Provides an abstract class that should be the base of all Mesh primitives in a scene More...
|qmake:||QT += 3drenderer|
|QAbstractMesh(QNode * parent = 0)|
|virtual QAbstractMeshFunctorPtr||meshFunctor() const = 0|
|void||copy(const QNode * ref)|
Provides an abstract class that should be the base of all Mesh primitives in a scene
QAbstractMesh subclasses should encapsulate vertices needed to render a Mesh. These should match and be packed according to what the aspect they live in expects.
See also QAbstractTechnique and Component.
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