grue.qml Example File

grue/grue.qml
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import QtQuick 2.0 import QtSensors 5.0 import Grue 1.0 Rectangle { id: root width: 320 height: 480 color: "black" property int percent: 0 property string text: "" property real grueOpacity: 0.0 function updateStatus(newPercent, newOpacity, newText) { if (root.percent === newPercent) return; // Delay updating the visual status to prevent flicker timer.interval = (newPercent < root.percent) ? 500 : 0; root.percent = newPercent; root.text = newText; root.grueOpacity = newOpacity; timer.start() } Timer { id: timer running: false repeat: false onTriggered: { text.text = root.text grueimg.opacity = root.grueOpacity } } GrueSensor { id: sensor active: true onReadingChanged: { var percent = reading.chanceOfBeingEaten; if (percent === 0) { updateStatus(percent, 0.0, "It is light.<br>You are safe from Grues."); } else if (percent === 100) { updateStatus(percent, 1.0, "You have been eaten by a Grue!"); sensor.active = false; } else if (percent > 0) { updateStatus(percent, 0.05 + (percent * 0.001), "It is dark.<br>You are " + percent +" % " + "likely to be eaten by a Grue."); } } } Text { id: text anchors.top: parent.top anchors.topMargin: 0 anchors.left: parent.left anchors.right: parent.right wrapMode: Text.WordWrap text: "I can't tell if you're going to be eaten by a Grue or not. You're on your own!" font.pixelSize: 30 color: "lightgray" } Image { id: grueimg anchors.bottom: parent.bottom anchors.horizontalCenter: parent.horizontalCenter source: "grue.png" opacity: 0.0 Behavior on opacity { PropertyAnimation { duration: 250 } } } }

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