Qt3D Core C++ Classes
The Qt3D Core module contains functionality to support near-realtime simulation systems. More...
Contains classes and types that are the foundation of the Qt3D simulation framework, as well as classes that provide the ability to render using the Qt3D framework
Allocates memory in a contiguous space trying to minimize fragmentation and cache misses
Allocates resources in a list
Provides locking access to a resource through the use of a QReadWriteLock
The base class for aspects that provide a vertical slice of behavior
Interface for a Qt3D frame advance service
Acts as a message router between observables and observers
A template class providing a dynamic circular array
Qt3D::QCircularBuffer::const_iterator class provides an STL-style const iterator for QCircularBuffer
Qt3D::QCircularBuffer::iterator class provides an STL-style non-const iterator for QCircularBuffer
Base class of scene nodes that can be aggregated by Qt3D::QEntity instances as a component
Qt3D::QEntity is a Qt3D::QNode subclass that can aggregate several Qt3D::QComponent instances that will specify its behavior
Provides a pool of memory chunks to be used to allocate objects on a per frame basis
Qt3D::QNode is the base class of all Qt3D node classes used to build a Qt3D scene
Interface for a Qt3D OpenGL information service
Allocates memory for resources that can be referenced by a QHandle
Service locator used by aspects to retrieve pointers to concrete service objects
Interface for a Qt3D system information service
Default Qt3D::QAbstractFrameAdvanceService implementation
The Qt3D Core module provides the foundations and core types used for near-realtime simulations built on the Qt3D framework.
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