QGraphicsHelperGL2 Class

(Qt3D::Render::QGraphicsHelperGL2)

Public Functions

Reimplemented Public Functions

virtual void alphaTest(GLenum mode1, GLenum mode2)
virtual void bindBufferBase(GLenum target, GLuint index, GLuint buffer)
virtual void bindFragDataLocation(GLuint shader, const QHash<QString, int> & outputs)
virtual void bindFrameBufferAttachment(QOpenGLTexture * texture, const Attachment & attachment)
virtual void bindFrameBufferObject(GLuint frameBufferId)
virtual void bindUniform(const QVariant & v, const ShaderUniform & description)
virtual void bindUniformBlock(GLuint programId, GLuint uniformBlockIndex, GLuint uniformBlockBinding)
virtual void blendEquation(GLenum mode)
virtual GLuint boundFrameBufferObject()
virtual void buildUniformBuffer(const QVariant & v, const ShaderUniform & description, QByteArray & buffer)
virtual bool checkFrameBufferComplete()
virtual GLuint createFrameBufferObject()
virtual void cullFace(GLenum mode)
virtual void depthMask(GLenum mode)
virtual void depthTest(GLenum mode)
virtual void disableAlphaCoverage()
virtual void disableClipPlane(int clipPlane)
virtual void disablePrimitiveRestart()
virtual void drawArrays(GLenum primitiveType, GLint first, GLsizei count)
virtual void drawArraysInstanced(GLenum primitiveType, GLint first, GLsizei count, GLsizei instances)
virtual void drawBuffers(GLsizei n, const int * bufs)
virtual void drawElements(GLenum primitiveType, GLsizei primitiveCount, GLint indexType, void * indices, GLint baseVertex = 0)
virtual void drawElementsInstanced(GLenum primitiveType, GLsizei primitiveCount, GLint indexType, void * indices, GLsizei instances, GLint baseVertex = 0, GLint baseInstance = 0)
virtual void enableAlphaCoverage()
virtual void enableClipPlane(int clipPlane)
virtual void enablePrimitiveRestart(int primitiveRestartIndex)
virtual void frontFace(GLenum mode)
virtual void initializeHelper(QOpenGLContext * context, QAbstractOpenGLFunctions * functions)
virtual GLint maxClipPlaneCount()
virtual QVector<ShaderAttribute> programAttributesAndLocations(GLuint programId)
virtual QVector<ShaderUniformBlock> programUniformBlocks(GLuint programId)
virtual QVector<ShaderUniform> programUniformsAndLocations(GLuint programId)
virtual void releaseFrameBufferObject(GLuint frameBufferId)
virtual void setVerticesPerPatch(GLint verticesPerPatch)
virtual bool supportsFeature(Feature feature) const
virtual uint uniformByteSize(const ShaderUniform & description)
virtual void useProgram(GLuint programId)
virtual void vertexAttribDivisor(GLuint index, GLuint divisor)

Member Function Documentation

QGraphicsHelperGL2::QGraphicsHelperGL2()

[virtual] void QGraphicsHelperGL2::alphaTest(GLenum mode1, GLenum mode2)

[virtual] void QGraphicsHelperGL2::bindBufferBase(GLenum target, GLuint index, GLuint buffer)

[virtual] void QGraphicsHelperGL2::bindFragDataLocation(GLuint shader, const QHash<QString, int> & outputs)

[virtual] void QGraphicsHelperGL2::bindFrameBufferAttachment(QOpenGLTexture * texture, const Attachment & attachment)

[virtual] void QGraphicsHelperGL2::bindFrameBufferObject(GLuint frameBufferId)

[virtual] void QGraphicsHelperGL2::bindUniform(const QVariant & v, const ShaderUniform & description)

[virtual] void QGraphicsHelperGL2::bindUniformBlock(GLuint programId, GLuint uniformBlockIndex, GLuint uniformBlockBinding)

[virtual] void QGraphicsHelperGL2::blendEquation(GLenum mode)

[virtual] GLuint QGraphicsHelperGL2::boundFrameBufferObject()

[virtual] void QGraphicsHelperGL2::buildUniformBuffer(const QVariant & v, const ShaderUniform & description, QByteArray & buffer)

[virtual] bool QGraphicsHelperGL2::checkFrameBufferComplete()

[virtual] GLuint QGraphicsHelperGL2::createFrameBufferObject()

[virtual] void QGraphicsHelperGL2::cullFace(GLenum mode)

[virtual] void QGraphicsHelperGL2::depthMask(GLenum mode)

[virtual] void QGraphicsHelperGL2::depthTest(GLenum mode)

[virtual] void QGraphicsHelperGL2::disableAlphaCoverage()

[virtual] void QGraphicsHelperGL2::disableClipPlane(int clipPlane)

[virtual] void QGraphicsHelperGL2::disablePrimitiveRestart()

[virtual] void QGraphicsHelperGL2::drawArrays(GLenum primitiveType, GLint first, GLsizei count)

[virtual] void QGraphicsHelperGL2::drawArraysInstanced(GLenum primitiveType, GLint first, GLsizei count, GLsizei instances)

[virtual] void QGraphicsHelperGL2::drawBuffers(GLsizei n, const int * bufs)

[virtual] void QGraphicsHelperGL2::drawElements(GLenum primitiveType, GLsizei primitiveCount, GLint indexType, void * indices, GLint baseVertex = 0)

[virtual] void QGraphicsHelperGL2::drawElementsInstanced(GLenum primitiveType, GLsizei primitiveCount, GLint indexType, void * indices, GLsizei instances, GLint baseVertex = 0, GLint baseInstance = 0)

[virtual] void QGraphicsHelperGL2::enableAlphaCoverage()

[virtual] void QGraphicsHelperGL2::enableClipPlane(int clipPlane)

[virtual] void QGraphicsHelperGL2::enablePrimitiveRestart(int primitiveRestartIndex)

[virtual] void QGraphicsHelperGL2::frontFace(GLenum mode)

[virtual] void QGraphicsHelperGL2::initializeHelper(QOpenGLContext * context, QAbstractOpenGLFunctions * functions)

[virtual] GLint QGraphicsHelperGL2::maxClipPlaneCount()

[virtual] QVector<ShaderAttribute> QGraphicsHelperGL2::programAttributesAndLocations(GLuint programId)

[virtual] QVector<ShaderUniformBlock> QGraphicsHelperGL2::programUniformBlocks(GLuint programId)

[virtual] QVector<ShaderUniform> QGraphicsHelperGL2::programUniformsAndLocations(GLuint programId)

[virtual] void QGraphicsHelperGL2::releaseFrameBufferObject(GLuint frameBufferId)

[virtual] void QGraphicsHelperGL2::setVerticesPerPatch(GLint verticesPerPatch)

[virtual] bool QGraphicsHelperGL2::supportsFeature(Feature feature) const

[virtual] uint QGraphicsHelperGL2::uniformByteSize(const ShaderUniform & description)

[virtual] void QGraphicsHelperGL2::useProgram(GLuint programId)

[virtual] void QGraphicsHelperGL2::vertexAttribDivisor(GLuint index, GLuint divisor)

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