Qt Reference Documentation

Event Transitions Example

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The Event Transitions example shows how to use event transitions, a feature of The State Machine Framework.

 class Window : public QWidget
 {
 public:
     Window(QWidget *parent = 0)
         : QWidget(parent)
     {
         QPushButton *button = new QPushButton(this);
         button->setGeometry(QRect(100, 100, 100, 100));

The Window class's constructors begins by creating a button.

         QStateMachine *machine = new QStateMachine(this);

         QState *s1 = new QState();
         s1->assignProperty(button, "text", "Outside");

         QState *s2 = new QState();
         s2->assignProperty(button, "text", "Inside");

Two states, s1 and s2, are created; upon entry they will assign "Outside" and "Inside" to the button's text, respectively.

         QEventTransition *enterTransition = new QEventTransition(button, QEvent::Enter);
         enterTransition->setTargetState(s2);
         s1->addTransition(enterTransition);

When the button receives an event of type QEvent::Enter and the state machine is in state s1, the machine will transition to state s2.

         QEventTransition *leaveTransition = new QEventTransition(button, QEvent::Leave);
         leaveTransition->setTargetState(s1);
         s2->addTransition(leaveTransition);

When the button receives an event of type QEvent::Leave and the state machine is in state s2, the machine will transition back to state s1.

         QState *s3 = new QState();
         s3->assignProperty(button, "text", "Pressing...");

         QEventTransition *pressTransition = new QEventTransition(button, QEvent::MouseButtonPress);
         pressTransition->setTargetState(s3);
         s2->addTransition(pressTransition);

         QEventTransition *releaseTransition = new QEventTransition(button, QEvent::MouseButtonRelease);
         releaseTransition->setTargetState(s2);
         s3->addTransition(releaseTransition);

Next, the state s3 is created. s3 will be entered when the button receives an event of type QEvent::MouseButtonPress and the state machine is in state s2. When the button receives an event of type QEvent::MouseButtonRelease and the state machine is in state s3, the machine will transition back to state s2.

         machine->addState(s1);
         machine->addState(s2);
         machine->addState(s3);

         machine->setInitialState(s1);
         machine->start();
     }
 };

Finally, the states are added to the machine as top-level states, the initial state is set to be s1 ("Outside"), and the machine is started.

 int main(int argc, char **argv)
 {
     QApplication app(argc, argv);
     Window window;
     window.resize(300, 300);
     window.show();

     return app.exec();
 }

The main() function constructs a Window object and shows it.

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