GameSettings.qml Example File

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pragma Singleton import QtQuick 2.5 Item { property int wHeight property int wWidth // Colors readonly property color backgroundColor: "#2d3037" readonly property color buttonColor: "#202227" readonly property color buttonPressedColor: "#6ccaf2" readonly property color disabledButtonColor: "#555555" readonly property color viewColor: "#202227" readonly property color delegate1Color: Qt.darker(viewColor, 1.2) readonly property color delegate2Color: Qt.lighter(viewColor, 1.2) readonly property color textColor: "#ffffff" readonly property color textDarkColor: "#232323" readonly property color disabledTextColor: "#777777" readonly property color sliderColor: "#6ccaf2" readonly property color errorColor: "#ba3f62" readonly property color infoColor: "#3fba62" // Font sizes property real microFontSize: hugeFontSize * 0.2 property real tinyFontSize: hugeFontSize * 0.4 property real smallTinyFontSize: hugeFontSize * 0.5 property real smallFontSize: hugeFontSize * 0.6 property real mediumFontSize: hugeFontSize * 0.7 property real bigFontSize: hugeFontSize * 0.8 property real largeFontSize: hugeFontSize * 0.9 property real hugeFontSize: (wWidth + wHeight) * 0.03 property real giganticFontSize: (wWidth + wHeight) * 0.04 // Some other values property real fieldHeight: wHeight * 0.08 property real fieldMargin: fieldHeight * 0.5 property real buttonHeight: wHeight * 0.08 property real buttonRadius: buttonHeight * 0.1 // Some help functions function widthForHeight(h, ss) { return h/ss.height * ss.width; } function heightForWidth(w, ss) { return w/ss.width * ss.height; } }

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