Qt Quick Examples - Image Elements

Image Elements is a collection of small QML examples relating to image types. For more information, visit Use Case - Visual Elements In QML.

Running the Example

To run the example from Qt Creator, open the Welcome mode and select the example from Examples. For more information, visit Building and Running an Example.


BorderImage shows off the various scaling modes of the BorderImage type by setting its horizontalTileMode and verticalTileMode properties.


Image shows off the various fill modes of the Image type.


Shadows shows how to create a drop shadow effect for a rectangular item using a BorderImage:

    BorderImage {
        anchors.fill: rectangle
        anchors { leftMargin: -6; topMargin: -6; rightMargin: -8; bottomMargin: -8 }
        border { left: 10; top: 10; right: 10; bottom: 10 }
        source: "shadow.png"


AnimatedSprite shows how to display a simple animation using an AnimatedSprite object:

    AnimatedSprite {
        id: sprite
        width: 170
        height: 170
        anchors.centerIn: parent
        source: "content/speaker.png"
        frameCount: 60
        frameSync: true
        frameWidth: 170
        frameHeight: 170
        loops: 3

The sprite animation will loop three times.


SpriteSequence demonstrates using a sprite sequence to draw an animated and interactive bear. The SpriteSequence object defines five different sprites. The bear is initially in a still state:

            name: "still"
            source: "content/BearSheet.png"
            frameCount: 1
            frameWidth: 256
            frameHeight: 256
            frameDuration: 100
            to: {"still":1, "blink":0.1, "floating":0}

When the scene is clicked, an animation sets the sprite sequence to the falling states and animates the bear's y property.

    SequentialAnimation {
        id: anim
        ScriptAction { script: image.goalSprite = "falling"; }
        NumberAnimation { target: image; property: "y"; to: 480; duration: 12000; }
        ScriptAction { script: {image.goalSprite = ""; image.jumpTo("still");} }
        PropertyAction { target: image; property: "y"; value: 0 }

At the end of the animation the bear is set back to its initial state.



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