| ||RenderSceneFunctor(SceneManager * sceneManager)|
| QBackendNode * ||create(QNode * frontend, const QBackendNodeFactory * factory) const|
| void ||destroy(const QNodeId & id) const|
| QBackendNode * ||get(const QNodeId & id) const|
Member Function Documentation
RenderSceneFunctor::RenderSceneFunctor(SceneManager * sceneManager)
QBackendNode * RenderSceneFunctor::create(QNode * frontend, const QBackendNodeFactory * factory) const
void RenderSceneFunctor::destroy(const QNodeId & id) const
QBackendNode * RenderSceneFunctor::get(const QNodeId & id) const
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