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Qt Quick Ultralite Platform API

<platform/alloc.h>

Provides a simple memory allocator for functions that might temporarily require some extra memory for caching

<platform/mem.h>

Provides abstraction for the memory allocation

<platform/platform.h>

Provides abstraction functionality for the platform

<platform/singlepointtoucheventdispatcher.h>

A dispatcher for single point touch events

<platforminterface/arc.h>

Provides arc handling convenience functions

<platforminterface/blendhelper.h>

Workaround for 2D accelerators that don't have a way to blend a color directly

<platforminterface/drawingdevice.h>

Provides an abstract drawing device

<platforminterface/drawingengine.h>

Provides an abstraction for blitting accelerators

<platforminterface/genericmatrix.h>

Provides a class for matrix manipulations

<platforminterface/layerengine.h>

Provides an abstraction for managing hardware layers

<platforminterface/pathdata.h>

Provides classes for representing and handling path data

<platforminterface/pathdatastroker.h>

Generates path data for stroke representation

<platforminterface/platforminterface.h>

Provides basic interfaces from the Qt Quick Ultralite core library to be used by the platform implementation

<platforminterface/point.h>

Provides integer and floating point precision points

<platforminterface/rect.h>

Provides integer and floating point precision rectangles

<platforminterface/rgba32.h>

Provides a class for RGBA colors

<platforminterface/screen.h>

Provides abstraction class for screens

<platforminterface/size.h>

Provides integer and floating point precision sizes

<platforminterface/texture.h>

Provides a class to store texture information

<platforminterface/transform.h>

Provides API for transformations

Available under certain Qt licenses.
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