- class QRotationReading¶
The
QRotationReading
class represents one reading from the rotation sensor. More…Synopsis¶
Properties¶
Methods¶
def
__init__()
def
setFromEuler()
def
x()
def
y()
def
z()
Note
This documentation may contain snippets that were automatically translated from C++ to Python. We always welcome contributions to the snippet translation. If you see an issue with the translation, you can also let us know by creating a ticket on https:/bugreports.qt.io/projects/PYSIDE
Detailed Description¶
QRotationReading Units¶
The rotation reading contains 3 angles, measured in degrees that define the orientation of the device in three-dimensional space. These angles are similar to yaw, pitch and roll but are defined using only right hand rotation with axes as defined by the right hand cartesian coordinate system.
The three angles are applied to the device in the following order.
Right-handed rotation z (-180, 180]. Starting from the y-axis and incrementing in the counter-clockwise direction.
Right-handed rotation x [-90, 90]. Starting from the new (once-rotated) y-axis and incrementing towards the z-axis.
Right-handed rotation y (-180, 180]. Starting from the new (twice-rotated) z-axis and incrementing towards the x-axis.
Here is a visualization showing the order in which angles are applied.
The 0 point for the z angle is defined as a fixed, external entity and is device-specific. While magnetic North is typically used as this reference point it may not be. Do not attempt to compare values for the z angle between devices or even on the same device if it has moved a significant distance.
If the device cannot detect a fixed, external entity the z angle will always be 0 and the
hasZ
property will be set to false.The 0 point for the x and y angles are defined as when the x and y axes of the device are oriented towards the horizon. Here is an example of how the x value will change with device movement.
Here is an example of how the y value will change with device movement.
Note that when x is 90 or -90, values for z and y achieve rotation around the same axis (due to the order of operations). In this case the y rotation will be 0.
Note
Properties can be used directly when
from __feature__ import true_property
is used or via accessor functions otherwise.- property xᅟ: float¶
This property holds the rotation around the x axis..
Measured as degrees.
See also
QRotationReading Units
- Access functions:
- property yᅟ: float¶
This property holds the rotation around the y axis..
Measured as degrees.
See also
QRotationReading Units
- Access functions:
- property zᅟ: float¶
This property holds the rotation around the z axis..
Measured as degrees.
See also
QRotationReading Units
- Access functions:
- setFromEuler(x, y, z)¶
- Parameters:
x – float
y – float
z – float
Sets the rotation from three euler angles.
This is to be called from the backend.
The angles are measured in degrees. The order of the rotations matters, as first the
z
rotation is applied, then thex
rotation and finally they
rotation.- x()¶
- Return type:
float
Getter of property
xᅟ
.- y()¶
- Return type:
float
Getter of property
yᅟ
.- z()¶
- Return type:
float
Getter of property
zᅟ
.