Joint QML Type
Used to transforms parts of skinned meshes More...
- childJoints : list<Joint>
- rotation : quaternion
- rotationX : real
- rotationY : real
- rotationZ : real
- scale : vector3d
- translation : vector3d
The Joint node is used to build skeletons as part of the skinned mesh support in Qt 3D. A joint can be transformed by way of its scale, rotation and translation properties. Any mesh vertices that are bound to the joint will have their transformations updated accordingly.
rotation : quaternion
Holds the rotation of the joint as quaternion.
scale : vector3d
Holds the uniform scale of the joint.
translation : vector3d
Holds the translation of the joint as vector3d.
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