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Qt Quick Ultralite swipe_game Demo

/****************************************************************************** ** ** Copyright (C) 2021 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the Qt Quick Ultralite module. ** ** $QT_BEGIN_LICENSE:COMM$ ** ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see http://www.qt.io/terms-conditions. For further ** information use the contact form at http://www.qt.io/contact-us. ** ** $QT_END_LICENSE$ ** ******************************************************************************/
#include "Globals.h" #include <platform/platform.h> namespace { constexpr std::uint16_t maxTimeout = 5000; constexpr std::uint16_t minTimeout = 1000; constexpr std::uint16_t interval = 500; constexpr std::uint8_t minTries = 1; constexpr std::uint8_t maxTries = 4; } // namespace Globals::Globals() { time.setValue(3000); tries.setValue(3); currentGameMode.setValue(GameMode::Numbers); score.setValue(0); fails.setValue(0); useSmallTouchAreas.setValue(false); showTouchAreas.setValue(false); useViewAnimations.setValue(false); // for the game we use a random list of countries sorted by their total size in square kilometers m_countries = {"Vatican City", "Monaco", "Liechtenstein", "Malta", "Andorra", "Singapore", "Tonga", "Mauritius", "Luxembourg", "Hong Kong", "Samoa", "Lebanon", "Kosovo", "Jamaica", "Qatar", "Slovenia", "Israel", "Haiti", "Albania", "Belgium", "Taiwan", "Switzerland", "Netherlands", "Denmark", "Costa Rica", "Croatia", "Ireland", "Austria", "Portugal", "South Korea", "Cuba", "Bulgaria", "Greece", "Romania", "United Kingdom", "New Zealand", "Italy", "Poland", "Finland", "Germany", "Japan", "Norway", "Sweden", "Spain", "Thailand", "Kenya", "France", "Turkey", "Mexico", "Argentina", "Australia", "Brazil", "United States", "China", "Canada", "Russia"}; //init random generation distribution const uint32_t seed = static_cast<uint32_t>(static_cast<double>(std::numeric_limits<uint32_t>::max()) * Qul::Platform::getPlatformInstance()->rand()); m_randGenerator = std::mt19937(seed); m_startNumberDistribution = distribution(1, m_countries.size() - 2); //there is always possible bigger nad smaller number m_newNumberDistribution = distribution(0, m_countries.size() - 1); } void Globals::increaseTime() { if (time.value() < maxTimeout) { time.setValue(time.value() + interval); } } void Globals::decreaseTime() { if (time.value() > minTimeout) { time.setValue(time.value() - interval); } } void Globals::increaseTries() { if (tries.value() < maxTries) { tries.setValue(tries.value() + 1); } } void Globals::decreaseTries() { if (tries.value() > minTries) { tries.setValue(tries.value() - 1); } } void Globals::switchGameMode() { initGameData(); auto newMode = isNumberMode() ? GameMode::Countries : GameMode::Numbers; currentGameMode.setValue(newMode); } bool Globals::isNumberMode() { return (currentGameMode.value() == GameMode::Numbers); } void Globals::requestNewValue() { m_currentNumber = generateNewNumber(); gameCurrentNumber.setValue(m_currentNumber); gameCurrentCountry.setValue(m_countries.at(m_currentNumber)); } void Globals::initGameData() { m_startNumber = m_startNumberDistribution(m_randGenerator); gameStartNumber.setValue(m_startNumber); gameStartCountry.setValue(m_countries.at(m_startNumber)); score.setValue(0); fails.setValue(0); } void Globals::checkAnswer(bool guessedGreater) { auto updateScore = [&](bool correctGuess) { if (correctGuess) { score.setValue(score.value() + 1); } else { addFail(); } }; if (guessedGreater) { updateScore(m_currentNumber > m_startNumber); } else { updateScore(m_currentNumber < m_startNumber); } } void Globals::addFail() { fails.setValue(fails.value() + 1); } int Globals::generateNewNumber() { std::uint8_t result = m_currentNumber; while (result == m_currentNumber || result == m_startNumber) { result = m_startNumberDistribution(m_randGenerator); } return result; }