Custom3DItem QML Type
Adds a custom item to a graph. More...
|Import Statement:||import QtDataVisualization 1.2|
- meshFile : string
- position : vector3d
- positionAbsolute : bool
- rotation : quaternion
- scaling : vector3d
- scalingAbsolute : bool
- shadowCasting : bool
- textureFile : string
- visible : bool
- void setRotationAxisAndAngle(vector3d axis, real angle)
A custom item has a custom mesh, position, scaling, rotation, and an optional texture.
meshFile : string
The item mesh file name. The item in the file must be in Wavefront OBJ format and include vertices, normals, and UVs. It also needs to be in triangles.
position : vector3d
The item position as a vector3d type. Defaults to
vector3d(0.0, 0.0, 0.0).
Item position is specified either in data coordinates or in absolute coordinates, depending on the value of the positionAbsolute property. When using absolute coordinates, values between
-1.0...1.0 are within axis ranges.
Note: Items positioned outside any axis range are not rendered if positionAbsolute is
false, unless the item is a Custom3DVolume that would be partially visible and scalingAbsolute is also
false. In that case, the visible portion of the volume will be rendered.
positionAbsolute : bool
Defines whether item position is to be handled in data coordinates or in absolute coordinates. Defaults to
false. Items with absolute coordinates will always be rendered, whereas items with data coordinates are only rendered if they are within axis ranges.
See also position.
rotation : quaternion
The item rotation as a quaternion. Defaults to
quaternion(0.0, 0.0, 0.0, 0.0).
scaling : vector3d
The item scaling as a vector3d type. Defaults to
vector3d(0.1, 0.1, 0.1).
Item scaling is specified either in data values or in absolute values, depending on the value of the scalingAbsolute property. The default vector interpreted as absolute values sets the item to 10% of the height of the graph, provided the item mesh is normalized and the graph aspect ratios have not been changed from the defaults.
See also scalingAbsolute.
scalingAbsolute : bool
Defines whether item scaling is to be handled in data values or in absolute values. Defaults to
true. Items with absolute scaling will be rendered at the same size, regardless of axis ranges. Items with data scaling will change their apparent size according to the axis ranges. If positionAbsolute is
true, this property is ignored and scaling is interpreted as an absolute value. If the item has rotation, the data scaling is calculated on the unrotated item. Similarly, for Custom3DVolume items, the range clipping is calculated on the unrotated item.
Note: The custom item's mesh must be normalized to the range
[-1 ,1], or the data scaling will not be accurate.
This property was introduced in QtDataVisualization 1.2.
shadowCasting : bool
Defines whether shadow casting for the item is enabled. Defaults to
false, the item does not cast shadows regardless of ShadowQuality.
textureFile : string
The texture file name for the item. If left unset, a solid gray texture will be used.
Note: To conserve memory, the QImage loaded from the file is cleared after a texture is created.
visible : bool
The visibility of the item. Defaults to
A convenience function to construct the rotation quaternion from axis and angle.
See also rotation.
© 2018 The Qt Company Ltd. Documentation contributions included herein are the copyrights of their respective owners. The documentation provided herein is licensed under the terms of the GNU Free Documentation License version 1.3 as published by the Free Software Foundation. Qt and respective logos are trademarks of The Qt Company Ltd. in Finland and/or other countries worldwide. All other trademarks are property of their respective owners.