|Q3Accel(QWidget * parent, const char * name = 0)|
|Q3Accel(QWidget * watch, QObject * parent, const char * name = 0)|
|bool||connectItem(int id, const QObject * receiver, const char * member)|
|bool||disconnectItem(int id, const QObject * receiver, const char * member)|
|int||findKey(const QKeySequence & key) const|
|int||insertItem(const QKeySequence & key, int id = -1)|
|bool||isItemEnabled(int id) const|
|void||setItemEnabled(int id, bool enable)|
|void||setWhatsThis(int id, const QString & text)|
|QString||whatsThis(int id) const|
- 29 public functions inherited from QObject
- 1 signal inherited from QObject
Static Public Members
|QKeySequence||shortcutKey(const QString & str)|
- 7 static public members inherited from QObject
Additional Inherited Members
- 1 property inherited from QObject
- 1 public slot inherited from QObject
- 8 protected functions inherited from QObject
The Q3Accel class handles keyboard accelerator and shortcut keys.
A keyboard accelerator triggers an action when a certain key combination is pressed. The accelerator handles all keyboard activity for all the children of one top-level widget, so it is not affected by the keyboard focus.
In most cases, you will not need to use this class directly. Use the QAction class to create actions with accelerators that can be used in both menus and toolbars. If you're only interested in menus use Q3MenuData::insertItem() or Q3MenuData::setAccel() to make accelerators for operations that are also available on menus. Many widgets automatically generate accelerators, such as QAbstractButton, QGroupBox, QLabel (with QLabel::setBuddy()), QMenuBar, and QTabBar. Example:
QPushButton p("&Exit", parent); // automatic shortcut Alt+E Q3PopupMenu *fileMenu = new fileMenu(parent); fileMenu->insertItem("Undo", parent, SLOT(undo()), Qt::CTRL + Qt::Key_Z);
Each accelerator item consists of an identifier and a QKeySequence. A single key sequence consists of a keyboard code combined with modifiers (Qt::SHIFT, Qt::CTRL, Qt::ALT, or Qt::UNICODE_ACCEL). For example, Qt::CTRL + Qt::Key_P could be a shortcut for printing a document. As an alternative, use Qt::UNICODE_ACCEL with the unicode code point of the character. For example, Qt::UNICODE_ACCEL + 'A' gives the same accelerator as Qt::Key_A.
When an accelerator key is pressed, the accelerator sends out the signal activated() with a number that identifies this particular accelerator item. Accelerator items can also be individually connected, so that two different keys will activate two different slots (see connectItem() and disconnectItem()).
The activated() signal is not emitted when two or more accelerators match the same key. Instead, the first matching accelerator sends out the activatedAmbiguously() signal. By pressing the key multiple times, users can navigate between all matching accelerators. Some standard controls like QPushButton and QCheckBox connect the activatedAmbiguously() signal to the harmless setFocus() slot, whereas activated() is connected to a slot invoking the button's action. Most controls, like QLabel and QTabBar, treat activated() and activatedAmbiguously() as equivalent.
Use setEnabled() to enable or disable all the items in an accelerator, or setItemEnabled() to enable or disable individual items. An item is active only when both the Q3Accel and the item itself are enabled.
The function setWhatsThis() specifies a help text that appears when the user presses an accelerator key in What's This mode.
The accelerator will be deleted when parent is deleted, and will consume relevant key events until then.
Please note that the accelerator
can be triggered with both the 'M' key, and with Shift+M, unless a second accelerator is defined for the Shift+M combination.
Q3Accel *a = new Q3Accel(myWindow); a->connectItem(a->insertItem(Qt::CTRL + Qt::Key_P), myWindow, SLOT(printDoc()));
Member Function Documentation
Q3Accel::Q3Accel(QWidget * parent, const char * name = 0)
Constructs a Q3Accel object called name, with parent parent. The accelerator operates on parent.
Constructs a Q3Accel object called name, that operates on watch, and is a child of parent.
This constructor is not needed for normal application programming.
Destroys the accelerator object and frees all allocated resources.
This signal is emitted when the user types the shortcut's key sequence. id is a number that identifies this particular accelerator item.
See also activatedAmbiguously().
This signal is emitted when the user types a shortcut key sequence that is ambiguous. For example, if one key sequence is a "prefix" for another and the user types these keys it isn't clear if they want the shorter key sequence, or if they're about to type more to complete the longer key sequence. id is a number that identifies this particular accelerator item.
See also activated().
Removes all accelerator items.
bool Q3Accel::connectItem(int id, const QObject * receiver, const char * member)
Connects the accelerator item id to the slot member of receiver. Returns true if the connection is successful.
a->connectItem(201, mainView, SLOT(quit()));
Of course, you can also send a signal as member.
Normally accelerators are connected to slots which then receive the
activated(int id) signal with the id of the accelerator item that was activated. If you choose to connect a specific accelerator item using this function, the
activated() signal is emitted if the associated key sequence is pressed but no
activated(int id) signal is emitted.
uint Q3Accel::count() const
Returns the number of accelerator items in this accelerator.
bool Q3Accel::disconnectItem(int id, const QObject * receiver, const char * member)
Disconnects the accelerator item identified by id from the function called member in the receiver object. Returns true if the connection existed and the disconnect was successful.
int Q3Accel::findKey(const QKeySequence & key) const
Returns the identifier of the accelerator item with the key code key, or -1 if the item cannot be found.
int Q3Accel::insertItem(const QKeySequence & key, int id = -1)
Inserts an accelerator item and returns the item's identifier.
key is a key code and an optional combination of SHIFT, CTRL and ALT. id is the accelerator item id.
If id is negative, then the item will be assigned a unique negative identifier less than -1.
Q3Accel *a = new Q3Accel(myWindow); // create accels for myWindow a->insertItem(CTRL + Key_P, 200); // Ctrl+P, e.g. to print document a->insertItem(ALT + Key_X, 201); // Alt+X, e.g. to quit a->insertItem(UNICODE_ACCEL + 'q', 202); // Unicode 'q', e.g. to quit a->insertItem(Key_D); // gets a unique negative id < -1 a->insertItem(CTRL + SHIFT + Key_P); // gets a unique negative id < -1
Returns true if the accelerator is enabled; otherwise returns false.
Returns true if the accelerator item with the identifier id is enabled. Returns false if the item is disabled or cannot be found.
QKeySequence Q3Accel::key(int id)
Returns the key sequence of the accelerator item with identifier id, or an invalid key sequence (0) if the id cannot be found.
Removes the accelerator item with the identifier id.
Enables the accelerator if enable is true, or disables it if enable is false.
Enables the accelerator item with the identifier id if enable is true, and disables item id if enable is false.
To work, an item must be enabled and be in an enabled Q3Accel.
void Q3Accel::setWhatsThis(int id, const QString & text)
Sets a What's This help text for the accelerator item id to text.
The text will be shown when the application is in What's This mode and the user hits the accelerator key.
To set What's This help on a menu item (with or without an accelerator key), use Q3MenuData::setWhatsThis().
[static] QKeySequence Q3Accel::shortcutKey(const QString & str)
Returns the shortcut key sequence for str, or an invalid key sequence (0) if str has no shortcut sequence.
QString Q3Accel::whatsThis(int id) const
Returns the What's This help text for the specified item id or an empty string if no text has been specified.
See also setWhatsThis().
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