RenderEntity Class

(Qt3D::Render::RenderEntity)
Inherits:

Public Functions

RenderEntity()
~RenderEntity()
void addComponent(QComponent * component)
void appendChildHandle(HEntity childHandle)
QVector<RenderEntity *> children() const
QVector<HEntity> childrenHandles() const
void cleanup()
QHandle<Backend, INDEXBITS> componentHandle() const
QNodeId componentUuid() const
QList<QHandle<Backend, INDEXBITS> > componentsHandle() const
QList<QNodeId> componentsUuid() const
void dump() const
HEntity handle() const
Sphere * localBoundingVolume()
RenderEntity * parent() const
HEntity parentHandle() const
void removeChildHandle(HEntity childHandle)
void removeComponent(const QNodeId & nodeId)
Backend * renderComponent() const
QList<Backend *> renderComponents() const
void sceneChangeEvent(const QSceneChangePtr & e)
void setHandle(HEntity handle)
void setParentHandle(HEntity parentHandle)
void setRenderer(Renderer * renderer)
void updateFromPeer(QNode * peer)
Sphere * worldBoundingVolume()
QMatrix4x4 * worldTransform()
const QMatrix4x4 * worldTransform() const

Member Function Documentation

RenderEntity::RenderEntity()

RenderEntity::~RenderEntity()

void RenderEntity::addComponent(QComponent * component)

void RenderEntity::appendChildHandle(HEntity childHandle)

QVector<RenderEntity *> RenderEntity::children() const

QVector<HEntity> RenderEntity::childrenHandles() const

void RenderEntity::cleanup()

QHandle<Backend, INDEXBITS> RenderEntity::componentHandle() const

QNodeId RenderEntity::componentUuid() const

QList<QHandle<Backend, INDEXBITS> > RenderEntity::componentsHandle() const

QList<QNodeId> RenderEntity::componentsUuid() const

void RenderEntity::dump() const

HEntity RenderEntity::handle() const

See also setHandle().

Sphere * RenderEntity::localBoundingVolume()

RenderEntity * RenderEntity::parent() const

HEntity RenderEntity::parentHandle() const

See also setParentHandle().

void RenderEntity::removeChildHandle(HEntity childHandle)

void RenderEntity::removeComponent(const QNodeId & nodeId)

Backend * RenderEntity::renderComponent() const

QList<Backend *> RenderEntity::renderComponents() const

void RenderEntity::sceneChangeEvent(const QSceneChangePtr & e)

void RenderEntity::setHandle(HEntity handle)

See also handle().

void RenderEntity::setParentHandle(HEntity parentHandle)

See also parentHandle().

void RenderEntity::setRenderer(Renderer * renderer)

void RenderEntity::updateFromPeer(QNode * peer)

Sphere * RenderEntity::worldBoundingVolume()

QMatrix4x4 * RenderEntity::worldTransform()

const QMatrix4x4 * RenderEntity::worldTransform() const

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