main.qml Example File

textureandlight/qml/textureandlight/main.qml
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** This file is part of the QtCanvas3D module of the Qt Toolkit.
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import QtQuick 2.0
import QtCanvas3D 1.0

import "textureandlight.js" as GLCode

Item {
    id: mainview
    width: 1280
    height: 768
    visible: true

    Canvas3D {
        id: canvas3d
        anchors.fill:parent
        focus: true
        property double xRotAnim: 0
        property double yRotAnim: 0
        property double zRotAnim: 0
        property bool isRunning: true

        // Emitted when one time initializations should happen
        onInitializeGL: {
            GLCode.initializeGL(canvas3d);
        }

        // Emitted each time Canvas3D is ready for a new frame
        onPaintGL: {
            GLCode.paintGL(canvas3d);
        }

        onResizeGL: {
            GLCode.resizeGL(canvas3d);
        }

        Keys.onSpacePressed: {
            canvas3d.isRunning = !canvas3d.isRunning
            if (canvas3d.isRunning) {
                objAnimationX.pause();
                objAnimationY.pause();
                objAnimationZ.pause();
            } else {
                objAnimationX.resume();
                objAnimationY.resume();
                objAnimationZ.resume();
            }
        }

        SequentialAnimation {
            id: objAnimationX
            loops: Animation.Infinite
            running: true
            NumberAnimation {
                target: canvas3d
                property: "xRotAnim"
                from: 0.0
                to: 120.0
                duration: 7000
                easing.type: Easing.InOutQuad
            }
            NumberAnimation {
                target: canvas3d
                property: "xRotAnim"
                from: 120.0
                to: 0.0
                duration: 7000
                easing.type: Easing.InOutQuad
            }
        }

        SequentialAnimation {
            id: objAnimationY
            loops: Animation.Infinite
            running: true
            NumberAnimation {
                target: canvas3d
                property: "yRotAnim"
                from: 0.0
                to: 240.0
                duration: 5000
                easing.type: Easing.InOutCubic
            }
            NumberAnimation {
                target: canvas3d
                property: "yRotAnim"
                from: 240.0
                to: 0.0
                duration: 5000
                easing.type: Easing.InOutCubic
            }
        }

        SequentialAnimation {
            id: objAnimationZ
            loops: Animation.Infinite
            running: true
            NumberAnimation {
                target: canvas3d
                property: "zRotAnim"
                from: -100.0
                to: 100.0
                duration: 3000
                easing.type: Easing.InOutSine
            }
            NumberAnimation {
                target: canvas3d
                property: "zRotAnim"
                from: 100.0
                to: -100.0
                duration: 3000
                easing.type: Easing.InOutSine
            }
        }
    }
}

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