Sphere Class


Public Functions

Sphere(const QNodeId & i = QNodeId())
Sphere(const QVector3D & c, float r, const QNodeId & i = QNodeId())
QVector3D center() const
void clear()
void expandToContain(const QVector3D & point)
void expandToContain(const QVector<QVector3D> & points)
void expandToContain(const Sphere & sphere)
QNodeId id() const
void initializeFromPoints(const QVector<QVector3D> & points)
bool intersects(const QRay3D & ray, QVector3D * q) const
bool isNull()
float radius() const
void setCenter(const QVector3D & c)
void setRadius(float r)
Sphere & transform(const QMatrix4x4 & mat)
Sphere transformed(const QMatrix4x4 & mat)
Type type() const

Static Public Members

Sphere fromPoints(const QVector<QVector3D> & points)

Member Function Documentation

Sphere::Sphere(const QNodeId & i = QNodeId())

Sphere::Sphere(const QVector3D & c, float r, const QNodeId & i = QNodeId())

QVector3D Sphere::center() const

See also setCenter().

void Sphere::clear()

void Sphere::expandToContain(const QVector3D & point)

void Sphere::expandToContain(const QVector<QVector3D> & points)

void Sphere::expandToContain(const Sphere & sphere)

[static] Sphere Sphere::fromPoints(const QVector<QVector3D> & points)

QNodeId Sphere::id() const

void Sphere::initializeFromPoints(const QVector<QVector3D> & points)

bool Sphere::intersects(const QRay3D & ray, QVector3D * q) const

bool Sphere::isNull()

float Sphere::radius() const

See also setRadius().

void Sphere::setCenter(const QVector3D & c)

See also center().

void Sphere::setRadius(float r)

See also radius().

Sphere & Sphere::transform(const QMatrix4x4 & mat)

Sphere Sphere::transformed(const QMatrix4x4 & mat)

Type Sphere::type() const

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