shadereffects.qml Example File

shadereffects/shadereffects.qml
/****************************************************************************
**
** Copyright (C) 2016 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of the QtQuick module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:BSD$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** BSD License Usage
** Alternatively, you may use this file under the terms of the BSD license
** as follows:
**
** "Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions are
** met:
**   * Redistributions of source code must retain the above copyright
**     notice, this list of conditions and the following disclaimer.
**   * Redistributions in binary form must reproduce the above copyright
**     notice, this list of conditions and the following disclaimer in
**     the documentation and/or other materials provided with the
**     distribution.
**   * Neither the name of The Qt Company Ltd nor the names of its
**     contributors may be used to endorse or promote products derived
**     from this software without specific prior written permission.
**
**
** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
**
** $QT_END_LICENSE$
**
****************************************************************************/

import QtQuick 2.0
import QtQml.Models 2.1
import "content"

Rectangle {
    id: root
    width: 320
    height: 480
    property color col: "lightsteelblue"
    gradient: Gradient {
        GradientStop { position: 0.0; color: Qt.tint(root.col, "#20FFFFFF") }
        GradientStop { position: 0.1; color: Qt.tint(root.col, "#20AAAAAA") }
        GradientStop { position: 0.9; color: Qt.tint(root.col, "#20666666") }
        GradientStop { position: 1.0; color: Qt.tint(root.col, "#20000000") }
    }

    ShaderEffectSource {
        id: theSource
        sourceItem: theItem
    }

    function saturate(x) {
        return Math.min(Math.max(x, 0), 1)
    }

    function sliderToColor(x) {
        return Qt.rgba(saturate(Math.max(2 - 6 * x, 6 * x - 4)),
                        saturate(Math.min(6 * x, 4 - 6 * x)),
                        saturate(Math.min(6 * x - 2, 6 - 6 * x)))
    }

    Grid {
        anchors.centerIn: parent
        columns: 2

        Item {
            id: theItem
            width: 160
            height: 160
            ListView {
                anchors.centerIn: parent
                width: 160
                height: 140
                clip: true
                snapMode: ListView.SnapOneItem
                model: ObjectModel {
                    Text {
                        width: 160
                        height: 140
                        horizontalAlignment: Text.AlignHCenter
                        verticalAlignment: Text.AlignVCenter
                        font.pixelSize: 118
                        font.family: "Times"
                        color: "blue"
                        text: "Qt"
                    }
                    Image {
                        width: 160
                        height: 140
                        source: "content/qt-logo.png"
                    }
                    Image {
                        width: 160
                        height: 140
                        source: "content/face-smile.png"
                    }
                }
            }
        }
        ShaderEffect {
            width: 160
            height: 160
            property variant source: theSource
            property real amplitude: 0.04 * wobbleSlider.value
            property real frequency: 20
            property real time: 0
            NumberAnimation on time { loops: Animation.Infinite; from: 0; to: Math.PI * 2; duration: 600 }
            fragmentShader: "qrc:shadereffects/content/shaders/wobble.frag"
            Slider {
                id: wobbleSlider
                anchors.left: parent.left
                anchors.right: parent.right
                anchors.bottom: parent.bottom
                height: 40
            }
        }
        ShaderEffect {
            width: 160
            height: 160
            property variant source: theSource
            property variant shadow: ShaderEffectSource {
                sourceItem: ShaderEffect {
                    width: theItem.width
                    height: theItem.height
                    property variant delta: Qt.size(0.0, 1.0 / height)
                    property variant source: ShaderEffectSource {
                        sourceItem: ShaderEffect {
                            width: theItem.width
                            height: theItem.height
                            property variant delta: Qt.size(1.0 / width, 0.0)
                            property variant source: theSource
                            fragmentShader: "qrc:shadereffects/content/shaders/blur.frag"
                        }
                    }
                    fragmentShader: "qrc:shadereffects/content/shaders/blur.frag"
                }
            }
            property real angle: 0
            property variant offset: Qt.point(15.0 * Math.cos(angle), 15.0 * Math.sin(angle))
            NumberAnimation on angle { loops: Animation.Infinite; from: 0; to: Math.PI * 2; duration: 6000 }
            property variant delta: Qt.size(offset.x / width, offset.y / height)
            property real darkness: shadowSlider.value
            fragmentShader: "qrc:shadereffects/content/shaders/shadow.frag"
            Slider {
                id: shadowSlider
                anchors.left: parent.left
                anchors.right: parent.right
                anchors.bottom: parent.bottom
                height: 40
            }
        }
        ShaderEffect {
            width: 160
            height: 160
            property variant source: theSource
            property variant delta: Qt.size(0.5 / width, 0.5 / height)
            fragmentShader: "qrc:shadereffects/content/shaders/outline.frag"
        }
        ShaderEffect {
            width: 160
            height: 160
            property variant source: theSource
            property color tint: root.sliderToColor(colorizeSlider.value)
            fragmentShader: "qrc:shadereffects/content/shaders/colorize.frag"
            Slider {
                id: colorizeSlider
                anchors.left: parent.left
                anchors.right: parent.right
                anchors.bottom: parent.bottom
                height: 40
            }
        }
        ShaderEffect {
            width: 160
            height: 160
            property variant source: theSource
            property real bend: 0
            property real minimize: 0
            property real side: genieSlider.value
            SequentialAnimation on bend {
                loops: Animation.Infinite
                NumberAnimation { to: 1; duration: 700; easing.type: Easing.InOutSine }
                PauseAnimation { duration: 1600 }
                NumberAnimation { to: 0; duration: 700; easing.type: Easing.InOutSine }
                PauseAnimation { duration: 1000 }
            }
            SequentialAnimation on minimize {
                loops: Animation.Infinite
                PauseAnimation { duration: 300 }
                NumberAnimation { to: 1; duration: 700; easing.type: Easing.InOutSine }
                PauseAnimation { duration: 1000 }
                NumberAnimation { to: 0; duration: 700; easing.type: Easing.InOutSine }
                PauseAnimation { duration: 1300 }
            }
            mesh: Qt.size(10, 10)
            vertexShader: "qrc:shadereffects/content/shaders/genie.vert"
            Slider {
                id: genieSlider
                anchors.left: parent.left
                anchors.right: parent.right
                anchors.bottom: parent.bottom
                height: 40
            }
        }
    }
}

© 2017 The Qt Company Ltd. Documentation contributions included herein are the copyrights of their respective owners. The documentation provided herein is licensed under the terms of the GNU Free Documentation License version 1.3 as published by the Free Software Foundation. Qt and respective logos are trademarks of The Qt Company Ltd. in Finland and/or other countries worldwide. All other trademarks are property of their respective owners.