GBuffer.qml Example File

deferred-renderer-qml/GBuffer.qml
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** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB).
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** Alternatively, this file may be used under the terms of the GNU
** General Public License version 2.0 or later as published by the Free
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import Qt3D 2.0
import Qt3D.Renderer 2.0

RenderTarget {

    property alias color : colorAttachment
    property alias position : positionAttachment
    property alias normal : normalAttachment
    property alias depth : depthAttachment

    attachments : [

        RenderAttachment {
            name : "color"
            type : RenderAttachment.ColorAttachment0
            texture : Texture2D {
                id : colorAttachment
                width : 1024
                height : 1024
                format : Texture.RGBA32F
                generateMipMaps : false
                magnificationFilter : Texture.Linear
                minificationFilter : Texture.Linear
                wrapMode {
                    x: WrapMode.ClampToEdge
                    y: WrapMode.ClampToEdge
                }
            }
        },
        RenderAttachment {
            name : "position"
            type : RenderAttachment.ColorAttachment1
            texture : Texture2D {
                id : positionAttachment
                width : 1024
                height : 1024
                // This texture format may not be supported by
                // some OpenGL vendors when used as a color attachment
                format : Texture.RGB32F
                generateMipMaps : false
                magnificationFilter : Texture.Linear
                minificationFilter : Texture.Linear
                wrapMode {
                    x: WrapMode.ClampToEdge
                    y: WrapMode.ClampToEdge
                }
            }
        },
        RenderAttachment {
            name : "normal"
            type : RenderAttachment.ColorAttachment2
            texture : Texture2D {
                id : normalAttachment
                width : 1024
                height : 1024
                // This texture format may not be supported by
                // some OpenGL vendors when used as a color attachment
                format : Texture.RGB16F
                generateMipMaps : false
                magnificationFilter : Texture.Linear
                minificationFilter : Texture.Linear
                wrapMode {
                    x: WrapMode.ClampToEdge
                    y: WrapMode.ClampToEdge
                }
            }
        },
        RenderAttachment {
            name : "depth"
            type : RenderAttachment.DepthAttachment
            texture : Texture2D {
                id : depthAttachment
                width : 1024
                height : 1024
                format : Texture.D32F
                generateMipMaps : false
                magnificationFilter : Texture.Linear
                minificationFilter : Texture.Linear
                wrapMode {
                    x: WrapMode.ClampToEdge
                    y: WrapMode.ClampToEdge
                }
            }
        }
    ] // attachments
}

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