QGraphicsHelperGL3 Class

(Qt3D::Render::QGraphicsHelperGL3)

Public Functions

Reimplemented Public Functions

virtual void alphaTest(GLenum mode1, GLenum mode2)
virtual void bindBufferBase(GLenum target, GLuint bindingIndex, GLuint buffer)
virtual void bindFragDataLocation(GLuint shader, const QHash<QString, int> & outputs)
virtual void bindFrameBufferAttachment(QOpenGLTexture * texture, const Attachment & attachment)
virtual void bindFrameBufferObject(GLuint frameBufferId)
virtual void bindUniform(const QVariant & v, const ShaderUniform & description)
virtual void bindUniformBlock(GLuint programId, GLuint uniformBlockIndex, GLuint uniformBlockBinding)
virtual void blendEquation(GLenum mode)
virtual GLuint boundFrameBufferObject()
virtual void buildUniformBuffer(const QVariant & v, const ShaderUniform & description, QByteArray & buffer)
virtual bool checkFrameBufferComplete()
virtual GLuint createFrameBufferObject()
virtual void cullFace(GLenum mode)
virtual void depthMask(GLenum mode)
virtual void depthTest(GLenum mode)
virtual void disableAlphaCoverage()
virtual void disableClipPlane(int clipPlane)
virtual void disablePrimitiveRestart()
virtual void drawArrays(GLenum primitiveType, GLint first, GLsizei count)
virtual void drawArraysInstanced(GLenum primitiveType, GLint first, GLsizei count, GLsizei instances)
virtual void drawBuffers(GLsizei n, const int * bufs)
virtual void drawElements(GLenum primitiveType, GLsizei primitiveCount, GLint indexType, void * indices, GLint baseVertex = 0)
virtual void drawElementsInstanced(GLenum primitiveType, GLsizei primitiveCount, GLint indexType, void * indices, GLsizei instances, GLint baseVertex = 0, GLint baseInstance = 0)
virtual void enableAlphaCoverage()
virtual void enableClipPlane(int clipPlane)
virtual void enablePrimitiveRestart(int primitiveRestartIndex)
virtual void frontFace(GLenum mode)
virtual void initializeHelper(QOpenGLContext * context, QAbstractOpenGLFunctions * functions)
virtual GLint maxClipPlaneCount()
virtual QVector<ShaderAttribute> programAttributesAndLocations(GLuint programId)
virtual QVector<ShaderUniformBlock> programUniformBlocks(GLuint programId)
virtual QVector<ShaderUniform> programUniformsAndLocations(GLuint programId)
virtual void releaseFrameBufferObject(GLuint frameBufferId)
virtual void setVerticesPerPatch(GLint verticesPerPatch)
virtual bool supportsFeature(Feature feature) const
virtual uint uniformByteSize(const ShaderUniform & description)
virtual void useProgram(GLuint programId)
virtual void vertexAttribDivisor(GLuint index, GLuint divisor)

Member Function Documentation

QGraphicsHelperGL3::QGraphicsHelperGL3()

[virtual] void QGraphicsHelperGL3::alphaTest(GLenum mode1, GLenum mode2)

[virtual] void QGraphicsHelperGL3::bindBufferBase(GLenum target, GLuint bindingIndex, GLuint buffer)

[virtual] void QGraphicsHelperGL3::bindFragDataLocation(GLuint shader, const QHash<QString, int> & outputs)

[virtual] void QGraphicsHelperGL3::bindFrameBufferAttachment(QOpenGLTexture * texture, const Attachment & attachment)

[virtual] void QGraphicsHelperGL3::bindFrameBufferObject(GLuint frameBufferId)

[virtual] void QGraphicsHelperGL3::bindUniform(const QVariant & v, const ShaderUniform & description)

[virtual] void QGraphicsHelperGL3::bindUniformBlock(GLuint programId, GLuint uniformBlockIndex, GLuint uniformBlockBinding)

[virtual] void QGraphicsHelperGL3::blendEquation(GLenum mode)

[virtual] GLuint QGraphicsHelperGL3::boundFrameBufferObject()

[virtual] void QGraphicsHelperGL3::buildUniformBuffer(const QVariant & v, const ShaderUniform & description, QByteArray & buffer)

[virtual] bool QGraphicsHelperGL3::checkFrameBufferComplete()

[virtual] GLuint QGraphicsHelperGL3::createFrameBufferObject()

[virtual] void QGraphicsHelperGL3::cullFace(GLenum mode)

[virtual] void QGraphicsHelperGL3::depthMask(GLenum mode)

[virtual] void QGraphicsHelperGL3::depthTest(GLenum mode)

[virtual] void QGraphicsHelperGL3::disableAlphaCoverage()

[virtual] void QGraphicsHelperGL3::disableClipPlane(int clipPlane)

[virtual] void QGraphicsHelperGL3::disablePrimitiveRestart()

[virtual] void QGraphicsHelperGL3::drawArrays(GLenum primitiveType, GLint first, GLsizei count)

[virtual] void QGraphicsHelperGL3::drawArraysInstanced(GLenum primitiveType, GLint first, GLsizei count, GLsizei instances)

[virtual] void QGraphicsHelperGL3::drawBuffers(GLsizei n, const int * bufs)

[virtual] void QGraphicsHelperGL3::drawElements(GLenum primitiveType, GLsizei primitiveCount, GLint indexType, void * indices, GLint baseVertex = 0)

[virtual] void QGraphicsHelperGL3::drawElementsInstanced(GLenum primitiveType, GLsizei primitiveCount, GLint indexType, void * indices, GLsizei instances, GLint baseVertex = 0, GLint baseInstance = 0)

[virtual] void QGraphicsHelperGL3::enableAlphaCoverage()

[virtual] void QGraphicsHelperGL3::enableClipPlane(int clipPlane)

[virtual] void QGraphicsHelperGL3::enablePrimitiveRestart(int primitiveRestartIndex)

[virtual] void QGraphicsHelperGL3::frontFace(GLenum mode)

[virtual] void QGraphicsHelperGL3::initializeHelper(QOpenGLContext * context, QAbstractOpenGLFunctions * functions)

[virtual] GLint QGraphicsHelperGL3::maxClipPlaneCount()

[virtual] QVector<ShaderAttribute> QGraphicsHelperGL3::programAttributesAndLocations(GLuint programId)

[virtual] QVector<ShaderUniformBlock> QGraphicsHelperGL3::programUniformBlocks(GLuint programId)

[virtual] QVector<ShaderUniform> QGraphicsHelperGL3::programUniformsAndLocations(GLuint programId)

[virtual] void QGraphicsHelperGL3::releaseFrameBufferObject(GLuint frameBufferId)

[virtual] void QGraphicsHelperGL3::setVerticesPerPatch(GLint verticesPerPatch)

[virtual] bool QGraphicsHelperGL3::supportsFeature(Feature feature) const

[virtual] uint QGraphicsHelperGL3::uniformByteSize(const ShaderUniform & description)

[virtual] void QGraphicsHelperGL3::useProgram(GLuint programId)

[virtual] void QGraphicsHelperGL3::vertexAttribDivisor(GLuint index, GLuint divisor)

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