clippedtigers.qml Example File

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import QtQuick 2.9 import QtQuick.Shapes 1.0 Rectangle { id: root width: 1024 height: 768 property color col: "lightsteelblue" gradient: Gradient { GradientStop { position: 0.0; color: Qt.tint(root.col, "#20FFFFFF") } GradientStop { position: 0.1; color: Qt.tint(root.col, "#20AAAAAA") } GradientStop { position: 0.9; color: Qt.tint(root.col, "#20666666") } GradientStop { position: 1.0; color: Qt.tint(root.col, "#20000000") } } Rectangle { id: scissorRect width: 200 height: 200 x: 150 property real centerY: parent.height / 2 - height / 2 property real dy: 0 y: centerY + dy clip: true Loader { id: loader1 width: parent.width height: parent.height y: 25 - scissorRect.dy source: "tiger.qml" asynchronous: true visible: status === Loader.Ready } SequentialAnimation on dy { loops: Animation.Infinite running: loader1.status === Loader.Ready && loader1.item.status === Shape.Ready NumberAnimation { from: 0 to: -scissorRect.centerY duration: 2000 } NumberAnimation { from: -scissorRect.centerY to: scissorRect.centerY duration: 4000 } NumberAnimation { from: scissorRect.centerY to: 0 duration: 2000 } } } // With a more complex transformation (like rotation), stenciling is used // instead of scissoring, this is more expensive. It may also trigger a // slower code path for Shapes, depending on the path rendering backend // in use, and may affect rendering quality as well. Rectangle { id: stencilRect width: 300 height: 200 anchors.right: parent.right anchors.rightMargin: 100 anchors.verticalCenter: parent.verticalCenter clip: true // NB! still clips to bounding rect (not shape) Loader { id: loader2 width: parent.width height: parent.height source: "tiger.qml" asynchronous: true visible: status === Loader.Ready } NumberAnimation on rotation { from: 0 to: 360 duration: 5000 loops: Animation.Infinite } } }

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