Provides a generic way of loading various 3D assets format into a Qt3D scene. More...
|bool||isExtensionSupported(const QUrl & source) const|
|QEntity *||node(const QString & id)|
|QEntity *||scene(const QString & id = QString())|
|void||setSource(const QUrl & source)|
Provides a generic way of loading various 3D assets format into a Qt3D scene.
It should be noted that Assimp aiString is explicitly defined to be UTF-8.
See also GLTFParser.
Member Function Documentation
Constructor. Initializes a new instance of AssimpParser.
Destructor. Cleans the parser properly before destroying it.
bool AssimpParser::isExtensionSupported(const QUrl & source) const
true if the extension of source is supported by the assimp parser.
QEntity * AssimpParser::node(const QString & id)
Returns a Node from the scene identified by id. Returns
Q_NULLPTR if the node was not found.
QEntity * AssimpParser::scene(const QString & id = QString())
Returns a Entity node which is the root node of the scene node specified by id. If id is empty, the scene is assumed to be the root node of the scene.
Q_NULLPTR if id was specified but no node matching it was found.
void AssimpParser::setSource(const QUrl & source)
Sets the source used by the parser to load the asset file. If the file is valid, this will trigger parsing of the file.
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