Joint QML Type

Used to transforms parts of skinned meshes More...

Import Statement: import Qt3D.Core 2.0
Since: Qt 5.10
Instantiates: QJoint



Detailed Description

The Joint node is used to build skeletons as part of the skinned mesh support in Qt 3D. A joint can be transformed by way of its scale, rotation and translation properties. Any mesh vertices that are bound to the joint will have their transformations updated accordingly.

Property Documentation

[read-only] childJoints : list<Joint>

rotation : quaternion

Holds the rotation of the joint as quaternion.

rotationX : real

Holds the x rotation of the joint as an Euler angle.

rotationY : real

Holds the y rotation of the joint as an Euler angle.

rotationZ : real

Holds the z rotation of the joint as an Euler angle.

scale : vector3d

Holds the uniform scale of the joint.

translation : vector3d

Holds the translation of the joint as vector3d.

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