Member Function Documentation
void QUniformPack::setTexture(const QString & glslName, const QNodeId & id)
void QUniformPack::setUniform(const QString & glslName, const QUniformValue * val)
void QUniformPack::setUniformBuffer(const BlockToUBO & blockToUBO)
QVector<BlockToUBO> QUniformPack::uniformBuffers() const
const QHash<QString, const QUniformValue *> & QUniformPack::uniforms() const
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