QEffect Class

(Qt3DRender::QEffect)

The base class for effects in a Qt 3D scene. More...

Header: #include <QEffect>
qmake: QT += 3drender
Since: Qt 5.7
Instantiated By: Effect
Inherits: Qt3DCore::QNode

Public Functions

QEffect(Qt3DCore::QNode *parent = nullptr)
~QEffect()
void addParameter(QParameter *parameter)
void addTechnique(QTechnique *t)
QVector<QParameter *> parameters() const
void removeParameter(QParameter *parameter)
void removeTechnique(QTechnique *t)
QVector<QTechnique *> techniques() const

Protected Functions

QEffect(QEffectPrivate &dd, Qt3DCore::QNode *parent = nullptr)

Additional Inherited Members

Detailed Description

The base class for effects in a Qt 3D scene.

The QEffect class combines a set of techniques and parameters used by those techniques to produce a rendering effect for a material.

An QEffect instance should be shared among several QMaterial instances when possible.

QEffect *effect = new QEffect();

// Create technique, render pass and shader
QTechnique *gl3Technique = new QTechnique();
QRenderPass *gl3Pass = new QRenderPass();
QShaderProgram *glShader = new QShaderProgram();

// Set the shader on the render pass
gl3Pass->setShaderProgram(glShader);

// Add the pass to the technique
gl3Technique->addRenderPass(gl3Pass);

// Set the targeted GL version for the technique
gl3Technique->graphicsApiFilter()->setApi(QGraphicsApiFilter::OpenGL);
gl3Technique->graphicsApiFilter()->setMajorVersion(3);
gl3Technique->graphicsApiFilter()->setMinorVersion(1);
gl3Technique->graphicsApiFilter()->setProfile(QGraphicsApiFilter::CoreProfile);

// Add the technique to the effect
effect->addTechnique(gl3Technique);

A QParameter defined on an Effect is overridden by a QParameter (of the same name) defined in a QMaterial, QTechniqueFilter, QRenderPassFilter.

See also QMaterial, QTechnique, and QParameter.

Member Function Documentation

QEffect::QEffect(Qt3DCore::QNode *parent = nullptr)

Default constructs an instance of QEffect.

[protected] QEffect::QEffect(QEffectPrivate &dd, Qt3DCore::QNode *parent = nullptr)

Copy constructor.

QEffect::~QEffect()

Destroys the instance of QEffect.

void QEffect::addParameter(QParameter *parameter)

Adds parameter to the effect. It sends a QPropertyNodeAddedChange to the backend. The parameter will be used to set a corresponding uniform value in the shader used by this effect.

void QEffect::addTechnique(QTechnique *t)

Adds a new technique t to the effect. It sends a QPropertyNodeAddedChange to the backend.

QVector<QParameter *> QEffect::parameters() const

Returns the list of parameters used by the effect.

void QEffect::removeParameter(QParameter *parameter)

Removes a parameter parameter from the effect.

void QEffect::removeTechnique(QTechnique *t)

Removes a technique t from the effect.

QVector<QTechnique *> QEffect::techniques() const

Returns the list of techniques used by the effect.

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