Qt Reference Documentation

boat.h Example File

 ** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
 ** All rights reserved.
 ** Contact: Nokia Corporation (qt-info@nokia.com)
 ** This file is part of the QtCore module of the Qt Toolkit.
 ** No Commercial Usage
 ** This file contains pre-release code and may not be distributed.
 ** You may use this file in accordance with the terms and conditions
 ** contained in the Technology Preview License Agreement accompanying
 ** this package.
 ** GNU Lesser General Public License Usage
 ** Alternatively, this file may be used under the terms of the GNU Lesser
 ** General Public License version 2.1 as published by the Free Software
 ** Foundation and appearing in the file LICENSE.LGPL included in the
 ** packaging of this file.  Please review the following information to
 ** ensure the GNU Lesser General Public License version 2.1 requirements
 ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
 ** In addition, as a special exception, Nokia gives you certain additional
 ** rights.  These rights are described in the Nokia Qt LGPL Exception
 ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
 ** If you have questions regarding the use of this file, please contact
 ** Nokia at qt-info@nokia.com.

 #ifndef __BOAT__H__
 #define __BOAT__H__

 #include "pixmapitem.h"

 class Bomb;
 class QVariantAnimation;
 class QAbstractAnimation;
 class QStateMachine;

 class Boat : public PixmapItem
     enum Movement {
        None = 0,
     enum { Type = UserType + 2 };
     void destroy();
     void run();
     void stop();

     int bombsLaunched() const;
     void setBombsLaunched(int number);

     int currentSpeed() const;
     void setCurrentSpeed(int speed);

     enum Movement currentDirection() const;
     void setCurrentDirection(Movement direction);

     void updateBoatMovement();

     virtual int type() const;

     void boatDestroyed();
     void boatExecutionFinished();

     int speed;
     int bombsAlreadyLaunched;
     Movement direction;
     QVariantAnimation *movementAnimation;
     QAbstractAnimation *destroyAnimation;
     QStateMachine *machine;

 #endif //__BOAT__H__

Thank you for giving your feedback.

Make sure it is related to this specific page. For more general bugs and requests, please use the Qt Bug Tracker.

[0]; s.parentNode.insertBefore(ga, s); })();