QNormalDiffuseMapAlphaMaterial Class

(Qt3DExtras::QNormalDiffuseMapAlphaMaterial)

The QNormalDiffuseMapAlphaMaterial provides a specialization of QNormalDiffuseMapMaterial with alpha coverage and a depth test performed in the rendering pass. More...

Header: #include <QNormalDiffuseMapAlphaMaterial>
qmake: QT += 3dextras
Since: Qt 5.7
Inherits: Qt3DExtras::QNormalDiffuseMapMaterial

Public Functions

Additional Inherited Members

Detailed Description

The QNormalDiffuseMapAlphaMaterial provides a specialization of QNormalDiffuseMapMaterial with alpha coverage and a depth test performed in the rendering pass.

The specular lighting effect is based on the combination of 3 lighting components ambient, diffuse and specular. The relative strengths of these components are controlled by means of their reflectivity coefficients which are modelled as RGB triplets:

  • Ambient is the color that is emitted by an object without any other light source.
  • Diffuse is the color that is emitted for rought surface reflections with the lights.
  • Specular is the color emitted for shiny surface reflections with the lights.
  • The shininess of a surface is controlled by a float property.

This material uses an effect with a single render pass approach and performs per fragment lighting. Techniques are provided for OpenGL 2, OpenGL 3 or above as well as OpenGL ES 2.

Member Function Documentation

QNormalDiffuseMapAlphaMaterial::QNormalDiffuseMapAlphaMaterial(Qt3DCore::QNode *parent = nullptr)

Default constructs an instance of QNormalDiffuseMapAlphaMaterial.

QNormalDiffuseMapAlphaMaterial::~QNormalDiffuseMapAlphaMaterial()

Destroys the QNormalDiffuseMapAlphaMaterial instance.

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