ComputeCommand QML Type
Component to issue work for the compute shader on GPU More...
A ComputeCommand is used to issue work for the compute shader. The compute shader is specified in the Material component of the same entity the ComputeCommand is added to. The workGroupX, workGroupY and workGroupZ properties specify the work group sizes for the compute shader invocation. DispatchCompute node needs to be present in the FrameGraph to actually issue the commands.
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