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This is the verbatim text of the qsound.h include file. It is provided only for illustration; the copyright remains with Trolltech.

** $Id: qt/qsound.h   3.3.7   edited Aug 31 2005 $
** Definition of QSound class and QAuServer internal class
** Created : 000117
** Copyright (C) 1999-2005 Trolltech AS.  All rights reserved.
** This file is part of the kernel module of the Qt GUI Toolkit.
** This file may be distributed under the terms of the Q Public License
** as defined by Trolltech AS of Norway and appearing in the file
** LICENSE.QPL included in the packaging of this file.
** This file may be distributed and/or modified under the terms of the
** GNU General Public License version 2 as published by the Free Software
** Foundation and appearing in the file LICENSE.GPL included in the
** packaging of this file.
** Licensees holding valid Qt Enterprise Edition or Qt Professional Edition
** licenses may use this file in accordance with the Qt Commercial License
** Agreement provided with the Software.
** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE
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#ifndef QSOUND_H
#define QSOUND_H

#ifndef QT_H
#include "qobject.h"
#endif // QT_H

#ifndef QT_NO_SOUND

class QSoundData;

class Q_EXPORT QSound : public QObject {
    static bool isAvailable();
    static void play(const QString& filename);

    QSound(const QString& filename, QObject* parent=0, const char* name=0);

    /* Coming soon...
    QSound(int hertz, Type type=Mono);
    int play(const ushort* data, int samples);
    bool full();
    signal void notFull();

#ifndef QT_NO_COMPAT
    static bool available() { return isAvailable(); }

    int loops() const;
    int loopsRemaining() const;
    void setLoops(int);
    QString fileName() const;

    bool isFinished() const;

public slots:
    void play();
    void stop();

    QSoundData* d;
    friend class QAuServer;

  QAuServer is an INTERNAL class.  If you wish to provide support for
  additional audio servers, you can make a subclass of QAuServer to do
  so, HOWEVER, your class may need to be re-engineered to some degree
  with each new Qt release, including minor releases.

  QAuBucket is whatever you want.

class QAuBucket {
    virtual ~QAuBucket();

class QAuServer : public QObject {

    QAuServer(QObject* parent, const char* name);

    virtual void init(QSound*);
    virtual void play(const QString& filename);
    virtual void play(QSound*)=0;
    virtual void stop(QSound*)=0;
    virtual bool okay()=0;

    void setBucket(QSound*, QAuBucket*);
    QAuBucket* bucket(QSound*);
    int decLoop(QSound*);

#endif // QT_NO_SOUND


Copyright © 2005 TrolltechTrademarks
Qt 3.3.7