|QGLFramebufferObjectFormat(const QGLFramebufferObjectFormat & other)|
|bool||operator!=(const QGLFramebufferObjectFormat & other) const|
|QGLFramebufferObjectFormat &||operator=(const QGLFramebufferObjectFormat & other)|
|bool||operator==(const QGLFramebufferObjectFormat & other) const|
A framebuffer object has several characteristics:
- Number of samples per pixels.
- Depth and/or stencil attachments.
- Texture target.
- Internal texture format.
Note that the desired attachments or number of samples per pixels might not be supported by the hardware driver. Call QGLFramebufferObject::format() after creating a QGLFramebufferObject to find the exact format that was used to create the frame buffer object.
See also QGLFramebufferObject.
Member Function Documentation
By default the format specifies a non-multisample framebuffer object with no attachments, texture target
GL_TEXTURE_2D, and internal format
GL_RGBA8. On OpenGL/ES systems, the default internal format is
QGLFramebufferObjectFormat::QGLFramebufferObjectFormat(const QGLFramebufferObjectFormat & other)
Constructs a copy of other.
Destroys the QGLFramebufferObjectFormat.
QGLFramebufferObject::Attachment QGLFramebufferObjectFormat::attachment() const
Returns the configuration of the depth and stencil buffers attached to a framebuffer object. The default is QGLFramebufferObject::NoAttachment.
See also setAttachment().
See also setInternalTextureFormat().
Returns true if mipmapping is enabled.
This function was introduced in Qt 4.8.
See also setMipmap().
Returns the number of samples per pixel if a framebuffer object is a multisample framebuffer object. Otherwise, returns 0. The default value is 0.
See also setSamples().
void QGLFramebufferObjectFormat::setAttachment(QGLFramebufferObject::Attachment attachment)
Sets the attachment configuration of a framebuffer object to attachment.
See also attachment().
Sets the internal format of a framebuffer object's texture or multisample framebuffer object's color buffer to internalTextureFormat.
See also internalTextureFormat().
Enables mipmapping if enabled is true; otherwise disables it.
Mipmapping is disabled by default.
If mipmapping is enabled, additional memory will be allocated for the mipmap levels. The mipmap levels can be updated by binding the texture and calling glGenerateMipmap(). Mipmapping cannot be enabled for multisampled framebuffer objects.
This function was introduced in Qt 4.8.
Sets the number of samples per pixel for a multisample framebuffer object to samples. The default sample count of 0 represents a regular non-multisample framebuffer object.
If the desired amount of samples per pixel is not supported by the hardware then the maximum number of samples per pixel will be used. Note that multisample framebuffer objects can not be bound as textures. Also, the
GL_EXT_framebuffer_multisample extension is required to create a framebuffer with more than one sample per pixel.
See also samples().
Sets the texture target of the texture attached to a framebuffer object to target. Ignored for multisample framebuffer objects.
Returns the texture target of the texture attached to a framebuffer object. Ignored for multisample framebuffer objects. The default is
bool QGLFramebufferObjectFormat::operator!=(const QGLFramebufferObjectFormat & other) const
Returns false if all the options of this framebuffer object format are the same as other; otherwise returns true.
QGLFramebufferObjectFormat & QGLFramebufferObjectFormat::operator=(const QGLFramebufferObjectFormat & other)
Assigns other to this object.
bool QGLFramebufferObjectFormat::operator==(const QGLFramebufferObjectFormat & other) const
Returns true if all the options of this framebuffer object format are the same as other; otherwise returns false.
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