graphicsscene.h Example File

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#ifndef __GRAPHICSSCENE__H__ #define __GRAPHICSSCENE__H__ //Qt #include <QtWidgets/QGraphicsScene> #include <QtCore/QSet> #include <QtCore/QState> class Boat; class SubMarine; class Torpedo; class Bomb; class PixmapItem; class ProgressItem; class TextInformationItem; class QAction; class GraphicsScene : public QGraphicsScene { Q_OBJECT public: enum Mode { Big = 0, Small }; struct SubmarineDescription { int type; int points; QString name; }; struct LevelDescription { int id; QString name; QList<QPair<int,int> > submarines; }; GraphicsScene(int x, int y, int width, int height, Mode mode = Big); qreal sealLevel() const; void setupScene(QAction *newAction, QAction *quitAction); void addItem(Bomb *bomb); void addItem(Torpedo *torpedo); void addItem(SubMarine *submarine); void addItem(QGraphicsItem *item); void clearScene(); signals: void subMarineDestroyed(int); void allSubMarineDestroyed(int); private slots: void onBombExecutionFinished(); void onTorpedoExecutionFinished(); void onSubMarineExecutionFinished(); private: Mode mode; ProgressItem *progressItem; TextInformationItem *textInformationItem; Boat *boat; QSet<SubMarine *> submarines; QSet<Bomb *> bombs; QSet<Torpedo *> torpedos; QVector<SubmarineDescription> submarinesData; QHash<int, LevelDescription> levelsData; friend class PauseState; friend class PlayState; friend class LevelState; friend class LostState; friend class WinState; friend class WinTransition; friend class UpdateScoreTransition; }; #endif //__GRAPHICSSCENE__H__

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