C
Entry point to Qt Quick Ultralite application
Initializing Qt Quick Ultralite from main()
To start the graphical part of your application you need to call Qul::initPlatform(), create a Qul::Application object in your main() or a task function and then call the Qul::Application::exec() function.
Qul::initPlatform() initializes hardware for Qt Quick Ultralite and the event loop starts when you call Qul::Application::exec().
For example, if the main item defined in QML is called MainScreen, main.cpp on bare metal could contain the following:
#include "MainScreen.h" #include <qul/application.h> #include <qul/qul.h> int main() { Qul::initPlatform(); Qul::Application app; static MainScreen item; app.setRootItem(&item); app.exec(); return 0; }
Or when using FreeRTOS main.cpp could be:
#include "MainScreen.h" #include <qul/application.h> #include <qul/qul.h> #include <cstdio> #include <FreeRTOS.h> #include <task.h> #ifndef QUL_STACK_SIZE #error QUL_STACK_SIZE must be defined. #endif static void Qul_Thread(void *argument); int main() { Qul::initPlatform(); if (xTaskCreate(Qul_Thread, "QulExec", QUL_STACK_SIZE, 0, 4, 0) != pdPASS) { std::printf("Task creation failed!.\r\n"); configASSERT(false); } vTaskStartScheduler(); // Should not reach this point configASSERT(false); } static void Qul_Thread(void *argument) { Qul::Application app; static MainScreen item; app.setRootItem(&item); app.exec(); }
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