Qt Reference Documentation

QML Example - Toggle Switch

This example shows how to create a reusable switch component in QML.

The code for this example can be found in the $QTDIR/examples/declarative/ui-components/slideswitch directory.

Overview

The elements that composed the switch are:

  • a on property (the interface to interact with the switch),
  • two images (the background image and the knob),
  • two mouse regions for user interation (on the background image and on the knob),
  • two states (a on state and a off state),
  • two functions or slots to react to the user interation (toggle() and dorelease()),
  • and a transition that describe how to go from one state to the other.

Switch.qml

 import Qt 4.7

 Item {
     id: toggleswitch
     width: background.width; height: background.height

     property bool on: false

     function toggle() {
         if (toggleswitch.state == "on")
             toggleswitch.state = "off";
         else
             toggleswitch.state = "on";
     }

     function releaseSwitch() {
         if (knob.x == 1) {
             if (toggleswitch.state == "off") return;
         }
         if (knob.x == 78) {
             if (toggleswitch.state == "on") return;
         }
         toggle();
     }

     Image {
         id: background
         source: "background.svg"
         MouseArea { anchors.fill: parent; onClicked: toggle() }
     }

     Image {
         id: knob
         x: 1; y: 2
         source: "knob.svg"

         MouseArea {
             anchors.fill: parent
             drag.target: knob; drag.axis: Drag.XAxis; drag.minimumX: 1; drag.maximumX: 78
             onClicked: toggle()
             onReleased: releaseSwitch()
         }
     }

     states: [
         State {
             name: "on"
             PropertyChanges { target: knob; x: 78 }
             PropertyChanges { target: toggleswitch; on: true }
         },
         State {
             name: "off"
             PropertyChanges { target: knob; x: 1 }
             PropertyChanges { target: toggleswitch; on: false }
         }
     ]

     transitions: Transition {
         NumberAnimation { properties: "x"; easing.type: Easing.InOutQuad; duration: 200 }
     }
 }

Walkthrough

Interface

     property bool on: false

This property is the interface of the switch. By default, the switch is off and this property is false. It can be used to activate/disactivate the switch or to query its current state.

In this example:

 Switch { id: mySwitch; on: true }
 Text { text: "The switch is on"; visible: mySwitch.on == true }

the text will only be visible when the switch is on.

Images and user interaction

     Image {
         id: background
         source: "background.svg"
         MouseArea { anchors.fill: parent; onClicked: toggle() }
     }

First, we create the background image of the switch. In order for the switch to toggle when the user clicks on the background, we add a MouseArea as a child item of the image. A MouseArea has a onClicked property that is triggered when the item is clicked. For the moment we will just call a toggle() function. We will see what this function does in a moment.

     Image {
         id: knob
         x: 1; y: 2
         source: "knob.svg"

         MouseArea {
             anchors.fill: parent
             drag.target: knob; drag.axis: Drag.XAxis; drag.minimumX: 1; drag.maximumX: 78
             onClicked: toggle()
             onReleased: releaseSwitch()
         }
     }

Then, we place the image of the knob on top of the background. The interaction here is a little more complex. We want the knob to move with the finger when it is clicked. That is what the drag property of the MouseArea is for. We also want to toggle the switch if the knob is released between state. We handle this case in the dorelease() function that is called in the onReleased property.

States

     states: [
         State {
             name: "on"
             PropertyChanges { target: knob; x: 78 }
             PropertyChanges { target: toggleswitch; on: true }
         },
         State {
             name: "off"
             PropertyChanges { target: knob; x: 1 }
             PropertyChanges { target: toggleswitch; on: false }
         }
     ]

We define the two states of the switch:

  • In the on state the knob is on the right (x position is 78) and the on property is true.
  • In the off state the knob is on the left (x position is 1) and the on property is false.

For more information on states see QML States.

Functions

We add two JavaScript functions to our switch:

     function toggle() {
         if (toggleswitch.state == "on")
             toggleswitch.state = "off";
         else
             toggleswitch.state = "on";
     }

This first function is called when the background image or the knob are clicked. We simply want the switch to toggle between the two states (on and off).

     function releaseSwitch() {
         if (knob.x == 1) {
             if (toggleswitch.state == "off") return;
         }
         if (knob.x == 78) {
             if (toggleswitch.state == "on") return;
         }
         toggle();
     }

This second function is called when the knob is released and we want to make sure that the knob does not end up between states (neither on nor off). If it is the case call the toggle() function otherwise we do nothing.

For more information on scripts see Integrating JavaScript.

Transition

     transitions: Transition {
         NumberAnimation { properties: "x"; easing.type: Easing.InOutQuad; duration: 200 }
     }

At this point, when the switch toggles between the two states the knob will instantly change its x position between 1 and 78. In order for the the knob to move smoothly we add a transition that will animate the x property with an easing curve for a duration of 200ms.

For more information on transitions see QML Transitions.

Usage

The switch can be used in a QML file, like this:

     Switch { anchors.centerIn: parent; on: false }
X

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