExtras::QConeMesh

A conical mesh

Qt3DExtras::QCuboidGeometry

Allows creation of a cuboid in 3D space

Qt3DExtras::QCuboidMesh

A cuboid mesh

Qt3DExtras::QCylinderGeometry

Allows creation of a cylinder in 3D space

Qt3DExtras::QCylinderMesh

A cylindrical mesh

Qt3DExtras::QPlaneGeometry

Allows creation of a plane in 3D space

Qt3DExtras::QPlaneMesh

A square planar mesh

Qt3DExtras::QSphereGeometry

Allows creation of a sphere in 3D space

Qt3DExtras::QSphereMesh

A spherical mesh

Qt3DExtras::QTorusGeometry

Allows creation of a torus in 3D space

Qt3DExtras::QTorusMesh

A toroidal mesh

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