Colorize QML Type
Sets the color in the HSL color space. More...
|Import Statement:||import QtGraphicalEffects 1.0|
The effect is similar to what happens when a colorized glass is put on top of a grayscale image. Colorize uses the hue, saturation, and lightness (HSL) color space. You can specify a desired value for each property. You can shift all HSL values with the HueSaturation effect.
Alternatively, you can use the ColorOverlay effect to colorize the source item in the RGBA color space.
Note: This effect is available when running with OpenGL.
The following example shows how to apply the effect.
cached : bool
This property allows the effect output pixels to be cached in order to improve the rendering performance.
Every time the source or effect properties are changed, the pixels in the cache must be updated. Memory consumption is increased, because an extra buffer of memory is required for storing the effect output.
It is recommended to disable the cache when the source or the effect properties are animated.
By default, the property is set to
hue : real
This property defines the hue value which is used to colorize the source.
The value ranges from 0.0 to 1.0. By default, the property is set to
0.0, which produces a slightly red color.
|Allowed hue values|
lightness : real
This property defines how much the source lightness value is increased or decreased.
Unlike hue and saturation properties, lightness does not set the used value, but it shifts the existing source pixel lightness value.
The value ranges from -1.0 (decreased) to 1.0 (increased). By default, the property is set to
0.0 (no change).
saturation : real
This property defines the saturation value which is used to colorize the source.
The value ranges from 0.0 (desaturated) to 1.0 (saturated). By default, the property is set to
source : variant
This property defines the source item that provides the source pixels for the effect.
Note: It is not supported to let the effect include itself, for instance by setting source to the effect's parent.
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