QMaterial Class


Provides an abstract class that should be the base of all Material component classes in a scene. More...


Public Functions

QMaterial(QNode * parent = 0)
void addParameter(QParameter * parameter)
QEffect * effect() const
QList<QParameter *> parameters() const
void removeParameter(QParameter * parameter)
void setEffect(QEffect * effect)
void setTextureParameter(QString name, QAbstractTextureProvider * tex)
TextureDict textureValues() const


void effectChanged()

Protected Functions

void copy(const QNode * ref)

Detailed Description

Provides an abstract class that should be the base of all Material component classes in a scene.

QAbstractMaterial provide a way to specify the rendering of an Entity. Any aspect can define its own subclass of QAbstractMaterial so that a Material can be used to describe a visual element; for example, the way sound should reflect off an element, the temperature of a surface, and so on.

See also QEffect, QMesh, and QComponent.

Property Documentation

effect : Qt3D::QEffect *

Access functions:

QEffect * effect() const
void setEffect(QEffect * effect)

Notifier signal:

void effectChanged()

Member Function Documentation

QMaterial::QMaterial(QNode * parent = 0)


void QMaterial::addParameter(QParameter * parameter)

[protected] void QMaterial::copy(const QNode * ref)

QEffect * QMaterial::effect() const

Returns the effect used by the Material.

Note: Getter function for property effect.

See also setEffect().

QList<QParameter *> QMaterial::parameters() const

void QMaterial::removeParameter(QParameter * parameter)

void QMaterial::setEffect(QEffect * effect)

Sets the effect to be used with the Material.

Note: Setter function for property effect.

See also effect().

void QMaterial::setTextureParameter(QString name, QAbstractTextureProvider * tex)

TextureDict QMaterial::textureValues() const

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