A skeleton contains the joints for a skinned mesh. More...
|qmake:||QT += 3dcore|
- jointCount : const int
|virtual void||sceneChangeEvent(const Qt3DCore::QSceneChangePtr &change) override|
Additional Inherited Members
- 3 public slots inherited from Qt3DCore::QNode
- 1 public slot inherited from QObject
- 1 public variable inherited from QObject
- 10 static public members inherited from QObject
- 2 protected functions inherited from Qt3DCore::QNode
- 9 protected functions inherited from QObject
- 2 protected variables inherited from QObject
A skeleton contains the joints for a skinned mesh.
Do not use this class directly. You should use QSkeletonLoader if loading skeleton data from a file (most likely) or QSkeleton if creating the skeleton and skinned mesh data yourself (mainly for people creating editors or tooling).
Holds the number of joints contained in the skeleton
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